Now i'll try to give my ideas about using Energy in a live-way...i'll edit this post to add some more points if some new idea will come to my (sick and mad
mind.
****1. Midi Part Ideas
*1a. Midi part recording assignable to a controller(on/off), midi note, or computer key (see point 2). It should have all the features of midi part triggering.
In this way every midi part rec. is activable by its single controller.
The recording should work in different ways.
Press a button (key/note/cc or whatever) to activate the recording , when the button is released stop recording and start playin (loop or single shot) or just stop. (this should be an option too)
Same things with a toggle method.
*1b. Midi part loop points controllable via controllers.
May be midi parts can be assigned to groups to modify
them or play/stop them in groups.
*1c. Midi part exclusive mute groups.
Just the way most drum machines works with Hi-Hats (open/closed gropus)
This can allow an X number of parts to be assigned to mute groups. So when a part is played the other parts
of the same group will stops.
*1d. Auto-Quantize with a strenght parameter in percentual (to adjust how much the quantize grid influences the recorded data). So the quantize will auto-apply to the recorded material...obviously this should be a kind of enable/disable thingie.
*1e. Have the opportunity to control the bpm for each part if they are'nt syncronized (obviously via midi too etc.)
Imagine the midi part speed modulated by the Envelope
Comp (..wow..)
*1f. I've noticed that if i change the loop lenght of a midi part when is playing the changes take effect only if i stop and restart the midi part...i'd like to hear the change when the part is playing.
*1g. Make different Midi Parts to record one note only or a range of notes (useful if playng a drum pattern by hand on your keyboard but you want to have different drumkit pieces assigned to different parts)
*1h. This is quite interesting.
Suppose you have a bounch of midi parts triggering some drums/beat stuff. Would be great if you can do live variation playing on your keyboard the actual notes, so when you hit the first note the running midi parts stop playin'...this one fall in the midi part grouping category
****2. Control Ideas
*2a. Realize a complete MIDI and Computer Keyboard Learn Architecture for all the Energy Functions.
*2b. A kind of Computer Keyboard Comp that have the focus when activated even if it is in background so the computer keyboard will work as additional controller..but the user does'nt have to open or select the window of the actual comp/plugin being controlled (Mkey by Valley at Adbe works just this way,
maybe could be a good idea to involve him in this project...anyway at this time Mkey does'nt works in Energy.).
*2c. Make the On/Off switch of the plugins automatable via Midi and Computer Key, using a little
built in fade in/out to avoid nasty clicks when activating/deactivating plugs.
Make the VSTfx on/off switch work as a bypass.
*2d. A midi switcher, with one midi input and a bunch
of output (4 or
****3. Audio Part Ideas
*3a. Make the Audio Part just work as the Midi Part (with all the live recording/playng/looping etc. features)
*3b. Make the Audio Clip Parameters (volume/speed/etc.), automatable via midi/keyboard/envelope/etc.
****4. Syncronizer Ideas
*4a. Syncronizer controllable via a Midi-Tap mechanism via midi cc/midi note/computer keyboard's key.
*4b. Host complete VST time info implementation in the main window.
i'll add more if i'll have new ideas
it would be good if you guys give your own ideas
thanx
lalo
