Sandman - yet another cool new delay that doesn't cost $299
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- KVRAF
- 3191 posts since 20 Sep, 2004 from Atlanta
IN
Credible.
thanks SOOOO much for this!
Credible.
thanks SOOOO much for this!
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- Banned
- 454 posts since 30 Apr, 2013
Is it coded or made in SynthEdit/Maker etc.?
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
Website says it has 32/64-bit VST/AU Installers, so obviously nottoothnclaw wrote:Is it coded or made in SynthEdit/Maker etc.?
No band limits, aliasing is the noise of freedom!
- KVRAF
- Topic Starter
- 2236 posts since 23 May, 2005 from West Country, UK
Just standing on the shoulders of giants there! The credit goes to aMUSEd's thread title for the ideaRobmobius wrote: B) Thanks also for the thread title. It will never ever get old...
Cheers.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
Yes, it does look rather inspired by the Tyme Sefari, doesn't it? But where is the Sound of Thunder?justin3am wrote:Bought! Looks like it has somethings in common the The Harvestman's Tyme Sefari. Unfiltered Audio makes some really cool stuff.
Only tangentially related: I've just finished reading Neil Gaiman's Sandman series. Coincidence?
Incomplete list of my gear: 1/8" audio input jack.
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- KVRian
- 1148 posts since 29 Jun, 2012
- KVRAF
- 4083 posts since 29 Jun, 2011 from USA
+1ontol wrote:Looks enticing!
Will the demo be out before the intro price ends?
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
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- KVRian
- 730 posts since 13 Apr, 2002 from Terra Australis
Bought it. Interface is primitive and unattractive to me and there could be more presets, but it has some interesting features and is worth the asking price for delay fans.
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- KVRian
- 1354 posts since 6 Jul, 2004
It's coded in C++. It's pretty heavily optimized, so it should run on most systems.toothnclaw wrote:Is it coded or made in SynthEdit/Maker etc.?
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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- KVRian
- 1354 posts since 6 Jul, 2004
Definitely. We'll have something out soon.Aiynzahev wrote:+1ontol wrote:Looks enticing!
Will the demo be out before the intro price ends?
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
- Banned
- 1181 posts since 24 Jun, 2014 from Giza Plateau
Minimalistic GUI is okay for me but possibility to change the color would be an useful feature.spirit wrote:Bought it. Interface is primitive and unattractive to me and there could be more presets, but it has some interesting features and is worth the asking price for delay fans.
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- KVRian
- 1354 posts since 6 Jul, 2004
Yeah, I'm deep into modulars. The main inspiration was actually TipTop Audio's Z-DSP. The variable sample rate was the first feature that was designed and coded, followed by the freeze function (Echophon), the start and end point manipulation (Tyme Sefari), and finally the LFOs.deastman wrote:Yes, it does look rather inspired by the Tyme Sefari, doesn't it? But where is the Sound of Thunder?justin3am wrote:Bought! Looks like it has somethings in common the The Harvestman's Tyme Sefari. Unfiltered Audio makes some really cool stuff.
Only tangentially related: I've just finished reading Neil Gaiman's Sandman series. Coincidence?
I'm reading Gaiman's American Gods right now and really enjoying it!
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
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- KVRian
- 1354 posts since 6 Jul, 2004
The GUI is in fact vectorized! It automatically scales to whatever pixel density you're working with, so it should look good on higher resolution monitors.lnikj wrote:GUI is an excellent candidate for vector graphics ….
Are people interested in a basic color theming feature? We considered doing that for G8, since it's all vector graphics as well.
Michael, Developer at Unfiltered Audio:
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com
http://www.unfilteredaudio.com
http://soundcloud.com/the-february-thaw
http://mhetrick.github.com

