One-Synth-Challenge 63: VOPM (Ended)
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
Ok, updated re-skinned VOPMex here:
MAC: https://dl.dropboxusercontent.com/u/220 ... ajskin.zip
Windows 32&64bit DLLs: https://dl.dropboxusercontent.com/u/220 ... isk%29.rar
MAC: https://dl.dropboxusercontent.com/u/220 ... ajskin.zip
Windows 32&64bit DLLs: https://dl.dropboxusercontent.com/u/220 ... isk%29.rar
One Synth Challenge: https://sites.google.com/site/kvrosc/about
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- KVRian
- 850 posts since 20 Oct, 2003 from Seattle
In the EX version - sliders update realtime rather than requiring a note retrigger to take effect. This means better automation possibilities.
Louder output volume is great. I also find the buttons and slider a bit more responsive.
On mac the import and export buttons didn't work before but they seem to now.
Louder output volume is great. I also find the buttons and slider a bit more responsive.
On mac the import and export buttons didn't work before but they seem to now.
- KVRAF
- 2228 posts since 29 Sep, 2011
Oh that's music to my ears!!! (Erhm.. literally)jasinski wrote:In the EX version - sliders update realtime rather than requiring a note retrigger to take effect...
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
we can use either VOPM itself OR VOPMex ??
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
Yup. Its the same thing, the code was recompiled with newer tools, and with minor fixes.artao wrote:sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRAF
- 2228 posts since 29 Sep, 2011
And... to clarify, is there an issue using BOTH versions together (assuming it works)?bjporter wrote:Yup. Its the same thing, the code was recompiled with newer tools, and with minor fixes.artao wrote:sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
Nope, its all good. We should have used that link in the first place.z.prime wrote:And... to clarify, is there an issue using BOTH versions together (assuming it works)?bjporter wrote:Yup. Its the same thing, the code was recompiled with newer tools, and with minor fixes.artao wrote:sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
Thank you BJ, Jas,bjporter wrote:Ok, updated re-skinned VOPMex here:
MAC: https://dl.dropboxusercontent.com/u/220 ... ajskin.zip
Windows 32&64bit DLLs: https://dl.dropboxusercontent.com/u/220 ... isk%29.rar
I had been messing around with using very short (underlying) notes in an attempt to get some (sort-of) real-time automation happening. I guess I can do away with that now
I noticed that with the Jasinski skin, holding CTRL of SHIFT would actually have automated parameters actually animate on the GUI. With this new version, that is gone in most areas with the exception of the Con and EG window. What's more, clicking on the EG graph changes the animation for the envelopes but so far as I can tell, doesn't alter the sound.
This is one interesting, if not slightly secretive vst
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
H-man wrote: I noticed that with the Jasinski skin, holding CTRL of SHIFT would actually have automated parameters actually animate on the GUI. With this new version, that is gone in most areas with the exception of the Con and EG window. What's more, clicking on the EG graph changes the animation for the envelopes but so far as I can tell, doesn't alter the sound.
This is one interesting, if not slightly secretive vst
H-man, I just checked it out - here is my best guess:
1) If you hold alt and click a function - it makes the the text above the slider red. This is a 'learn CC' mode, for CC's not used by VOPM itself. So you can assign functionality to other CCs!
2) Clicking on the graph - it seems to be a visual queue to help you see exactly the relation of the values - for example if you have some extreme attack values, it's hard to see.
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
Hey man ....there you gobjporter wrote:H-man wrote: I noticed that with the Jasinski skin, holding CTRL of SHIFT would actually have automated parameters actually animate on the GUI. With this new version, that is gone in most areas with the exception of the Con and EG window. What's more, clicking on the EG graph changes the animation for the envelopes but so far as I can tell, doesn't alter the sound.
This is one interesting, if not slightly secretive vstAh cool, so if you hold down shift and click above a slider, it goes up one notch. Below goes down.
H-man, I just checked it out - here is my best guess:
1) If you hold alt and click a function - it makes the the text above the slider red. This is a 'learn CC' mode, for CC's not used by VOPM itself. So you can assign functionality to other CCs!
2) Clicking on the graph - it seems to be a visual queue to help you see exactly the relation of the values - for example if you have some extreme attack values, it's hard to see.
I think the stage is set for yet another EPIC OSC.
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- KVRist
- 153 posts since 28 Jan, 2012
I have been getting trouble with the new VOPMex. In reaper 64bit version, the plugin (neither 32 nor 64 bit) are functioning as expected. That means, no realtime automation and still cant use automation on any parameters, also the skin is not funcitonal. However for the original VOPM, the skin is functional at least. Anyone having the same issues.
EDIT: I lied, the automation works, the skin doesnt but that is just A-OK.
EDIT: No i didnt lie, automation doesnt work in real time, nor do the sliders
EDIT: I lied, the automation works, the skin doesnt but that is just A-OK.
EDIT: No i didnt lie, automation doesnt work in real time, nor do the sliders
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
Another question re: allowed effects.
What about doublers? I'm guessing yes, since that can be achieved with multiple instances of an instrument, and while many of them can modulate the sound (esp. pitch shifting) they don't have to.
Thanks
What about doublers? I'm guessing yes, since that can be achieved with multiple instances of an instrument, and while many of them can modulate the sound (esp. pitch shifting) they don't have to.
Thanks
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- KVRAF
- 2390 posts since 7 Mar, 2014
OK - Here's our submission to this OSC. Composed by my daughter.
I used the VOPM, not VOPMex (I found this one less stable!).
DAW: REAPER
12 Instances of VOPM - all sounds programmed from scratch.
Each track has Bootsy BootEQMkII
One reverb buss with Bootsy epicverb and TWest widen (to spread the reverb)
Master chain Bootsy EQ again, Classic Compressor and Limiter
This piece composed by my daughter.
All notes for all instruments scored in GVOX Encore (quite a lot oF these!!!). The score is for: 1 Flute, 1 Oboe, 1 Clarinet, Horns 1 and 3, Horns 2 and 4, Violins 1 and 2, Viola and Contrabass
The strings were all doubled up with slightly altered sounds with detuning applied to get a fatter string section. (VOPM for purer sounds/tones is a bit thin).
Each movement is for a different set of Greek Gods - see the timeline for these.
https://soundcloud.com/doctorbob/doctor ... vc-63-vopm
Hope you enjoy. The tempo varies from movement to movement.
Just set to play and chill - or dip into each movement and pick your favourite.
Rob and Amy!
I used the VOPM, not VOPMex (I found this one less stable!).
DAW: REAPER
12 Instances of VOPM - all sounds programmed from scratch.
Each track has Bootsy BootEQMkII
One reverb buss with Bootsy epicverb and TWest widen (to spread the reverb)
Master chain Bootsy EQ again, Classic Compressor and Limiter
This piece composed by my daughter.
All notes for all instruments scored in GVOX Encore (quite a lot oF these!!!). The score is for: 1 Flute, 1 Oboe, 1 Clarinet, Horns 1 and 3, Horns 2 and 4, Violins 1 and 2, Viola and Contrabass
The strings were all doubled up with slightly altered sounds with detuning applied to get a fatter string section. (VOPM for purer sounds/tones is a bit thin).
Each movement is for a different set of Greek Gods - see the timeline for these.
https://soundcloud.com/doctorbob/doctor ... vc-63-vopm
Hope you enjoy. The tempo varies from movement to movement.
Just set to play and chill - or dip into each movement and pick your favourite.
Rob and Amy!
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
Thou shall not 9:18!
lolz ...just kidding
looking forward to listening. 
lolz ...just kidding
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
Doublers, negative captainartao wrote:Another question re: allowed effects.
What about doublers? I'm guessing yes, since that can be achieved with multiple instances of an instrument, and while many of them can modulate the sound (esp. pitch shifting) they don't have to.
Thanks
One Synth Challenge: https://sites.google.com/site/kvrosc/about
