Kingston Drums released
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- Banned
- 6127 posts since 1 Apr, 2004 from Et in Arcadia Ego
Hey Kingston, maybe you should change the thread title to 'Kingston kits released now' or something.
I'm sure someone's gonna do a chop on the files & get a quantize-friendly set of samples & a more conventional velocity mapping eventually, that's only a matter of time.
If they do, just throw that in the mix for ppl who like thier food pre-digested
I'm sure someone's gonna do a chop on the files & get a quantize-friendly set of samples & a more conventional velocity mapping eventually, that's only a matter of time.
If they do, just throw that in the mix for ppl who like thier food pre-digested
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
I should really stop now, because it's almost driving me crazy!Kingston wrote: Did I mention about the *recorded* volume differences already? I think I did, about three times. I could be that perceived volume is lower, but the transient is louder, can't remember exactly. This might be because the drummer hit the snare at a slightly different spot. These kind of things happen all the time with real drummers. Maybe it's time you read the manual...
Listen, you just don't even try to understand me, do you?
A) I wasn't been talking about the snare, but that might be a typo - but for a kick the drummer can't hit it at a different spot! he can play muted or unmuted, but that's an entirely different story.
B) I posted an MP3 where you could CLEARLY listen that there's NOT enough headroom for DYNAMIC variations on the kick!
NO MATTER HOW SOFT YOU HIT THE KEYS (even at velocity 1!!!), the output WON'T get noticeably LOWER!!! Is that SO hard to understand?
I can SEE the differences in recorded levels in WaveLab, I can HEAR them when I hit the keys, but there's NOT enough difference in volume to get a REALLY low output volume from those kicks!
In VERY simple words:
When you hit ANY kick sound with a velocity of 1 (that's the LOWEST possible velocity...), you would EXPECT the volume to be lower than @ 127, at least to some extent. With the kicks embedded in the patches (haven't checked the single patches yet) this is not the case, at least not noticeably, period!
In order to achieve the same "effect" (god, I'm only talking about a low output level...) WITHOUT velocity response from your sampler (which is what you seem to prefer), you will need kick sounds sampled at different volumes, and quite some of them, for that matter. Apart from the above mentioned *slight* differences, this again is not the case!
And btw, I don't get a tad angry here because your kits are so bad (actually I like the sound quite a lot, now that I fooled around with them a bit) but because you are telling me I should read a manual when it's just TOO obvious that the mentioned FACTS are existing.
I never talked about whether things would be OK for you (obviously they are), I never stated some totally esoteric nonsense either - all I said was that you couldn't get a low volume kick sound out of your kits, unless you do quite some editing (only setting the EXS GUI settings to respond to velocity wasn't enough because that would affect all the zones, so some compensation is required).
I'm done.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
- KVRAF
- Topic Starter
- 6478 posts since 16 Dec, 2002
Sascha,
no need to shout, that's pretty much the way I understood you. It's just that these kicks really were recorded low as well, and the samples are sure included. There's no extra low, which is what you seem to want. It might seem undynamic, but with the kind of recording setup we had at the studio, this is the kind of sound we got. We did record some really really quiet hits too, but they simply sounded bad. You know, barely touching the skins. We didn't bother with multiple mic ducking techniques at the sessions just to get those subtleties.
The kits were created for more serious bashing kind of play styles only.
no need to shout, that's pretty much the way I understood you. It's just that these kicks really were recorded low as well, and the samples are sure included. There's no extra low, which is what you seem to want. It might seem undynamic, but with the kind of recording setup we had at the studio, this is the kind of sound we got. We did record some really really quiet hits too, but they simply sounded bad. You know, barely touching the skins. We didn't bother with multiple mic ducking techniques at the sessions just to get those subtleties.
The kits were created for more serious bashing kind of play styles only.
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- Banned
- 6127 posts since 1 Apr, 2004 from Et in Arcadia Ego
maybe that's why they have such tough guy sounding names instead of something like...Art Fag kit..
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- KVRAF
- 3139 posts since 6 Sep, 2002 from United Kingdom & Opinions Will Travel :O)
Which file? from the Kingson collection do you mean? The fetch method should work accross browsersmacha wrote:downloading the kibngston files did not succeed.....I get codes in download page sof explore and safari when attempting download.......
Best regards,
Spe3d
:O)
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- KVRer
- 28 posts since 19 Apr, 2001 from The Palace Of Glittering Delight, UK
thanks very much for these, kingston, and thanks to spe3d for hosting them!
i'm sure that a lot of people will find them useful.
i'm sure that a lot of people will find them useful.
- KVRAF
- Topic Starter
- 6478 posts since 16 Dec, 2002
yeah, although somebody did say they sound like names of condoms.sickle666 wrote:maybe that's why they have such tough guy sounding names instead of something like...Art Fag kit..
I never quite saw drumkits from *that* perspective.
- KVRAF
- 19860 posts since 16 Sep, 2001 from Las Vegas,USA
These kits were made for BANGIN'-You don't NEED low volume kicks for BANGIN'.
There Kingston did that sum up the philosophy behind these kits?
No Toms? No worries.I used the NS Kit Toms along with the Ruffrider Kick and Snare.These two kits can be made to work together.Never did much care for the NS Kits kick and snare.
Oh yea I almost forgot.Thanks to Kingston for his hard work and Spe3d for hosting them.
No Toms? No worries.I used the NS Kit Toms along with the Ruffrider Kick and Snare.These two kits can be made to work together.Never did much care for the NS Kits kick and snare.
Oh yea I almost forgot.Thanks to Kingston for his hard work and Spe3d for hosting them.
- KVRAF
- Topic Starter
- 6478 posts since 16 Dec, 2002
I do the same thing myself, but with easyrider. The NS Kit toms are possibly the best ones around. BFD is in a class of it's own of course...Teksonik wrote: No Toms? No worries.I used the NS Kit Toms along with the Ruffrider Kick and Snare.These two kits can be made to work together.
BANGIN' eh? Now I get it.. I'm finally starting to see them from *that* perspective.
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Quite another thing: In case I altered some of the kits in the EXS, would CDXtract convert all settings properly? I know the mapping should be converted fine, but what about sample start points?
Anybody knows?
Can't check for myself right now because I don't own CDXtract and therefor need to wait for some friend (fortunately he's almost my neighbour) to open his doors for me.
Perhaps I'm going to do some GM-ish (hehe) "Sissy/Fag" kits.
Anybody knows?
Can't check for myself right now because I don't own CDXtract and therefor need to wait for some friend (fortunately he's almost my neighbour) to open his doors for me.
Perhaps I'm going to do some GM-ish (hehe) "Sissy/Fag" kits.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
- KVRAF
- Topic Starter
- 6478 posts since 16 Dec, 2002
I only converted the soundfonts with CDxtract. The rest of the conversions were done "by hand". It was very flaky. It screwed up some file names in the process, and I had to fix them "by hand". I would approach it with caution and especially when doing bigger batch combo processing.Quite another thing: In case I altered some of the kits in the EXS, would CDXtract convert all settings properly? I know the mapping should be converted fine, but what about sample start points?
I seem to remember some problems with more sophisticated giga to EXS conversions, too.
For Akai conversions it's still probably the best. It has always converted Akai loop points correctly, so my guess is it'll do just fine with EXS.
Oh, and if you get a usable GM-ish thing going with the EXS, I could convert them to Kontakt/Halion/DR-008.
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
I haven't finished dl'ing yet - but after reading all the problems I'm thinking... couldn't you just turn on velo > amp a bit in the sampler? That way you'll have some volume difference on low vs. high velocity...
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Sure you can - but the snare samples for example are recorded with different volumes (which I think is quite good), so they may not necesarily fit the kicks then.
But we'll see. Gonna map around a bit tonite perhaps.
But we'll see. Gonna map around a bit tonite perhaps.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- Banned
- 6127 posts since 1 Apr, 2004 from Et in Arcadia Ego
Sasha, if you come up with an alternate version of the available kits, will you consider sharing what you come up with?
