Obxd synthesizer
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Not really, maybe you could use the SynthEdit patch manager and link the OBXD name plate to it. It is like that on SuperWave synths, so there is not a single visible patch manager control on the GUI 
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12013 posts since 12 May, 2008
Same is true for all plug-ins, I don't think it's too much of an eye sore. I'm sure it would fit.2DaT wrote:I thought about it. It's doable, but it will consume a lot of space for new controls: preset load, bank load, preset switching buttons, etc..layzer wrote:thanks, Echos...2Dat has not mentioned anything about a preset handling function in the new version, sadly.Echoes in the Attic wrote:I think the GUI is great. Perfectly functional and nice to look at.
Sorry I haven't followed the whole convo, but when the new parameters get added to the GUI, will there be a way to load presets too if our hosts doesn't load banks?![]()
but we can keep asking!
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
What about a single button PATCHES (or PRESETS, or PROGRAMS, or SOUNDS) giving access to a menu with all the options? Usually it's what is given in the vast majority of plug-ins2DaT wrote:I thought about it. It's doable, but it will consume a lot of space for new controls: preset load, bank load, preset switching buttons, etc..layzer wrote:thanks, Echos...2Dat has not mentioned anything about a preset handling function in the new version, sadly.Echoes in the Attic wrote:I think the GUI is great. Perfectly functional and nice to look at.
Sorry I haven't followed the whole convo, but when the new parameters get added to the GUI, will there be a way to load presets too if our hosts doesn't load banks?![]()
but we can keep asking!
Fernando (FMR)
- KVRAF
- 4536 posts since 17 Jun, 2013 from very close to Paris, France
Or even no button at all (a simple right-click on any space free of element to open a menu).
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
BlackWinny wrote:Or even no button at all (a simple right-click on any space free of element to open a menu).
Or that (but that will classify as a hidden feature, IMO)
Last edited by fmr on Mon Oct 27, 2014 9:57 pm, edited 1 time in total.
Fernando (FMR)
- KVRAF
- 3034 posts since 6 Jul, 2013
Not a troll, just a genuine question about whether I could mod it graphically. Sorry you feel threatened by this.layzer wrote:thanks Ingo. i have a sneaking suspicion this beely A-hole is someone that was trolling around
making stupid statements about the gui from the last time it was being developed.
its pretty obvious since the majority of users find it at the very least "usable" and not horrible. so suck it beely.
And at least there are some other folks on this thread who share a similar opinion as mine - I wasn't expecting everyone too, we all have different tastes levels, and that's fine.
I read the previous threads about the GUI design after my posts, and they convinced me that it was pointless going any further with this. No problem..
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- KVRAF
- 1767 posts since 20 Feb, 2003
I don't use OBXD, but think it's a good piece of software. If someone wants to change the GUI then remember 2DAT was kind enough to put the source on Github. Look for the download zip button, to get the source.
It takes just a few seconds to find the png's are stored in the res.cpp file. Look for "static const unsigned char temp", and that will take you to the start of each png. You see the strings of numbers which follow? They're just the PNG files written in decimal format. For example "137,80,78,71". The 80,78,71 part spells PNG when it's converted back into hex.
So you just need to have the PNG's in the correct decimal format, insert and change the relevant bits of source, then compile the source. It's probably doable in not much time, even for someone who can't code, if you really hate the GUI that much!
I don't think the final UI is that bad. The knobs lack of texture, in the shadow areas, does create a "black blob" contrast effect at lower brightness, which I didn't like. Maybe that creates contrast issues for those with poor eyesight too. Other than this I found it fine, usability wise
It takes just a few seconds to find the png's are stored in the res.cpp file. Look for "static const unsigned char temp", and that will take you to the start of each png. You see the strings of numbers which follow? They're just the PNG files written in decimal format. For example "137,80,78,71". The 80,78,71 part spells PNG when it's converted back into hex.
So you just need to have the PNG's in the correct decimal format, insert and change the relevant bits of source, then compile the source. It's probably doable in not much time, even for someone who can't code, if you really hate the GUI that much!
I don't think the final UI is that bad. The knobs lack of texture, in the shadow areas, does create a "black blob" contrast effect at lower brightness, which I didn't like. Maybe that creates contrast issues for those with poor eyesight too. Other than this I found it fine, usability wise
- KVRAF
- 3034 posts since 6 Jul, 2013
Thanks, yeah I did look at a github link but I think it was for a Linux version or something for some reason, or a different than official version - and the bitmaps weren't standalone files in the archive so I didn't look much further. Maybe I'll take another look sometime.PAK wrote:I don't use OBXD, but think it's a good piece of software. If someone wants to change the GUI then remember 2DAT was kind enough to put the source on Github. Look for the download zip button, to get the source.
I appreciate the info though - very useful now I know potentially how to access them.PAK wrote:It takes just a few seconds to find the png's are stored in the res.cpp file. Look for "static const unsigned char temp", and that will take you to the start of each png. You see the strings of numbers which follow? They're just the PNG files written in decimal format. For example "137,80,78,71". The 80,78,71 part spells PNG when it's converted back into hex.
So you just need to have the PNG's in the correct decimal format, insert and change the relevant bits of source, then compile the source. It's probably doable in not much time, even for someone who can't code, if you really hate the GUI that much!
Actually I find the bulk of the main GUI fine, and don't really have a problem with the knobs or main panel - it's mostly the name plate I really can't stand and it's the thing that most makes me not want to use it. Anyway, not a priority for now and I'm in the middle of too many other things - and tbh I was kind of turned off bothering partly due to some of the weird vitriol here...PAK wrote:I don't think the final UI is that bad. The knobs lack of texture, in the shadow areas, does create a "black blob" contrast effect at lower brightness, which I didn't like. Maybe that creates contrast issues for those with poor eyesight too. Other than this I found it fine, usability wise
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- KVRAF
- 1767 posts since 20 Feb, 2003
No worries, I got called a "troll" by Layzer too. He thinks, because he asked for feedback, it should've made his decisions immune from criticisms or expressions of personal preference.
Apparently he doesn't realize, even if Michelangelo did the GUI, someone would have had something negative to say about it. Why someone should take things so personally, especially about something as silly and ultimately trivial, is another matter..
Point is, 2Dat has given people the option, if someone chooses to spend the time and likes / uses OBXD enough
Apparently he doesn't realize, even if Michelangelo did the GUI, someone would have had something negative to say about it. Why someone should take things so personally, especially about something as silly and ultimately trivial, is another matter..
Point is, 2Dat has given people the option, if someone chooses to spend the time and likes / uses OBXD enough
- KVRian
- 1276 posts since 30 Apr, 2004 from Louisville, KY
Interesting that Leonardo Da Vinci thought that Michelangelo's figures looked like they were "bags of nuts." I have a Metropolitan Museum/Vatican cast of the face of Mary from the Pieta and, if it were mine (I do a little sculpting), I would still be working on it!PAK wrote:
Apparently he doesn't realize, even if Michelangelo did the GUI, someone would have had something negative to say about it.
바보
- KVRAF
- 7691 posts since 11 Jun, 2006
how about OB-Xa gui? i've begun the first stage of its developementfmr wrote:I wouldn't mind to have a more OB-X resembling GUI at all, if someone is willing to "get the hands dirty"

HW SYNTHS [KORG T2EX - AKAI AX80 - YAMAHA SY77 - ENSONIQ VFX]
HW MODULES [OBi M1000 - ROLAND MKS-50 - ROLAND JV880 - KURZ 1000PX]
SW [CHARLATAN - OBXD - OXE - ELEKTRO - MICROTERA - M1 - SURGE - RMiV]
DAW [ENERGY XT2/1U RACK WINXP / MAUDIO 1010LT PCI]
HW MODULES [OBi M1000 - ROLAND MKS-50 - ROLAND JV880 - KURZ 1000PX]
SW [CHARLATAN - OBXD - OXE - ELEKTRO - MICROTERA - M1 - SURGE - RMiV]
DAW [ENERGY XT2/1U RACK WINXP / MAUDIO 1010LT PCI]
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
Looks good, but personally I never liked the look of the OB-Xa, because those blue stripes over black hurt my eyes (I have eye problems with colour - I am almost blind to red, but very sensitive to blue). BlackWhiney also has somehow a similar problem - let's see what he says. But personally I would rather prefer the soft grey of OB-X. Maybe without that light reflexion, and with a rough dark grey (or light black, if you prefer) surface (like rugged paint)?layzer wrote:how about OB-Xa gui? i've begun the first stage of its developementfmr wrote:I wouldn't mind to have a more OB-X resembling GUI at all, if someone is willing to "get the hands dirty"![]()
Fernando (FMR)
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12443 posts since 16 Aug, 2006
Hey Layzer, way too much glare on that one, but otherwise a nice start. What's planned for the GUI update? Will it include new things like the inverse envelopes?
