KVR MIX CHALLENGE - MC03 August 2014 - Voting period has ended, Winners announced (pg 17)

How to do this, that and the other. Share, learn, teach. How did X do that? How can I sound like Y?
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Mix Challenge 03 ends in less than 48 days!
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Compyfox wrote:Mix Challenge 03 ends in less than 48 days!
That is boring to wait such long for the voting :hihi:
soundcloud.com/photonic-1

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Glad there is an extension!
I will do some polishing tonight on the ferry back to Rotterdam and will then hopefully upload tomorrow when back with internet connectivity.

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https://dl.dropboxusercontent.com/u/230 ... dphone.wav

https://dl.dropboxusercontent.com/u/230 ... dphone.mp3

Wow, mixing this was really fun. What have I done: well, a lot of things …
The main ideas were vocals deep AND in front and much reverb for the drums – especially the snare.
This means for the vocals Haas-Delays and a Random Hall, a Large Hall for the drums and a not to snappy compression for the snare (I think that a snappy snare doesn’t fit the emotion of the song).
The rest were more or less decoration and fine-tuning with tons of automation …

My meters are telling me this:
-3.2 dBTP
RMS Peak 300ms: Left -15.24dB, Right -15.00dB

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Ok, here's mine:

Download
https://dl.dropboxusercontent.com/u/252 ... %20Jon.mp3
https://dl.dropboxusercontent.com/u/252 ... %20Jon.wav

Soundcloud
https://soundcloud.com/docjon/eric-dahl ... on/s-ONQMN

The notes I made while mixing were as follows:
Kick – HPF 20hz, small boost 60hz, small cut 320hz, heavy compression, tube distortion
Snare – HPF 100hz, small boost 140hz and 8khz, LPF 12khz, heavy compression, warm tube distortion
Toms – HPF 80hz, level matching, panning
HiHat – HPF 400hz, compression, saturation, panning
Crash – HPF 200hz, compression
Melodic percussion – HPF 400hz, compression
Plucks – HPF 120hz, compression
Bass – HPF 80hz, small boost at 320hz, heavy compression
Keys – HPF 320hz, EQ boost at 4khz, compression, autopan ‘tremolo’ effect
Pad/Deep Pad – HPF 120hz, small cut 320hz, stereo widening
Michelle main vocal – gate to eliminate some microphone bleed in certain sections, pitch correction where required, de-essing, HPF 300hz, small high shelf boost above 2khz, serial compression, saturation
Michelle Ooohs – as above with addition of mono and ping pong delay
Transition FX – HPF 120hz, various delays, subtle stereo widening and autopan ‘shimmer’ effect

2 reverb channels, one for drums and other for vocals/instruments

Master bus – HPF 20hz, LPF 20khz, subtle ‘Glue’ style compression, soft clipper to add some harmonics, T-RackS metering and Voxengo Span to check levels etc
Image

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so far doc john is my favorite, putting final touches on mine, will post tomorrow before deadline

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BLIND!
Man, I'll get some deja vu's from old OCR days if you'll join.

You're aware of the rules?
(as in: mixdown only, no mastering. And don't worry, I'm not driving a "Judge Mobile". :tu: )




:!: :!: :!: PUBLIC SERVICE ANNOUNCEMENT :!: :!: :!:

Due to late request, several comments in here, the silly season/summer low and due to a planned timeline overhaul for MC04...

We decided to extend the KVR MC03 one final time to the 21st of August (midnight to 22-08-2014, PDT)
Five extra days (including today). After that - rien ne va plus.


Until then, those that have already submitted their tracks and took advantage of the first extension, but forgot to write down some details, please get that sorted. The more participants, the more prices to win (see "participants/4 = licenses to win" rule). Late adopters also don't have to rush things now either.

So sit back, sleep one night about your mix and then submit.



If you have questions to the song provider, Eric is reading along as well.


And as always:
Have fun and good luck.
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Ah that's a sigh of relief as i have a lot on my plate!

Yes I'm aware of the rules heh. Thought it would be fun to work on this. Wouldn't mind a win for some freebies but fun nonetheless!
Yea, OCR has changed a lot over the years, i still dabble there though ;)
Good to see you up and kickin' in the music scene still!

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Well, after I got "kicked out" (so to speak), I pretty much found my save haven on KVRaudio. Didn't follow the developments in the remixing scene for a while (the rules turned absolute ridiculous at that point) - though I'm sad that VGMix is gone, ThaSauce is pretty much reduced down to a minimum as well. Tried to get back in touch with the one or another "CEO" to clear some final things - but no dice.

Found my home in here, kept the contacts I had from the old days and moved on.
But it's funny how many former "colleagues" you can find on both KVR and GS now. :tu:




Question to the song provider:
The percussion section is driving me a bit nuts. I tried to "fatten it up" with a couple of tricks, but if I try to pull off the old "sub signal" trick, I get comb filter effects on various kit pieces. Tried to rotate the phase, do micro adjustments. No chance.

Is this due to the samples that were used, or was there a slight flanger/chorus effect on kit pieces? Because this would clear the behavior.
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The snare drum's accent sounds fine with the kick, it's the un-accented portion that sounds funny.

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Care to elaborate?
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Here is mine:
https://www.dropbox.com/s/1zej6mq87q7w2 ... x.mp3?dl=1

https://www.dropbox.com/s/yt7ecsyuyvtge ... %20Mix.wav

As I was travelling for the last two weeks I did all the mixing and mastering on a laptop with Studio One Professional v2.6. The only third party tool used in the Mix is The Glue. I mixed on IPhone earphones. Apologies for any hearing damages :lol:

First I organised the stems in group folders and created buses to efficiently use fx inserts. For the fx sends I created fx channels, e.g. for the Studio One convolution reverb. Some stems needed adjustements on a granular level. For example the Crash sample crackles at the end and the Hit sample has an effects tail that I volume-faded so to reduce effects bleed adding up in the Mix.

I especially concentrated on the vocals and in the process of comping decided to use the additional takes to get a fat verse and chorus. I was on the island of Arran so perhaps the elvish environment got me a bit...:-)

I sliced the vocals so to adjust individual takes regarding positioning, doubling, delay, volume and panning. Using an effects chain of compression, EQ and reverb I tried to further stress the airy feel of Michelle's voice. Studio One Analog Delay was used as an events effect for echoing certain words. The analog delay is applied with varying feedback levels, panning the effect to the left and the right channel.

I heavily used automation throughout the song to get additional movement in the Mix. Automation channels were especially used for the Transitions and the Pads. Volume automation for e.g. bass and snare.

Studio One plugins used for Mixing:
- Open Air convolution reverb: Starting with the preset 'empty large hall 6000' and tweaking mixlevel. Applying the reverb as fx inserts on the vocals and as fx send on all other channels, with an overall modest send level in order not to drown the mix.
- Analog Delay: again starting of with a preset ('from here to eternity') and making adjustments/automation of the feedback levels.
- PRO EQ: low cuts and mainly reductive EQing on almost all tracks. Boosting of 1,5khz-2khz and 6-9khz of the vocals. Bass is slightly boosted around 300hz and compressed with The Glue.

Studio One plugs used for Mastering:
- Metering Tools
- Multiband Dynamics
- Limiter: -3db

As said the only 3rd party plug I used was The Glue. This compressor has been on my shopping list for quite a while. In the last 2 weeks I once(!) had decent Internet connectivity and used the opportunity to finally get it. I don't regret it. In the Mix I am using The Glue on all mix buses with varying compression levels.

cheers
Frank

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Compyfox wrote:Well, after I got "kicked out" (so to speak), I pretty much found my save haven on KVRaudio. Didn't follow the developments in the remixing scene for a while (the rules turned absolute ridiculous at that point) - though I'm sad that VGMix is gone, ThaSauce is pretty much reduced down to a minimum as well. Tried to get back in touch with the one or another "CEO" to clear some final things - but no dice.

Found my home in here, kept the contacts I had from the old days and moved on.
But it's funny how many former "colleagues" you can find on both KVR and GS now. :tu:
Yea I'm actually friends with Doug of the Sauce, who also runs VGMix now, all of it is sort of treading water IMO, including OCR. Most of my vet friends have moved on to bigger endeavors. They did let Protricity back in the community after a long-time ban, but he's also in physical contact with Dave and the others. Anyway, I know some of the new regulations/rules were because of my F-zero Megamix getting rejected and causing a shitstorm on the forums, and the over-abundance of flstudio midi rip submissions were a factor, as Larry Oji pointed out to me. I submit 1-2 tracks a year now, and still get hit up for remix projects but I have spent most of my vg remix time with Gamechops in the last year and a half and released a licensed album with DJ Cutman (and played some live shows at MAGfest) I've been signed up here about as long as OCR though, always lurk the forums and read the news, but its cool to cross paths for sure hehe

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I like your sound, but there are some timing issues between certain audio tracks I'm afraid. It doesn't sound like you aligned them all correctly. :(
Music... life would be boring without it.

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Compyfox wrote:Question to the song provider:
The percussion section is driving me a bit nuts. I tried to "fatten it up" with a couple of tricks, but if I try to pull off the old "sub signal" trick, I get comb filter effects on various kit pieces. Tried to rotate the phase, do micro adjustments. No chance.

Is this due to the samples that were used, or was there a slight flanger/chorus effect on kit pieces? Because this would clear the behavior.
Are you referring to the metallic percussion? If so, it's probably the modulation delay that's on it, the modulation depth is only 7% but the modulation speed is 82%. That's FM8, not samples.

If you're referring to any other percussion, they're just samples with no effects on them. I did use Maschine's vintage sampling modes (SP1200 and MPC60 emulations) on the kick, snare, hi hats, crash, and toms, maybe that's causing the issues? Should I stop using those?

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