Yamaha Hybrid Kit SFZ Mapping
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uomoartificiale uomoartificiale https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=328488
- KVRer
- 6 posts since 7 May, 2014
This is my first mapping and it's a work in progress. I did it because I wanted to learn the sfz format and I was inspired by the great work of Peter Jones (http://drealm.info/)
The samples should be freely available to download here:
http://www.drumdrops.com/drum-samples/y ... -kit/intro
Download the All Samples Pack:
http://www.drumdrops.com/drum-samples/y ... mples-pack
then the sfz mapping:
http://www.mediafire.com/download/1lwxm ... LL_sfz.zip
Place the sfz file inside the 'MV Pack Samples' Folder. The All Samples Pack is the biggest pack but it has the best samples divided by type. You can easily swap the samples inside the sfz.
The mapping follows the standard GM mapping.
Here's a demo of the kit rendered in REAPER without effects: http://www.mediafire.com/listen/u1dqs25 ... ng1(2).mp3
The samples should be freely available to download here:
http://www.drumdrops.com/drum-samples/y ... -kit/intro
Download the All Samples Pack:
http://www.drumdrops.com/drum-samples/y ... mples-pack
then the sfz mapping:
http://www.mediafire.com/download/1lwxm ... LL_sfz.zip
Place the sfz file inside the 'MV Pack Samples' Folder. The All Samples Pack is the biggest pack but it has the best samples divided by type. You can easily swap the samples inside the sfz.
The mapping follows the standard GM mapping.
Here's a demo of the kit rendered in REAPER without effects: http://www.mediafire.com/listen/u1dqs25 ... ng1(2).mp3
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
Thank you for this !
I'll try it tonite
I did a tx16wx patch for the " all samples pack " here (mapping which turned my hair white):
http://www.kvraudio.com/forum/viewtopic ... 2&t=411272
I'll try it tonite
I did a tx16wx patch for the " all samples pack " here (mapping which turned my hair white):
http://www.kvraudio.com/forum/viewtopic ... 2&t=411272
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- KVRAF
- 2210 posts since 20 Sep, 2013 from Poland
Thanks, I've been hoping somebody else makes SFZ mappings for this kit so I don't have to. Will have to give these a try.
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- KVRist
- 33 posts since 11 Oct, 2012 from Stockholm
Hi uomoartificiale,
I've looked at your All.sfz file and have a few questions. (I might be wrong in my reasoning, then please let me know, I'm no expert at sfz).
In the kick and snares you don't use the amp_velcurve_nnn opcode, which as far as I understand leads to the lower velocity samples will be rendered to quiet if the samples are non-normalized, which it seems they are (the low velocity samples sounds much quieter than the high velocity ones).
The resulting rendered volume from a kick beat of velocity 7 (out of 127) would be 20*log(7/127)^2 = 2 * 20 * log(7/127) = -50db (compared to the loudest sample played at full velocity). That is, it will sound 50db to low compared to the original drumming.
Now the situation is somewhat saved by the amp_velcurve_1=0.5 which will render said velocity at 2 * 20 * log (0.5 + 7/127) = -10 dB. Much better, but still 10dB to quiet, indeed a shocking finding in these days where loudness rules.
So I guess my question is - do you had any special drum hardware in mind when you made this mapping or is it perhaps an adaptation from another format that you've used? Or do you just fancy big dynamics?
The same goes for all your mappings except for the ride bell and the chinese cymbal where you've for some reason used amp_velcurve_nnn in a way I belive should've been done for all samples (once again assuming they're non-normalized). But here you keep the amp_velcurve1=0.5 resulting in quiet taps on the cymbals will be rendered to loud (the cymbals will sound compressed)
Another thing I noticed is that when the hihat is fully closed (pedal control 4 is 0) both the "Hi Hat\Fully Closed..." samples and "Hi Hat\Closed\..." samples will be played (while both regions play at locc4=000). Is that your intention? Otherwise "locc4=000 hicc4=008" should be changed to "locc4=001 hicc4=008", I believe.
I might be biased by my own reasoning above, but when I listen to your demo the drumming sounds a bit... uneven, possibly because of the mapping.
I've looked at your All.sfz file and have a few questions. (I might be wrong in my reasoning, then please let me know, I'm no expert at sfz).
In the kick and snares you don't use the amp_velcurve_nnn opcode, which as far as I understand leads to the lower velocity samples will be rendered to quiet if the samples are non-normalized, which it seems they are (the low velocity samples sounds much quieter than the high velocity ones).
The resulting rendered volume from a kick beat of velocity 7 (out of 127) would be 20*log(7/127)^2 = 2 * 20 * log(7/127) = -50db (compared to the loudest sample played at full velocity). That is, it will sound 50db to low compared to the original drumming.
Now the situation is somewhat saved by the amp_velcurve_1=0.5 which will render said velocity at 2 * 20 * log (0.5 + 7/127) = -10 dB. Much better, but still 10dB to quiet, indeed a shocking finding in these days where loudness rules.
So I guess my question is - do you had any special drum hardware in mind when you made this mapping or is it perhaps an adaptation from another format that you've used? Or do you just fancy big dynamics?
The same goes for all your mappings except for the ride bell and the chinese cymbal where you've for some reason used amp_velcurve_nnn in a way I belive should've been done for all samples (once again assuming they're non-normalized). But here you keep the amp_velcurve1=0.5 resulting in quiet taps on the cymbals will be rendered to loud (the cymbals will sound compressed)
Another thing I noticed is that when the hihat is fully closed (pedal control 4 is 0) both the "Hi Hat\Fully Closed..." samples and "Hi Hat\Closed\..." samples will be played (while both regions play at locc4=000). Is that your intention? Otherwise "locc4=000 hicc4=008" should be changed to "locc4=001 hicc4=008", I believe.
I might be biased by my own reasoning above, but when I listen to your demo the drumming sounds a bit... uneven, possibly because of the mapping.
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- Banned
- 23 posts since 7 Jun, 2014
well written buddy:)
