Unified Interface:
![Image](http://www.amaranthaudio.com/data/img/help/master_ui.jpg)
- everything available on one screen if you have the space (the plugin must be 720px and higher)
- new vertex cube visualization shows it's range in the morphing space and which of its vertices are selected
- updated widgets and controls
- panels show their name when you mouse over
Modulation Matrix
![Image](http://www.amaranthaudio.com/data/img/modmatrix2.png)
The modulation matrix lets you assign a multitude of controller inputs to the different red/blue morphing positions of individual layers. Uhh... still with me?
Here's an example, if the volume envelope morphs from staccato to legato along the red range, you can assign MIDI cc #X to it's red position; and if the envelope morphs to a tremolo shape along the blue range, you can assign a different MIDI cc #Y to its blue position. Now CC's X and Y are mapped to high-level aspects of the sound.
Spectral magnitude/phase layers, waveshape layers, and envelopes have 2 free morphing ranges named red and blue. Each morphing range of each layer of each of these domains can be mapped to a different controller.
In effect, you can now map inputs to high-level aspects of the voice that are built into the preset, like breathiness, vibrato, snappiness, and so on.
Each CC number up to 100 and regular modulation inputs (note velocity, key scale, mod wheel, etc) can be used to control one or many things.
This audio clip demonstrates how using the matrix and automating different MIDI CC's from the host changes between staccato and legato notes, breathiness and smoothness, tremolo strength, and different accents in the voice.
http://www.amaranthaudio.com/data/audio/ModMatrix.mp3
Unlimited Voice Unison
![Image](http://www.amaranthaudio.com/data/img/unison.png)
The unison unit now has two modes: group and single. Group mode is the conventional state with controls that change the unison voices in ensemble.
Single mode lets you set the pan, phase, and detune of each individual voice, and the number of possible voices is limitless (in theory, your computer will die at some point).
Here's an audio clip with a 36-voice saw-tooth followed by a 15-voice string preset:
http://www.amaranthaudio.com/data/audio/Unison.mp3
Deformer Random Offset
This feature is another slider on the deformer window and it is used to add a random DC offset to the deformer path.
In practice, depending on where the deformer is assigned, you can make random things happen like wave-shapes changing in shape slightly, harmonic phases shifting, or filters moving up or down in frequency.
Each time a note is triggered the offset is randomised. This is important to deal with the "machine-gun" effect that plagues some types of sounds.
This is an example of the difference on a guitar preset -- the MIDI score is unchanged in the first and second part:
http://www.amaranthaudio.com/data/audio/MachineGun.mp3
And finally, just for fun here are two tracks I'm working on using Cycle in a mixed setting
http://www.amaranthaudio.com/data/audio/Cosmium.mp3 (nb: pad is a sample in this one)
http://www.amaranthaudio.com/data/audio/Serrated2.mp3