Sandman - yet another cool new delay that doesn't cost $299

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Sandman

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Do I understand it right, that there is only VST?
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You don't. There is au.

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It doesn't state anywhere on the page...
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deft_bonz wrote:It doesn't state anywhere on the page...

Sorry... now I see it... Grey in grey in the buy section :dog:
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thelizard wrote:
For the loop points in non-sleep mode, the real question is what your intended behavior is...

For instance, let's say I have a delay of 1 second, and I move the end points to 50%. Which behavior do you expect?:
A) A 500 ms looping delay
B) A one-second delay that features 500 ms of material, then 500 ms of silence.
C) A one-second delay that features 500 ms of material stretched out 2x.
D) A one-second delay that features 500 ms of material looped twice.
I have been thinking about this for a bit...

I'm not quite sure, since a tape-delay is amongst those hardware devices/instruments I don't own yet, but I assume the playback head sits always before the record head, right? So the signal enters the record head travels one loop on the tape, then enters then plackback head, is that correct?

Please keep in mind that I also have no real idea of how signal erasing/signal feedback physically functions.

But what if the record head came first? - it then would only travel the bit of way until the playback head, without making a full (or almost full) loop, then - if not (fully) erased - keep traveling in the tape to reach the record head, then the next bit of signal would be added on top of the prior one, travel to the playback-head and so forth...

this becomes a tiny bit complicated now (at least for me) - you suddenly would have a different delay time for the first (initial) delayed signal, then a second one for the feedback-loop...

moving the playback-head left towards the record head would decrease the initial delay and increase
the feedback-delay
moving it right would have the opposite effect, speeding up or slowing down the tape would increase affect both delay times simultaneously...

now imagine in addition having a second record-head which gets fed by the signal the playback-head picks up, but right after the playback-head there is an eraser-head...

so the signal would enter the tape at the first record-head, then travel until the playback-head,
then enter the fresh tape after some time (this time depending on the distance between the second record-head and the playback one).

Then it would travel on the tape until it reaches the first record-head. A new signal would be added, then travel to the playback-head - and so forth.

What if there was an additional playback-head before the first record-head?

You could then maybe say the second record-head would be the loop-start, the additional playback-head the loop-end... or not?

Or maybe you could go with the two record- and one playback-head version too, moving the first record-head and the playback-head either simultaneously or independently...


- I dunno - chances are it's all bollocks... :oops:

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deft_bonz wrote:
deft_bonz wrote:It doesn't state anywhere on the page...

Sorry... now I see it... Grey in grey in the buy section :dog:
Sounds like a need to redesign that page :oops:

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thelizard wrote:If anyone activates Sandman on Steam, we would really appreciate it if you left a review!

Is there anyway to NOT activate it via Steam? I purchased last night and thought I did everything right, but it hasn't appeared in my account yet. It's slightly confusing going through a completely 3rd party application.

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pandashake wrote:
thelizard wrote:If anyone activates Sandman on Steam, we would really appreciate it if you left a review!

Is there anyway to NOT activate it via Steam? I purchased last night and thought I did everything right, but it hasn't appeared in my account yet. It's slightly confusing going through a completely 3rd party application.
You should have received a link from the Humble store with your license page. That page also contains DRM-free installers that you can use. It doesn't require any special activation. Let me know if that works for you.

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Bought it today, and just installed it, now trying it out. Switching thru some presets... funky stuff :D

No brainer for 15 (intro price), or later 20 bucks...

Installation was easy and simple. No extra activation.
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too bad not just dll....but the 32 bit one is working now.

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jens wrote:
- I dunno - chances are it's all bollocks... :oops:
Mere bollox or did my ramblings about tape fail to illustrate what I had in mind?

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jens wrote:
jens wrote:
- I dunno - chances are it's all bollocks... :oops:
Mere bollox or did my ramblings about tape fail to illustrate what I had in mind?
Sorry for the slow response on that one. I've been at my office job today--I program Slate's Raven during the day.

Delay is a very simple yet very strange DSP concept. It's very easy to implement, but a lot of the physical language and conceptualization that you have going into it (or at least what I had) falls apart pretty quickly.

So, when it comes to digital delays (or even physical tape delays), think of it like a circle. A read head is placed somewhere, and a record head is placed some distance away from that. You shouldn't really think of one head coming "before" the other, since you could arbitrarily think of one coming before or after the other. It's so arbitrary that one of my advisors kept getting frustrated with me describing "Start" and "End" points in the frozen loops!

What feedback does is simply add some amount of the play head's output to the record input.

A lot of what you've designed is actually how a multi-tap delay works! If you're interested in testing your delay concepts, I would actually highly recommend download PureData or buying a copy of Max. Reaktor is amazing, but it's a lot different from an educational standpoint. Max actually allows you to create manual read and write taps to create however many read/write heads that you want. It's a lot of fun to explore.

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thelizard wrote: A lot of what you've designed is actually how a multi-tap delay works!
hm.. but does not a multi tap delay consist of several parallel delay-lines which (cross-feedback aside) work more or less independently of each other?

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The 1.0.2 beta I downloaded yesterday failed AU validation in Logic 10.0.7 on Mac OS 10.9.5. The 1.0.0 is fine.
Seasoned IT vet, Mac user, and lover of music. Always learning.

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wesleyt wrote:The 1.0.2 beta I downloaded yesterday failed AU validation in Logic 10.0.7 on Mac OS 10.9.5. The 1.0.0 is fine.
Hmmm, an improper version tag sneaked onto the repo. This is fixed for the next beta. Thanks for the catch! :tu:

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