Here are the two posts that started it, in order. First:
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This is a subject I feel very strongly about, and I think the entire KvR community will get sick of hearing me talk about it very quickly.Red_Force wrote:Actually, discussing with you and reading more and more on classic synth (as well as working with the Minimoog) it appears than pitch behaviour is a key thing for any player. I'll certainly do something for the funky skin...
What you are studying and learning is something that never should have been forgotten, but it has been. It is largely gone from the industry, and attempts to bring it back have ranged from noble to pathetic, and most are at least a little misguided. We have seen, after a decade of blank-faced 1U rack panel modules, a return to panels full of knobs. This is not a bad thing at all, but it is by no means the stunning victory we require in our battle to play our synths rather than have them play us.
It doesn't matter if we are talking about hardware or software... the machine must be controllable by the human in a spontaneous and expressive way. Otherwise it is nothing more than a computer program with black and white buttons to make it squawk...regardless of whether or not it has knobs we can twiddle to change what the squawks sound like before we push the buttons.
Ohm Force has taken a big step forward with the whole Melohman concept, but there are other areas for progress as well, and unfortunately they aren't entirely solvable in the realm of code... some require new hardware, and all require the most rare and precious commodity of all: new wetware.
Greg, the fact that you have done research to learn about what is missing, is a very positive and important thing. The fact that you HAD to do research to learn this stuff is a very unfortunate sign of the state of our industry. What you are relearning, and what other makers of soft synths either don't know or don't care to learn about, is stuff that was instinctive knowledge to the old pharts of my generation.
Not too long ago, a synthesizer was considered inadequate if it didn't ship with a set of performance controls that can not be found on ANY of today's synthesizers, at ANY price...in today's world, a synth is considered "real time controllable" if there's a submenu somewhere that lets you map parameters to the CC messages sent by your generic knob box on your desk.
Those synths of the olden days have been forgotten in the most important way possible; we listen to the albums on which they appeared and we strive to make sounds like they did, but the sounds alone are not enough-- we have lost our understanding of the physical actions required to MAKE those sounds.
How else can we explain a software company releasing an emulation of a famous keyboard that sounds remarkably accurate, but which can NOT reproduce many of the famous songs played on its analog ancestor, no matter how hard the player tries-- because it has not been designed to be interacted with properly? It sounds perfect, or nearly perfect... and yet, no amount of programming, playing, sequencing, hair-tearing or screaming will make it do what was done effortlessly in real time on countless LPs we know and love. WHY IS THAT?
Generic software interfacing controlled by generic boxes in generic ways is NOT enough. We are watching the rise of a generation of synthesists who can argue for days about how accurate a tube emulation algorithm is, but who don't know how to PLAY a synthesizer in an expressive way in real time, whose idea of real time interaction is twiddling knobs or painting in expression control with a pencil tool in a sequencer. They are what Vangelis Papathanassiou called "the mouse people".
Sound and the process of making sound have been divorced from one another, and both are withering, but for the efforts of a few brave, crazy people who realize that something is missing and we need it back. In that context and with that battle in mind, I doff my metaphorical fedora to the guys at Ohm Force.
Melohman is an important step forward, not just because it attempts to return a level of real time control we have lacked for so long... but because it attempts to do so in a way that (a) can be supported by existing controllers, no matter how crappy they are by the standards of the old days, and (b) has NO analogy in vintage synthesis... is a genuinely NEW way to control a synth.
That little octave of purple and pink and green keys is something precious and rare: a new idea. We should nurture it and other new ideas like it, we should demand more and better new ideas, and we should be very careful not to bury ourselves in the past and assume the future of synthesis is a wasteland. It doesn't have to be.
Sorry, I'll shut up now.
mike