Rythmic Gate programming
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- KVRian
- 509 posts since 15 Jul, 2002 from NYC
I'm not really offended by the comment as much much as I'm offended that you think I'm a retardscuzzphut wrote:the only advice I can offer is that it only works when the song is playing.
THis is because it synchronises itself to the song's bar/beat positions. When the song isn't playing, there isn't anything to sync to.
That said, I appreciate that the above comment may seem a trifle condescending. It's not meant that way, honest. It's just that it's happened before.
The gist of the problem is that I don't get any sounds when I enable the pattern gate while a song is playing. As I said, I think that I'm doing something wrong so maybe you can point me in the right direction. This is in FLStudio.
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- KVRist
- 91 posts since 23 Oct, 2002 from The Black Ships
This method isn't exactly super accurate but I find it can do some interesting things.
Using the fruity peak controller for gate effects:
Slave the output of a 3xOsc playing a pure sine tone to the volume(or cutoff, or whatever) of your target synth. When you connect it up, make sure you only use the peak, and not peak+lfo.
Turn the peak speed all the way to the right(making it as responsive as possible), then set the max/min bounds of the peak controller.
The volume env of the 3xOsc can be tweaked to make any shape of gate signal.
Additionally, if you want more than 1 gate shape, you can slave as many 3xOsc outputs to that peak controller.
Another option is to automate a fruity mute 2 with the same 3xosc output method, only the on/off state of the mute plugin as the destination.
The 3xOsc takes squat for CPU consumption, as does the peak controller.
Using the fruity peak controller for gate effects:
Slave the output of a 3xOsc playing a pure sine tone to the volume(or cutoff, or whatever) of your target synth. When you connect it up, make sure you only use the peak, and not peak+lfo.
Turn the peak speed all the way to the right(making it as responsive as possible), then set the max/min bounds of the peak controller.
The volume env of the 3xOsc can be tweaked to make any shape of gate signal.
Additionally, if you want more than 1 gate shape, you can slave as many 3xOsc outputs to that peak controller.
Another option is to automate a fruity mute 2 with the same 3xosc output method, only the on/off state of the mute plugin as the destination.
The 3xOsc takes squat for CPU consumption, as does the peak controller.
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- KVRAF
- 3723 posts since 17 Apr, 2002 from Scotland
Igor - I haven't heard of any specific problems in FL Studio. If scuzzphut6 isn't getting the timing information it needs, then it barfs and tells you, so it's not that.
Just add it as an effect in the mixer channel of , say, a long synth pad sound.
As a matter of curiosity - does the sound on the channel pass through to the delays when you disable the pattern gate?
Just add it as an effect in the mixer channel of , say, a long synth pad sound.
As a matter of curiosity - does the sound on the channel pass through to the delays when you disable the pattern gate?