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TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.

Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, because this stuff can be tricky to describe in a forum post.
Last edited by sellyoursoul on Tue Aug 19, 2014 4:49 am, edited 9 times in total.

Post

sellyoursoul wrote:
TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.

Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, becuase this stuff can be tricky to describe in a forum post.
Maybe track templates isn't the best terminology for what you're saying and maybe "Group templates" is a better way to describe it. Creating an instrument or audio track in Reason you then open a preset for that channel and select a saved preset which holds FX chains and parameters/macros etc but you are right it doesn't save track groups which have multi Mixer channels for instrument multi outs. These have to be created separately. I think most workstations don't have this feature and it is a time saver. I use a lot of multi channel instruments and it would save a lot time to just insert group setups. Which ones have this feature? Vegas can import whole projects into projects and I'm guessing Reaper probably does it but as far as I know Ableton, Flstudio, Cubase, PT don't do it. Any one know if Studio One, Samplitude, renoise can insert saved groups of channels? It would be good to know.

Post

basslinemaster wrote: You have to double click to add or remove notes? How stupid is that? Am I missing something here? As an FL Studio user, I am lucky, having the best piano roll editor ever made, to play with. It still amazes me that no other DAW developer seems to care that their piano roll is decades behind FL Studio's, and their users just put up with it. I haven't tried Reason for years, but is the piano roll still as bad as it was before? Or have they attempted to improve it?
It's an additional way to add/remove notes, not the only one. Ordinarily you'd use the pencil tool. The piano roll editor has seen improvements over the years, but not a sweeping overhaul. Beyond this teaser video there aren't many details yet about all the R8 sequencer tweaks.

Post

tonkatodd wrote:
sellyoursoul wrote:
TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.

Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, becuase this stuff can be tricky to describe in a forum post.
Maybe track templates isn't the best terminology for what you're saying and maybe "Group templates" is a better way to describe it. Creating an instrument or audio track in Reason you then open a preset for that channel and select a saved preset which holds FX chains and parameters/macros etc but you are right it doesn't save track groups which have multi Mixer channels for instrument multi outs. These have to be created separately. I think most workstations don't have this feature and it is a time saver. I use a lot of multi channel instruments and it would save a lot time to just insert group setups. Which ones have this feature? Vegas can import whole projects into projects and I'm guessing Reaper probably does it but as far as I know Ableton, Flstudio, Cubase, PT don't do it. Any one know if Studio One, Samplitude, renoise can insert saved groups of channels? It would be good to know.
Groups usually describe a set of tracks which are linked in some way, such as linked volume faders. It might be confusing to call it a group template. Besides, a track template can consist of a single track, a single multi-out track, a set of tracks, or whatever configuration you want. Maybe I'm spoiled, but I use track templates in every project. Need a couple of crunchy guitars on a pair of tracks panned wide? Ctrl+T, select crunchy-guitars. Need a multi-out dry drum kit? Ctrl+T, select dry-drums-multi. Need Reason rewired with multi-out for a Kong and a rhodes? Ctrl+T, select reason-rewire...manually setup Kong and NN-XT...depending on the complexity of the fx and routing, it can kill the workflow.

Post

tonkatodd wrote:
sellyoursoul wrote:
TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.

Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, becuase this stuff can be tricky to describe in a forum post.
Maybe track templates isn't the best terminology for what you're saying and maybe "Group templates" is a better way to describe it. Creating an instrument or audio track in Reason you then open a preset for that channel and select a saved preset which holds FX chains and parameters/macros etc but you are right it doesn't save track groups which have multi Mixer channels for instrument multi outs. These have to be created separately. I think most workstations don't have this feature and it is a time saver. I use a lot of multi channel instruments and it would save a lot time to just insert group setups. Which ones have this feature? Vegas can import whole projects into projects and I'm guessing Reaper probably does it but as far as I know Ableton, Flstudio, Cubase, PT don't do it. Any one know if Studio One, Samplitude, renoise can insert saved groups of channels? It would be good to know.
Depending on how you import, ableton can do all of that. You can create group tracks and routings within them along with fx chains macros and what not, setup a kontakt instrument in a group and route all the outputs however you want within the group, and have routings across multiple tracks. The key to being able to import them is you save them as a live set. Then if you browse to where you have those sets saved within the ableton browser you can expand sets(within the browser) and see all the individual tracks in them. From there you can drag whatever specific tracks (or entire sets/projects) you want in to your new set. As long as you drag n drop all the necessary tracks from that set all the routings are saved. So you could drop a grouped track setting setup just the way you want, or multiple tracks all feeding midi and audio in various ways and as long as you brought all needed ones over the routings are saved

So you could create a bunch of sets with tracks setup the way you want and store them somewhere the browser can see, and now you have a pool of track and group templates the way you want
Last edited by ezelkow1 on Tue Aug 19, 2014 4:41 am, edited 1 time in total.

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grrr double post

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Tronam wrote:
basslinemaster wrote: You have to double click to add or remove notes? How stupid is that? Am I missing something here? As an FL Studio user, I am lucky, having the best piano roll editor ever made, to play with. It still amazes me that no other DAW developer seems to care that their piano roll is decades behind FL Studio's, and their users just put up with it. I haven't tried Reason for years, but is the piano roll still as bad as it was before? Or have they attempted to improve it?
It's an additional way to add/remove notes, not the only one. Ordinarily you'd use the pencil tool. The piano roll editor has seen improvements over the years, but not a sweeping overhaul. Beyond this teaser video there aren't many details yet about all the R8 sequencer tweaks.
Changing the length of notes has always been a pain in Reason. I wonder why it took so long to change that. Any way, glad to see that they are fixing some of the annoyances. I don't use Reason's MIDI editor, mostly because of that issue. Oh, and the snap thing. Did they add the option to snap the start of a note to the grid? I never needed to snap a note by it's end.

Post

sellyoursoul wrote:
tonkatodd wrote:
sellyoursoul wrote:
TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.




Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, becuase this stuff can be tricky to describe in a forum post.
Maybe track templates isn't the best terminology for what you're saying and maybe "Group templates" is a better way to describe it. Creating an instrument or audio track in Reason you then open a preset for that channel and select a saved preset which holds FX chains and parameters/macros etc but you are right it doesn't save track groups which have multi Mixer channels for instrument multi outs. These have to be created separately. I think most workstations don't have this feature and it is a time saver. I use a lot of multi channel instruments and it would save a lot time to just insert group setups. Which ones have this feature? Vegas can import whole projects into projects and I'm guessing Reaper probably does it but as far as I know Ableton, Flstudio, Cubase, PT don't do it. Any one know if Studio One, Samplitude, renoise can insert saved groups of channels? It would be good to know.
Groups usually describe a set of tracks which are linked in some way, such as linked volume faders. It might be confusing to call it a group template. Besides, a track template can consist of a single track, a single multi-out track, a set of tracks, or whatever configuration you want. Maybe I'm spoiled, but I use track templates in every project. Need a couple of crunchy guitars on a pair of tracks panned wide? Ctrl+T, select crunchy-guitars. Need a multi-out dry drum kit? Ctrl+T, select dry-drums-multi. Need Reason rewired with multi-out for a Kong and a rhodes? Ctrl+T, select reason-rewire...manually setup Kong and NN-XT...depending on the complexity of the fx and routing, it can kill the workflow.
Well if you are doing the same thing over and over then reason certainly isn't for you. I use multichannel settings for everything but it's different every time. Sometimes I will have just mono percussion for some drum sounds and then some in stereo and made up from different components where each drum element is coming from different synths triggered from different sequences, so a kick drum could be a layered synth with a sample that each have their own output routings and effects and then each track or chain will then be sent to custom auxiliaries and other track elements can be made up of pre recorded audio files and triggered devices and effects so saving chains is handy for me but the routings will change from track to track. This is why I like Reason because each track I make is different. When I need to combine Reaktor I use rewire.

Post

tonkatodd wrote:
sellyoursoul wrote:
tonkatodd wrote:
sellyoursoul wrote:
TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.




Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, becuase this stuff can be tricky to describe in a forum post.
Maybe track templates isn't the best terminology for what you're saying and maybe "Group templates" is a better way to describe it. Creating an instrument or audio track in Reason you then open a preset for that channel and select a saved preset which holds FX chains and parameters/macros etc but you are right it doesn't save track groups which have multi Mixer channels for instrument multi outs. These have to be created separately. I think most workstations don't have this feature and it is a time saver. I use a lot of multi channel instruments and it would save a lot time to just insert group setups. Which ones have this feature? Vegas can import whole projects into projects and I'm guessing Reaper probably does it but as far as I know Ableton, Flstudio, Cubase, PT don't do it. Any one know if Studio One, Samplitude, renoise can insert saved groups of channels? It would be good to know.
Groups usually describe a set of tracks which are linked in some way, such as linked volume faders. It might be confusing to call it a group template. Besides, a track template can consist of a single track, a single multi-out track, a set of tracks, or whatever configuration you want. Maybe I'm spoiled, but I use track templates in every project. Need a couple of crunchy guitars on a pair of tracks panned wide? Ctrl+T, select crunchy-guitars. Need a multi-out dry drum kit? Ctrl+T, select dry-drums-multi. Need Reason rewired with multi-out for a Kong and a rhodes? Ctrl+T, select reason-rewire...manually setup Kong and NN-XT...depending on the complexity of the fx and routing, it can kill the workflow.
Well if you are doing the same thing over and over then reason certainly isn't for you. I use multichannel settings for everything but it's different every time. Sometimes I will have just mono percussion for some drum sounds and then some in stereo and made up from different components where each drum element is coming from different synths triggered from different sequences, so a kick drum could be a layered synth with a sample that each have their own output routings and effects and then each track or chain will then be sent to custom auxiliaries and other track elements can be made up of pre recorded audio files and triggered devices and effects so saving chains is handy for me but the routings will change from track to track. This is why I like Reason because each track I make is different. When I need to combine Reaktor I use rewire.
I do my share of experimenting, too, but much of the time, it's good to start from a base configuration without having to set everything up over and over for each new project. For example, take guitar tracks. 9 times out of 10, I'm going to start from a dirty sound and go from there. I know which of the amp models, cabs, and fx that I use most often. I know that I tend to use a pair of rhythm tracks. And I know that I tend to bus these tracks for easier mixing. It makes sense to have this base configuration ready to do. The guitar sound might go in any number of directions from there, but it doesn't make sense to start from scratch for every new project. This is why daw users save presets in general. It elliminates the tedium, allowing for getting down to making music faster while inspiration and energy are fresh. When I have an idea rolling in my head that I want to get sketched out, the last thing that I want to do is fiddle with setting up a bunch of plugins and routing.

On the other hand, if I'm looking for a fresh sound, as oppsed to getting a musical idea down, starting from scratch can make more sense.

Post

sellyoursoul wrote: Changing the length of notes has always been a pain in Reason. I wonder why it took so long to change that. Any way, glad to see that they are fixing some of the annoyances. I don't use Reason's MIDI editor, mostly because of that issue. Oh, and the snap thing. Did they add the option to snap the start of a note to the grid? I never needed to snap a note by it's end.
I don't remember the start of a note ever not snapping to the grid. The end of a note will only snap if you're resizing it, assuming snapping is turned on (S key toggles on/off).

I think it might have been you who also mentioned finding the cabling on the rear of the rack to become difficult to manage. There's been a feature for a while that lets you display only the cables running in and out of the selected rack device by just tapping the K key. It makes complex setups much easier to follow.

Regarding quick recall of instrument combinations I save them as Combinator presets. Same for multi-FX setups. Each mixer channel has an insert section that also functions like it's own combinator for saving/loading custom effects chains. The only thing a combinator won't be able to do is save a wiring setup that routes each Kong output directly into the Master Rewire outs to your DAW. You'd need to either drag those cables manually or create a song template with them already set up.

Post

sellyoursoul wrote:
tonkatodd wrote:
sellyoursoul wrote:
tonkatodd wrote:
sellyoursoul wrote:
TheoM wrote:by track template, i don't see the difference between what you are saying and a project template then "create new" and choose the template. Cheers
Project templates are for news projects. Track templates are for new tracks within the current project.

Imagine this scenario, for example: You're working on a project (some tracks already recorded), and you decide that the drum tracks from a previous project would work well in the current project. The drums in the previous project consist of a bunch of NN-XT instances, each with it's own effects, each routed to it's own hardware interface output. How do you get these tracks into the current project and preserve routing? Actually try it, and you'll see what I mean.

In another [unnamed] daw, when I think that a set of tracks might be useful for future projects, I select the tracks and save as a track template. When I want to use those tracks in a new project, I insert the template - literally, a key command (to bring up a browser with my templates) and a double click (to select the template), and I'm done.




Combinators don't work as track templates because everything within a combinator sums to a stereo pair. Devices within a combinator can be routed to hardware interface outs, but this routing is not preserved (think rewire). Repeating the same routing every time that a combinator is recalled is not a template. The same applies to project templates, when moving tracks between projects.

Edited about a hundred times, becuase this stuff can be tricky to describe in a forum post.
Maybe track templates isn't the best terminology for what you're saying and maybe "Group templates" is a better way to describe it. Creating an instrument or audio track in Reason you then open a preset for that channel and select a saved preset which holds FX chains and parameters/macros etc but you are right it doesn't save track groups which have multi Mixer channels for instrument multi outs. These have to be created separately. I think most workstations don't have this feature and it is a time saver. I use a lot of multi channel instruments and it would save a lot time to just insert group setups. Which ones have this feature? Vegas can import whole projects into projects and I'm guessing Reaper probably does it but as far as I know Ableton, Flstudio, Cubase, PT don't do it. Any one know if Studio One, Samplitude, renoise can insert saved groups of channels? It would be good to know.
Groups usually describe a set of tracks which are linked in some way, such as linked volume faders. It might be confusing to call it a group template. Besides, a track template can consist of a single track, a single multi-out track, a set of tracks, or whatever configuration you want. Maybe I'm spoiled, but I use track templates in every project. Need a couple of crunchy guitars on a pair of tracks panned wide? Ctrl+T, select crunchy-guitars. Need a multi-out dry drum kit? Ctrl+T, select dry-drums-multi. Need Reason rewired with multi-out for a Kong and a rhodes? Ctrl+T, select reason-rewire...manually setup Kong and NN-XT...depending on the complexity of the fx and routing, it can kill the workflow.
Well if you are doing the same thing over and over then reason certainly isn't for you. I use multichannel settings for everything but it's different every time. Sometimes I will have just mono percussion for some drum sounds and then some in stereo and made up from different components where each drum element is coming from different synths triggered from different sequences, so a kick drum could be a layered synth with a sample that each have their own output routings and effects and then each track or chain will then be sent to custom auxiliaries and other track elements can be made up of pre recorded audio files and triggered devices and effects so saving chains is handy for me but the routings will change from track to track. This is why I like Reason because each track I make is different. When I need to combine Reaktor I use rewire.
I do my share of experimenting, too, but much of the time, it's good to start from a base configuration without having to set everything up over and over for each new project. For example, take guitar tracks. 9 times out of 10, I'm going to start from a dirty sound and go from there. I know which of the amp models, cabs, and fx that I use most often. I know that I tend to use a pair of rhythm tracks. And I know that I tend to bus these tracks for easier mixing. It makes sense to have this base configuration ready to do. The guitar sound might go in any number of directions from there, but it doesn't make sense to start from scratch for every new project. This is why daw users save presets in general. It elliminates the tedium, allowing for getting down to making music faster while inspiration and energy are fresh. When I have an idea rolling in my head that I want to get sketched out, the last thing that I want to do is fiddle with setting up a bunch of plugins and routing.

On the other hand, if I'm looking for a fresh sound, as oppsed to getting a musical idea down, starting from scratch can make more sense.
I absolutely agree but that is a perfect occasion to save track chains as that would contain all the fx and combinations so you wouldn't need to start from scratch except for just sending each output to a mix channel which really doesn't take much time since you can just right click to send and you don't have to physically cable. I completely understand where you're coming from but saving combinators and track presets work great.

Post

Tronam wrote:
sellyoursoul wrote: Changing the length of notes has always been a pain in Reason. I wonder why it took so long to change that. Any way, glad to see that they are fixing some of the annoyances. I don't use Reason's MIDI editor, mostly because of that issue. Oh, and the snap thing. Did they add the option to snap the start of a note to the grid? I never needed to snap a note by it's end.
I don't remember the start of a note ever not snapping to the grid. The end of a note will only snap if you're resizing it, assuming snapping is turned on (S key toggles on/off).

I think it might have been you who also mentioned finding the cabling on the rear of the rack to become difficult to manage. There's been a feature for a while that lets you display only the cables running in and out of the selected rack device by just tapping the K key. It makes complex setups much easier to follow.

Regarding quick recall of instrument combinations I save them as Combinator presets. Same for multi-FX setups. Each mixer channel has an insert section that also functions like it's own combinator for saving/loading custom effects chains. The only thing a combinator won't be able to do is save a wiring setup that routes each Kong output directly into the Master Rewire outs to your DAW. You'd need to either drag those cables manually or create a song template with them already set up.
I always thought that Reason snapped note ends, until now. All of a sudden I see that it snaps to increments of the current position, not to the grid.

I know about 'k' to reduce cable clutter. The clutter is only part of the issue. Dragging cables up and down the rack is the biggest part of it. It's slow. There is also the i/o right-click menu, but if you have 16 cables from an NN-XT that need to be routed, the menu must be brought up many times to complete the routing, which is also slow and tedious.

I have used song templates for rewire, but if I already have tracks created in Reason, a song template is not a great option. Yes, I can open a song template in a new instance, select the tracks, copy/paste to the current project, and route them...but that gets old, project after project. There is no current way in Reason that I can load my saved preset with routing included.

Maybe all of these things seem like small issues to users who don't use rewire that often, but they add up to quite a bit of repetive tedium when you just want to get down to making music.

If any of the Propellerhead devs are reading this, try out what is being discussed here, and see if the process needs to be improved. As a small example: Open a third party daw and launch Reason as a rewire slave. Set up Reason Drum Kits (or similar refill) for multi-out to the hardware interface. In the same project, set up Kong for multi-out to the hardware interface. Save this setup however you like (with future use in mind) and close Reason and the third party daw. Restart the 3rd party daw with Reason rewired, record a few tracks in Reason, and load up the NN-XT multi-out and Kong multi-out tracks in whatever way you like... As a rewire user, would you want to go through the process of setting up this same routing configuration every time that you start a new project?
Last edited by sellyoursoul on Tue Aug 19, 2014 9:02 am, edited 1 time in total.

Post

sellyoursoul wrote: As a small example: Open a third party daw and launch Reason as a rewire slave. Set up Reason Drum Kits for multi-out to the hardware interface. In the same project, set up Kong for multi-out to the hardware interface. Save this setup however you like (with future use in mind) and close Reason and the third party daw. Now, set it it back up... As a rewire user, would you want to go through the process of setting up this same routing configuration every time that you start a new project?
I'm not entirely sure what you mean because if I were to create a song template with say a Kong, Redrum, NN-XT and Dr. Octo Rex fully wired up to the Rewire outputs, all of those cabling routings will be preserved the next time it loads and won't need to be redone. That's only the Reason side though. How the host DAW handles those inputs can vary, but the input relationships shouldn't change. If I were serious about it I'd create a matching DAW template that had all of the inputs set up and labelled in the mixer for future use.

Regarding the grid, yes it snaps to preserve relative note position. If you quantized during recording or penciled the notes in with snap enabled they'll already be on the grid anyway. For notes that aren't I'd imagine most Reason users have just gotten used to tapping cmd or ctrl-K to shift any selected notes precisely onto the grid. For whatever reason this hasn't bothered me. I've always found it to be a quick and easy sequencer to work with, especially once I learned the keyboard shortcuts. I've also noticed a lot of people don't seem to know about the Tool window (F8). Most of the deeper note editing features are found in there.

Post

Tronam wrote:
sellyoursoul wrote: As a small example: Open a third party daw and launch Reason as a rewire slave. Set up Reason Drum Kits for multi-out to the hardware interface. In the same project, set up Kong for multi-out to the hardware interface. Save this setup however you like (with future use in mind) and close Reason and the third party daw. Now, set it it back up... As a rewire user, would you want to go through the process of setting up this same routing configuration every time that you start a new project?
I'm not entirely sure what you mean because if I were to create a song template with say a Kong, Redrum, NN-XT and Dr. Octo Rex fully wired up to the Rewire outputs, all of those cabling routings will be preserved the next time it loads and won't need to be redone.
Last post edited for clarification. See:
sellyoursoul wrote: If any of the Propellerhead devs are reading this, try out what is being discussed here, and see if the process needs to be improved. As a small example: Open a third party daw and launch Reason as a rewire slave. Set up Reason Drum Kits (or similar refill) for multi-out to the hardware interface. In the same project, set up Kong for multi-out to the hardware interface. Save this setup however you like (with future use in mind) and close Reason and the third party daw. Restart the 3rd party daw with Reason rewired, record a few tracks in Reason, and load up the NN-XT multi-out and Kong multi-out tracks in whatever way you like... As a rewire user, would you want to go through the process of setting up this same routing configuration every time that you start a new project?

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In general, I'd just say that if you use Reason for a little bit, learn the Rack's tricks, and aren't having fun and being productive with it (or are just tortured by what it's missing), it's just not for you. Props are doing everything their own quirky way, at their own sweet pace. I get why you might want things that aren't there (my first DAW, Sonar 3, had a lot of things still missing from Reason!) but holding your breath for anything in particular is going to be a recipe for disappointment.

Personally, I like how little there is to it - there's not much more to it than the mixer, rack and sequencer (and now browser). I think of it like other Scandinavian exports like Legos and Minecraft - almost primitive on the surface, yet somehow easy to learn and inspiring. And at the end of the day, I don't hear any music by my favorite modern musicians with electronic elements (St Vincent, Sufjan Stevens, Shabazz Palaces, Twin Shadow) and think that using Reason would make anything they do especially difficult.

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