One-Synth-Challenge 63: VOPM (Ended)

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In the EX version - sliders update realtime rather than requiring a note retrigger to take effect. This means better automation possibilities.

Louder output volume is great. I also find the buttons and slider a bit more responsive.

On mac the import and export buttons didn't work before but they seem to now.

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jasinski wrote:In the EX version - sliders update realtime rather than requiring a note retrigger to take effect...
Oh that's music to my ears!!! (Erhm.. literally)

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sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??

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artao wrote:sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
Yup. Its the same thing, the code was recompiled with newer tools, and with minor fixes.

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bjporter wrote:
artao wrote:sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
Yup. Its the same thing, the code was recompiled with newer tools, and with minor fixes.
And... to clarify, is there an issue using BOTH versions together (assuming it works)?

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z.prime wrote:
bjporter wrote:
artao wrote:sooooooooooooooooooo ...
we can use either VOPM itself OR VOPMex ??
Yup. Its the same thing, the code was recompiled with newer tools, and with minor fixes.
And... to clarify, is there an issue using BOTH versions together (assuming it works)?
Nope, its all good. We should have used that link in the first place.

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bjporter wrote:Ok, updated re-skinned VOPMex here:

MAC: https://dl.dropboxusercontent.com/u/220 ... ajskin.zip
Windows 32&64bit DLLs: https://dl.dropboxusercontent.com/u/220 ... isk%29.rar
Thank you BJ, Jas,
I had been messing around with using very short (underlying) notes in an attempt to get some (sort-of) real-time automation happening. I guess I can do away with that now :)

I noticed that with the Jasinski skin, holding CTRL of SHIFT would actually have automated parameters actually animate on the GUI. With this new version, that is gone in most areas with the exception of the Con and EG window. What's more, clicking on the EG graph changes the animation for the envelopes but so far as I can tell, doesn't alter the sound.

This is one interesting, if not slightly secretive vst :wink:

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H-man wrote: I noticed that with the Jasinski skin, holding CTRL of SHIFT would actually have automated parameters actually animate on the GUI. With this new version, that is gone in most areas with the exception of the Con and EG window. What's more, clicking on the EG graph changes the animation for the envelopes but so far as I can tell, doesn't alter the sound.

This is one interesting, if not slightly secretive vst :wink:
:) Ah cool, so if you hold down shift and click above a slider, it goes up one notch. Below goes down.

H-man, I just checked it out - here is my best guess:

1) If you hold alt and click a function - it makes the the text above the slider red. This is a 'learn CC' mode, for CC's not used by VOPM itself. So you can assign functionality to other CCs! :)

2) Clicking on the graph - it seems to be a visual queue to help you see exactly the relation of the values - for example if you have some extreme attack values, it's hard to see.

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bjporter wrote:
H-man wrote: I noticed that with the Jasinski skin, holding CTRL of SHIFT would actually have automated parameters actually animate on the GUI. With this new version, that is gone in most areas with the exception of the Con and EG window. What's more, clicking on the EG graph changes the animation for the envelopes but so far as I can tell, doesn't alter the sound.

This is one interesting, if not slightly secretive vst :wink:
:) Ah cool, so if you hold down shift and click above a slider, it goes up one notch. Below goes down.

H-man, I just checked it out - here is my best guess:

1) If you hold alt and click a function - it makes the the text above the slider red. This is a 'learn CC' mode, for CC's not used by VOPM itself. So you can assign functionality to other CCs! :)

2) Clicking on the graph - it seems to be a visual queue to help you see exactly the relation of the values - for example if you have some extreme attack values, it's hard to see.
Hey man ....there you go :) Thx for the follow up. I guess we have everything to "get it done" now.

I think the stage is set for yet another EPIC OSC. :hyper:

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I have been getting trouble with the new VOPMex. In reaper 64bit version, the plugin (neither 32 nor 64 bit) are functioning as expected. That means, no realtime automation and still cant use automation on any parameters, also the skin is not funcitonal. However for the original VOPM, the skin is functional at least. Anyone having the same issues.

EDIT: I lied, the automation works, the skin doesnt but that is just A-OK.

EDIT: No i didnt lie, automation doesnt work in real time, nor do the sliders

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Another question re: allowed effects.
What about doublers? I'm guessing yes, since that can be achieved with multiple instances of an instrument, and while many of them can modulate the sound (esp. pitch shifting) they don't have to.
Thanks

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OK - Here's our submission to this OSC. Composed by my daughter.

I used the VOPM, not VOPMex (I found this one less stable!).

DAW: REAPER
12 Instances of VOPM - all sounds programmed from scratch.
Each track has Bootsy BootEQMkII
One reverb buss with Bootsy epicverb and TWest widen (to spread the reverb)
Master chain Bootsy EQ again, Classic Compressor and Limiter

This piece composed by my daughter.

All notes for all instruments scored in GVOX Encore (quite a lot oF these!!!). The score is for: 1 Flute, 1 Oboe, 1 Clarinet, Horns 1 and 3, Horns 2 and 4, Violins 1 and 2, Viola and Contrabass

The strings were all doubled up with slightly altered sounds with detuning applied to get a fatter string section. (VOPM for purer sounds/tones is a bit thin).

Each movement is for a different set of Greek Gods - see the timeline for these.

https://soundcloud.com/doctorbob/doctor ... vc-63-vopm

Hope you enjoy. The tempo varies from movement to movement.

Just set to play and chill - or dip into each movement and pick your favourite.

Rob and Amy!

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Thou shall not 9:18! :x

lolz ...just kidding :hihi: looking forward to listening. :hug:

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artao wrote:Another question re: allowed effects.
What about doublers? I'm guessing yes, since that can be achieved with multiple instances of an instrument, and while many of them can modulate the sound (esp. pitch shifting) they don't have to.
Thanks
Doublers, negative captain

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