[HELP] How much to charge for a video game soundtrack?
- KVRAF
- 1706 posts since 22 Apr, 2009 from Belgrade
(sorry in advance if i'm posting in the wrong subforum!)
so, i've been contacted by an indie game developer with a proposal to license one of my tunes as the soundtrack for a video game.
have you ever sold you music as video game soundtracks? how much should i charge for this and what are the standard licensing terms for this?
the game will contain advertising and with an alternative ad-free commercial release.
thanks!
so, i've been contacted by an indie game developer with a proposal to license one of my tunes as the soundtrack for a video game.
have you ever sold you music as video game soundtracks? how much should i charge for this and what are the standard licensing terms for this?
the game will contain advertising and with an alternative ad-free commercial release.
thanks!
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- KVRAF
- 4589 posts since 7 Jun, 2012 from Warsaw
If you ever get paid for electronic music at all, you should already be happy (:
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
- KVRAF
- 5223 posts since 20 Jul, 2010
Depends on the budget of the game, size of the studio, etc.
Also depends on the type of music. I'd be willing to knock up a bunch of two minute chiptunes for free if I liked the project (and knowing me they'd probably evolve into 6 minute opuses). But if they wanted something that took a lot of production time and was out of my "comfort zone" a bit, I'd expect money, but again how much depends on a lot of factors.
Also depends on the type of music. I'd be willing to knock up a bunch of two minute chiptunes for free if I liked the project (and knowing me they'd probably evolve into 6 minute opuses). But if they wanted something that took a lot of production time and was out of my "comfort zone" a bit, I'd expect money, but again how much depends on a lot of factors.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
- KVRian
- 910 posts since 21 Aug, 2011
If this is a very small indie company, forego any up-front and get a back-end royalty agreement. That's if you trust them, and you feel the game will sell enough to make the endeavor worth your time.
If you don't trust them, and the game has no chance, get a fee up front. You can go to any music library or licensing site and get a good idea of how much they would charge for usage per track, etc.
If you don't trust them, and the game has no chance, get a fee up front. You can go to any music library or licensing site and get a good idea of how much they would charge for usage per track, etc.
- KVRAF
- Topic Starter
- 1706 posts since 22 Apr, 2009 from Belgrade
thanks for the tips everyone!
true that, it did make me happy!DJ Warmonger wrote:If you ever get paid for electronic music at all, you should already be happy (:
it IS a chiptune indeed! chiptunes are great fun and with all the mobile game development happening right now they're once again gaining popularity. i never even dreamed that someone would contact me about including one of my old tunes in a video game.Sendy wrote:I'd be willing to knock up a bunch of two minute chiptunes for free if I liked the project.
i also thought about asking for a small percentage of the sales, but in the end it just seems like too much hassle. also, thanks for the tip for visiting music libraries and licensing sites, good one!Phase47 wrote:If this is a very small indie company, forego any up-front and get a back-end royalty agreement. That's if you trust them, and you feel the game will sell enough to make the endeavor worth your time.
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- KVRAF
- 25849 posts since 20 Jan, 2008 from a star near where you are
If you plan to do this on a regular basis, the best would be to contact a trade union I think.bpblog wrote:how much should i charge for this and what are the standard licensing terms for this?
If this is a one-off sale, maybe go for a price based on how much the dev believes he's gonna earn, with an option to renegotiate the deal, if the game should become a surprise hit.
- KVRAF
- Topic Starter
- 1706 posts since 22 Apr, 2009 from Belgrade
good idea. the game is inspired by a recent one hit wonder game, after all.Numanoid wrote:If this is a one-off sale, maybe go for a price based on how much the dev believes he's gonna earn, with an option to renegotiate the deal, if the game should become a surprise hit.
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- KVRAF
- 5223 posts since 20 Jul, 2010
Tell me it's not a Crappy Bird ripoff 
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
- KVRAF
- 2813 posts since 14 Feb, 2001 from What do you care? :)
This morning I saw a new thread here about a new book that talks about game soundtracks. I highly suspect that the author of that particular book (and post) probably knows a thing or two about this sort of topic. You can find her thread in the marketplace forum.
Available on iTunes, Amazon, etc.
- KVRAF
- Topic Starter
- 1706 posts since 22 Apr, 2009 from Belgrade
heheee BUSTED!Sendy wrote:Tell me it's not a Crappy Bird ripoff
very cool, thanks a lot man! i'll wait and see how this project goes, but composing soundtracks for smaller video games is totally something i'd enjoy doing more regularly in the future.Uedi wrote:here's a link with some nice links where you can find more info and contact with other musicians:
http://www.pixelprospector.com/places-t ... musicians/
'
good stuff, thanks! i'll look into it.Sequent wrote:This morning I saw a new thread here about a new book that talks about game soundtracks. I highly suspect that the author of that particular book (and post) probably knows a thing or two about this sort of topic. You can find her thread in the marketplace forum.
Bedroom Producers Blog << Free VST Plugins!
