One-Synth-Challenge #66: ODsay by Elektrostudio (Keith303 Wins!)
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- KVRAF
- 4908 posts since 10 Aug, 2004 from Colorado Springs
I was going to participate this month. I spent about an hour trying to figure out how to make a kick to no avail, and I gave up.
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- KVRian
- 702 posts since 19 Mar, 2014 from Denver, CO
1 osc, pulse wave, fairly quick, no attack, bit of decay, just long enough to avoid getting any additional artifacts, no sustain, bit of release and add some noise to taste. No modulation on anything except maybe a bit on the pitch. Low filter cutoff frequency with a tad of resonance. ADSR on the filter as well as the pitch. That should at least get you started. Add some distortion for some transients and compress/limit to taste. At least that's what I did before I got utterly frustrated with FL Studio and gave up. I may go back to it, because I had some fun acid basslines going, but likely not returning - FL Studio's piano roll and arrangement are just too frustrating to me. (Maybe I'm "too old" to learn new ways of doing thingsI was going to participate this month. I spent about an hour trying to figure out how to make a kick to no avail, and I gave up.
At any rate, I'm sure I'll listen and vote this time around since I have enough posts now. And I'll keep my eyes peeled for something 64-bit so I can use my familiar, comfortable DAW.
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- KVRAF
- Topic Starter
- 2725 posts since 19 Dec, 2010 from North America
No!! Don't give up! I can send you some patches. Also check out Animehaus's drum pack: https://dl.dropboxusercontent.com/u/176 ... ums%20.ziprockstar_not wrote:I was going to participate this month. I spent about an hour trying to figure out how to make a kick to no avail, and I gave up.
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRAF
- 2229 posts since 29 Sep, 2011
Don't give up! It's easy to make a kick!rockstar_not wrote:I was going to participate this month. I spent about an hour trying to figure out how to make a kick to no avail, and I gave up.
Here's the process I usually follow:
1) try to make a kick. start with layering 2 instances: 1 for the low, 1 for the snap, add more for the mid, if needed
2) realize it sucks
3) try to make another kick, but leave the first in place... same sort of thing... start with a couple instances - don't copy them!! start fresh!
4) realize that kick sucks, too
5) mix & eq them together
6) succeed!
I really need to make a "making a kick" tutorial... but I pretend to be busy...
Here's what you want for the meat of the kick, in general:
* Single osc, sine wave (clean square / triangle second choice)
* Fast pitch down envelope (important, must be fast-ish!)
-> ADSR fast decay sustain 0
* Fast cutoff down envelope (sometimes boosting the rez can give it a good sound)
-> same ADSR, cutoff set near the bottom
* can add noise, but can save that for the other instance
Snap/click portion:
* Very fast volume envelope, high pitch, noise - this is just to give added presence / attack
Mix those couple instances together:
* EQ the whole thing, might need to cut the very low end (e.g. steep curve 40hz-50hz)
* Add compression to taste
* Add a limiter to give it some punch
* Succeed!
- KVRian
- 541 posts since 15 Jun, 2011 from Betwixt or between
Entries so far sound great, still bashing away at mine; never did finish the Bassline one on time.
Quick question: has anyone else noticed "LFO sync" not always syncing? Haven't tried a render to see if it will behave under those circumstances, but at times, either after some prolonged looping, I'll notice drift, or pausing/stopping then resuming playback will
not give me predictable results; sometimes the sync seems to pop right back, other times it still seems off.
Is it just tired ears, or is this a thing?
Quick question: has anyone else noticed "LFO sync" not always syncing? Haven't tried a render to see if it will behave under those circumstances, but at times, either after some prolonged looping, I'll notice drift, or pausing/stopping then resuming playback will
not give me predictable results; sometimes the sync seems to pop right back, other times it still seems off.
Is it just tired ears, or is this a thing?
Music can no longer soothe the worried thoughts of monarchs; it can only tell you when it's time to buy margarine or copulate. -xoxos
Discontinue use if rash or irritation develops.
Discontinue use if rash or irritation develops.
- KVRAF
- 2655 posts since 18 Mar, 2011 from Spain
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- KVRAF
- 4908 posts since 10 Aug, 2004 from Colorado Springs
How does one select a sine as a source on this synth? - I can't uncover it on the GUI anywhere. In fact, I can't find where to set any type of oscillator. The graphic on the VCO show both a pulse and a square wave for outputs, but I don't see how to select which to output, unless they are always on. The sliders underneath the VCO state FM, which I understand FM means using one wave to modulate the frequency of the other, but I don't know which is which and why there would be two sliders and not just one.
- KVRAF
- 2229 posts since 29 Sep, 2011
One FM is for the LFO, I think. Use the ADSR FM (need toggle on ADSR mode), amount most of the way up. I don't think this synth has a sine wave, but you can choose pulse (looks to always output both pulse and saw; choose pulse in the toggle with the oscillator volume bottom right section) and drop the filter cutoff as I mentioned.rockstar_not wrote:How does one select a sine as a source on this synth? - I can't uncover it on the GUI anywhere. In fact, I can't find where to set any type of oscillator. The graphic on the VCO show both a pulse and a square wave for outputs, but I don't see how to select which to output, unless they are always on. The sliders underneath the VCO state FM, which I understand FM means using one wave to modulate the frequency of the other, but I don't know which is which and why there would be two sliders and not just one.
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- KVRian
- 702 posts since 19 Mar, 2014 from Denver, CO
It's only got pulse and saw, so go with pulse.rockstar_not wrote:How does one select a sine as a source on this synth? - I can't uncover it on the GUI anywhere. In fact, I can't find where to set any type of oscillator. The graphic on the VCO show both a pulse and a square wave for outputs, but I don't see how to select which to output, unless they are always on. The sliders underneath the VCO state FM, which I understand FM means using one wave to modulate the frequency of the other, but I don't know which is which and why there would be two sliders and not just one.
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
Don't give up, check out this patch and fiddle with it. I think it sounds pretty decent.rockstar_not wrote:I was going to participate this month. I spent about an hour trying to figure out how to make a kick to no avail, and I gave up.
http://www.arpodyssey.com/Patches/rppat ... ch-22.html
and then go back and look over the TON of patches illustrated within these pages.
http://www.arpodyssey.com/patches.html
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
It has no sine wave. As someone else mentioned, the closest you can get is to use one of the other waves, then use the filter cutoff to remove harmonics. ... BUT!! Then you are dedicating your only filter to making a near-sine wave. :\rockstar_not wrote:How does one select a sine as a source on this synth? - I can't uncover it on the GUI anywhere. In fact, I can't find where to set any type of oscillator. The graphic on the VCO show both a pulse and a square wave for outputs, but I don't see how to select which to output, unless they are always on. The sliders underneath the VCO state FM, which I understand FM means using one wave to modulate the frequency of the other, but I don't know which is which and why there would be two sliders and not just one.
The oscillators are always running. You choose which you want to hear via the switches in the mixer section, then volume to taste.
The FM is rather complex in this synth. It allows to FM sources per OSC. And in each case the switches set the modulation source. S&H is really neato, but I've found it hard to wrap my mind around how it's actually working. ... So I just fiddle with sliders until I like the sound.
Last edited by artao on Tue Aug 19, 2014 7:49 pm, edited 1 time in total.
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
artao wrote:It has no sine wave. As someone else mentioned, the closest you can get is to use one of the other waves, then use the filter cutoff to remove harmonics.rockstar_not wrote:How does one select a sine as a source on this synth? - I can't uncover it on the GUI anywhere. In fact, I can't find where to set any type of oscillator. The graphic on the VCO show both a pulse and a square wave for outputs, but I don't see how to select which to output, unless they are always on. The sliders underneath the VCO state FM, which I understand FM means using one wave to modulate the frequency of the other, but I don't know which is which and why there would be two sliders and not just one.
The oscillators are always running. You choose which you want to hear via the switches in the mixer section, then volume to taste.
The FM is rather complex in this synth. It allows to FM sources per OSC. And in each case the switches set the modulation source. S&H is really neato, but I've found it hard to wrap my mind around how it's actually working. ... So I just fiddle with sliders until I like the sound.
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
DELETED -- mispost -- oops 
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
DELETED --- weird, I'm trying to correct a typo in a post above, but it keeps creating a new post instead.


