So the Propellerhead's forum is down. Post in here if you normally post there.

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That app is a lot more comprehensive than I thought at first glance. I could also imagine them expanding support for popular REs as well.

So, less than a day in and the PUF's brand new forum sections are already over 900 posts. I guess people are glad it's back. :hihi:

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krucial wrote:Cool app for Reason users who own iPad. http://www.delora.com/delora_products/r ... touch.html
I use that app all the time with Reason. Works really well.

Btw, on a "sadder" note, I contacted ReFX about possibly porting Nexus to the RE format and they said that there are no plans because their engineers found that RE is not suitable due to the restrictions imposed by the format itself! Bummer! I was really hoping for Nexus to go there since it hardly uses any CPU... The RE SDK may need an update bad!

Ken

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One of the things I'm expecting to see in the future is an overhaul of the rack design to be more resolution independent. Once Reason removes the static width limitation of the rack and allows embedded pages/windows, larger more complex device interfaces will become much more feasible. I think there's a very clear, future proofing reason for the Props' strict adherence to 3D modeled GUIs for rack extensions; it lets them re-render the interfaces for any resolution they like without the devs having to redraw them again. In the short term this has probably slowed RE adoption a bit since it's so different from the way many VST developers work, but in the long run I think it'll result in far less GUI maintenance for devs as operating systems and screen resolutions change (like Retina and 4K screens) and the rack widens.

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Tronam wrote:One of the things I'm expecting to see in the future is an overhaul of the rack design to be more resolution independent. Once Reason removes the static width limitation of the rack and allows embedded pages/windows, larger more complex device interfaces will become much more feasible. I think there's a very clear, future proofing reason for the Props' strict adherence to 3D modeled GUIs for rack extensions; it lets them re-render the interfaces for any resolution they like without the devs having to redraw them again. In the short term this has probably slowed RE adoption a bit since it's so different from the way many VST developers work, but in the long run I think it'll result in far less GUI maintenance for devs as operating systems and screen resolutions change (like Retina and 4K screens) and the rack widens.
I think I am a bit confused about how 3D modeled GUIs would help prevent this. If everything was vector based I can definitely see how this would help scaling for various resolutions, but I don't know how 3D would help this. I am not a graphics guy so I may misunderstand the benefits of 3D modeling unless you want to display graphics in depth etc. of course.

Ken

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Tronam wrote:In the short term this has probably slowed RE adoption a bit since it's so different from the way many VST developers work, but in the long run I think it'll result in far less GUI maintenance for devs as operating systems and screen resolutions change (like Retina and 4K screens) and the rack widens.
It's ment to be no maintenance from RE devs, in theory at least. Since all rendering is done by PH themselves. The textures used is huge to support large resolutions and the rest is just vectors. You'd really have to plan carefully for the system to be future proof so I can absolutely understand why the development takes time considering all the variables and not to step into the "640k ought to be enough for everybody" trap. Though I still wish the development was faster :D.

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kenporter wrote:I think I am a bit confused about how 3D modeled GUIs would help prevent this. If everything was vector based I can definitely see how this would help scaling for various resolutions, but I don't know how 3D would help this. I am not a graphics guy so I may misunderstand the benefits of 3D modeling unless you want to display graphics in depth etc. of course.

Ken
2D vector graphics would also work, but you'd miss 3D realism. All knobs etc. uses the same lightsource in Reason and therefore it increases the realism by having everything cast shadows in the same direction etc. The rack would look awful if some devices had shadows thrown down right and other up left and some none at all. So that is not up to the individual developer, but something PH controls.
And of course how everything is seen from the same angle.

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Merry Christmas everyone! :)

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Seems a shame that devs are being held back in a music program by a graphical issue but reason is reason and the rack is the rack and the way it looks is just as important as its musical production ability in some ways.

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zeebot wrote:Seems a shame that devs are being held back in a music program by a graphical issue but reason is reason and the rack is the rack and the way it looks is just as important as its musical production ability in some ways.
It isn't quite that simple. It's only a shame because it's a foreign process to many devs. In the long run though it could actually be a blessing. If the Props decide to expand the rack width, the devs won't need to redo all their GUIs. This along with other aspects of the RE SDK are geared around reducing the regular maintenance that's typically required to keep plugins current.

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I'd buy Reason 7 for $200. I need an xmas gift for myself.
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