Free FM Synthesizer Dexed (VST Windows and Mac)

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DrewDale wrote: Looks OK but imagine how much of a mind blower 144 sliders would be on Dexed :o
Plus having to scroll though menu pages to get to parameters would be a pain in the butt too :(
Exactly so. A space/time design consideration.

I use and enjoy the CTRLR TX7 with my TX7 by the way. Haven't tried DeXed with it yet. Too many toys...too little time.
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idfpower wrote:It's factory preset no. 14: ANALOG 1. Stock (no parameter modified whatsoever).

Dexed 32-bit (FL Studio 11; running Windows 7 Home Premium 32-bit / ASIO4ALL v2.11 Beta 2).
Yep, easily reproduced with that patch and any other as well, as long as the Mono switch is ON. It's the double triggering in mono mode which does it here. Not saying yours couldn't be something else though. Win 8.1 and Reaper x64 here, btw.

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idfpower wrote:It's factory preset no. 14: ANALOG 1. Stock (no parameter modified whatsoever).

Dexed 32-bit (FL Studio 11; running Windows 7 Home Premium 32-bit / ASIO4ALL v2.11 Beta 2).
Retry with the last version of ASIO4All to see if it changes something...

http://www.asio4all.com/

It is the 2.12 (stable release published at 7 October 2014)

Then if the issue persists, there will be certainly something to tweak in FL Studio.

Another question: is it the last release of FL Studio 11? The last in date is "FL Studio 11.1.1"
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I'm now severely diseased since September 2018.

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I was creating sounds today, and there are some things that would be very handy: copying and paste. This would be particularly good for the entire operator, and/or for the envelopes alone. It's tiresome having to edit six envelopes when they are very much the same, or very close to each other.

All DX7 editors I knew (and other FM synths, like the SY77/SY99) had some features like these.
Fernando (FMR)

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overhishead wrote:How do you link the AMS of an operator to the mod wheel?

I'm following along in the Chowning FM manual and I'm stuck at the second example because Midi CC #1 is hooked to the main vibrato of Dexed, not to the A Mod Sens.

http://www-personal.umich.edu/~damont/C ... ations.pdf
(page 13)

Maybe I'm doing something wrong.

Can't answer your question but I can appreciate that link -- thank you!

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fmr wrote:I was creating sounds today, and there are some things that would be very handy: copying and paste. This would be particularly good for the entire operator, and/or for the envelopes alone. It's tiresome having to edit six envelopes when they are very much the same, or very close to each other.

All DX7 editors I knew (and other FM synths, like the SY77/SY99) had some features like these.
+1 for that, it would be a useful feature :)
:tu: All is good

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overhishead wrote:How do you link the AMS of an operator to the mod wheel?

I'm following along in the Chowning FM manual and I'm stuck at the second example because Midi CC #1 is hooked to the main vibrato of Dexed, not to the A Mod Sens.

http://www-personal.umich.edu/~damont/C ... ations.pdf
(page 13)

Maybe I'm doing something wrong.
Great book. I strongly recommend it to anyone interested in this synth.
Fernando (FMR)

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bftucker wrote:
DrewDale wrote: Looks OK but imagine how much of a mind blower 144 sliders would be on Dexed :o
Plus having to scroll though menu pages to get to parameters would be a pain in the butt too :(
Exactly so. A space/time design consideration.

I use and enjoy the CTRLR TX7 with my TX7 by the way. Haven't tried DeXed with it yet. Too many toys...too little time.
How about numerical values on each knob?
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I'm pretty sure the purpose of the AMS control is to link an operator to the mod wheel for expression purposes. If dexed doesnt do that, then what is the purpose of the AMS control at the time being?

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overhishead wrote:I'm pretty sure the purpose of the AMS control is to link an operator to the mod wheel for expression purposes. If dexed doesnt do that, then what is the purpose of the AMS control at the time being?
I don't have a DX7 handy but I have a feeling the AMS control is broken. It behaves identically when set to any non-zero value, at least on my setup. There's a slight change in timbre/waveform (see screenshot) going from 0 to 1, then no change after that and moving the mod wheel does nothing.

There's also a "P mod sens" down in the LFO section; this is where you get the vibrato coming from the mod wheel.
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overhishead wrote:How do you link the AMS of an operator to the mod wheel?

I'm following along in the Chowning FM manual and I'm stuck at the second example because Midi CC #1 is hooked to the main vibrato of Dexed, not to the A Mod Sens.
Right now, you can't. In the future yes.
overhishead wrote:I'm pretty sure the purpose of the AMS control is to link an operator to the mod wheel for expression purposes. If dexed doesnt do that, then what is the purpose of the AMS control at the time being?
The Amplitude Mod Sens tells you how much you want the lfo to be applied to the specific operator. On a real DX7, amplitude LFO can be applied (programmable in %) from 5 different source : the mod wheel, foot controller, breath controller (LOL), aftertouch and the AMD *static* setting on the patch. Dexed only supports the last one, the one that is controllable from the UI. That's why the setting is there. Later, the modwheel, aftertouch, foot controller will be supported.

And... the P mod Sens can be controlled from the PMD setting of the patch and 100% of the mod wheel. I taught that the pitch was more important than the amplitude. But for now.
fmr wrote:I was creating sounds today, and there are some things that would be very handy: copying and paste. This would be particularly good for the entire operator, and/or for the envelopes alone. It's tiresome having to edit six envelopes when they are very much the same, or very close to each other.

All DX7 editors I knew (and other FM synths, like the SY77/SY99) had some features like these.
mmm... a right click on the operator with [copy/paste] menu should be easy to implement; let me check if I can put this in the 0.8.0 release...

As for the ticks : can we say it's a problem with the MONO switch on... this will help narrow the problem way faster !

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Well at least we know we're not going crazy, heh. Thanks for the info.

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asb2m10 wrote: As for the ticks : can we say it's a problem with the MONO switch on... this will help narrow the problem way faster !
Yes.

Switching to the latest ASIO driver did help a bit (thanks, BlackWinny), but once the mono switch is pressed, the clicking beings. Switching it off solves the issue. Even if a preset starts clicking occasionally, if you press the mono on and then off, it cures it.

I was beginning to think there's a FL wrapper related issue (I had to update to the newest version to solve a digital clipping type of noise I was getting with SynthMaster Player), but it seems that instead the mono switch has something to do with the problem.

Thanks again for all the hard work invested in DEXED ;)
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asb2m10 wrote:As for the ticks : can we say it's a problem with the MONO switch on... this will help narrow the problem way faster !
No, I'm afraid we can't say it's a problem just with the MONO switch - I'm getting ticks, clicks or whatever when the mono switch is off, and as I said in a previous post, on MANY patches, both when playing and on rendered files. AND, I have the latest ASIO4ALL driver installed today.

Listen for yourselves:
Cubase 5, patch 31 - Slow3D Pad:
https://www.dropbox.com/s/synej90bxfizg ... 1.wav?dl=0

Latest Reaper, patch 15 - P.ICE 25.1:
https://www.dropbox.com/s/aesigdfut5qlf ... 1.wav?dl=0

The files are 44.1kHz, 16bit, Mono, maximized to -0.3 dB.

I'm on 32 bit Windows 7 Ultimate. Same problems in Renoise and Tracktion. Couldn't test on Fruity, my friend is away.

I have never (10+ years) experienced such behaviour with any other synth, host, OS or computer. In its current state, Dexed is unusable to me. Please devs, fix this!
idfpower wrote:but once the mono switch is pressed, the clicking beings. Switching it off solves the issue. Even if a preset starts clicking occasionally, if you press the mono on and then off, it cures it.
I've never fiddled with the mono switch, I'm just playing patches as they are, mono switch is always off.

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toothnclaw wrote: Listen for yourselves:
Cubase 5, patch 31 - Slow3D Pad:
https://www.dropbox.com/s/synej90bxfizg ... 1.wav?dl=0
...
I've never fiddled with the mono switch, I'm just playing patches as they are, mono switch is always off.
Thanks for the examples. Yep, I can reproduce something similar pretty easily.

On MIDI playback: You only need one note, eg. C5 quarter note and the patch Slow3D selected. Hit sequencer start and stop repeatedly. If you do it fast enough so that the given note doesn't fade out too much, you will get this little snap both when hitting start and stop. If you let the sound fade out long enough before stopping/starting again, the snap disappears.

On live playing, same patch: Do continuous fast glissandos up and down around some key eg. C3. Here and there these snapping sounds will pop up.

Abrupt/forced changes in EG levels causing it? Same could apply to the Mono mode also?

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