Foley and Cinematic Sound FX PLugins!
- KVRist
- Topic Starter
- 60 posts since 17 Sep, 2007 from london
Whoah! Leave the thread for a
couple of days and all hell breaks
loose!
Will Delete the VST Pack if you want,
of you can go to appropriate link
and ask them to delete- which ever
you prefer.Most of the Vsts had
their documentation unless downloads
were .dlls without documentation
No offence was meant to be caused.
Apologies.I already have the VSTs,
it's everybody else who nagged me
who didn't. Plus there is no central
resource for Film FX or Film audio
plugins instrument/Foley/samples
or FX.A place where you would have
the links for all the developers
to download from.Like I said a Foley
section in plugins would be great.
A mistake was made.
As for the actual real need
for Foley VSTs and the percieved
"Market", most people doing
video don't know they need any plugins
till they have to "handle the sound" themselves.
Which is the usual case nowdays since most can't
afford sound designers/editors/Mixers.
Then suddenly you're in a whole new world!
This video was done with Free Foley Vsts...
most notebly Xoxos for the gun shot sound
from his synth at the beginning/
slicers/samplers for cutting up samples.
Fx for dirt/ etc...etc...apologies
in advance for youtubes audio.
The point of synths over samples is for
very specific sounds,you can shape the
sound without having to go
thru £££ in equipment to
re-record /mix/fix
and yes, i Haven't worked out
the whole sig/image thing yet!
is my homepage.
Heri Mkocha
couple of days and all hell breaks
loose!
Will Delete the VST Pack if you want,
of you can go to appropriate link
and ask them to delete- which ever
you prefer.Most of the Vsts had
their documentation unless downloads
were .dlls without documentation
No offence was meant to be caused.
Apologies.I already have the VSTs,
it's everybody else who nagged me
who didn't. Plus there is no central
resource for Film FX or Film audio
plugins instrument/Foley/samples
or FX.A place where you would have
the links for all the developers
to download from.Like I said a Foley
section in plugins would be great.
A mistake was made.
As for the actual real need
for Foley VSTs and the percieved
"Market", most people doing
video don't know they need any plugins
till they have to "handle the sound" themselves.
Which is the usual case nowdays since most can't
afford sound designers/editors/Mixers.
Then suddenly you're in a whole new world!
This video was done with Free Foley Vsts...
most notebly Xoxos for the gun shot sound
from his synth at the beginning/
slicers/samplers for cutting up samples.
Fx for dirt/ etc...etc...apologies
in advance for youtubes audio.
The point of synths over samples is for
very specific sounds,you can shape the
sound without having to go
thru £££ in equipment to
re-record /mix/fix
and yes, i Haven't worked out
the whole sig/image thing yet!
is my homepage.
Heri Mkocha
Last edited by arklight on Wed Oct 29, 2014 6:06 pm, edited 1 time in total.
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- KVRist
- 57 posts since 17 Jan, 2009 from Melbourne, Australia
I agree that I would love to see a Foley ROMpler. What I would like is something that did Footsteps and slamming doors, etc. Xoxos seems to be one of the very few doing free/cheap work in this field - I bought a pack off him and was very happy. Last time I mailed DSK, he said he was working on an effects ROMpler, but then he got sick - now that he's back, I'm not sure what the state of play is. And I don't think the market is that limited - a huge range of tracks now incorporate musique concrete effects.
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- KVRAF
- 4420 posts since 7 Nov, 2005 from Florida
Check out Monstrous ( www.supersynths.com ), it has slamming doors and other sfx useful for foley.
I will be creating other synths and some of them will revolve around foley.
Mike
I will be creating other synths and some of them will revolve around foley.
Mike
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- KVRist
- 61 posts since 7 Aug, 2013 from UK
We have just released our foley FX plugin, California Foley.

Varazuvi California Foley™ is our new foley sound effects VST plugin. It's designed to be used with your existing DAW (Digital Audio Workstation) and host audio software. It features new and original professional recordings of a wide range of foley effects categories to be incorporated into your project and offers a very realistic and dynamic experience.
The software doesn't simply synthesize the effects you want, these are professional recordings of the actual sounds themselves, just like having your very own foley artist at your disposal.
You have complete control over parameters such as attack, decay, sustain, release, gain & reverb in order to shape the sound exactly as you want it, but these sounds have already been mixed with perfect sonic accuracy.
*FEATURES
32bit/64bit/Mac Vst/AU compatible
Gain, Delay, Sustain, Release, Reverb & Attack parameters
Brilliant sonic accuracy
10 sound categories
*SPEC
2GB ram
Dual core
Audio card
Samples have been recorded dry, giving you the ability to add reverb should you wish to.
There are Nine category banks of sounds each containing up to 35 separate sound effects each, 244 total.
One of these is a natural ambience bank, which has around a full minute of fluent recording, not a few second loop.
(Demo version contains a small percentage of the sounds you will get with the full version (49 total) and is for personal non-commercial use only.
If you wish to use these sounds in commercial applications, whether at cost or for free, then you will need to purchase the full commercial version.
Full version contains:
Footsteps 35
Doors 32
Clothing/Garments 27
Metal 30
Stone 29
Keys/Locks 32
Paper 35
Coins/Currency 23
Natural Ambience 1
Full and demo versions are available at the link below:
http://www.varazuvi.com/california-foley
Kind Regards.

Varazuvi California Foley™ is our new foley sound effects VST plugin. It's designed to be used with your existing DAW (Digital Audio Workstation) and host audio software. It features new and original professional recordings of a wide range of foley effects categories to be incorporated into your project and offers a very realistic and dynamic experience.
The software doesn't simply synthesize the effects you want, these are professional recordings of the actual sounds themselves, just like having your very own foley artist at your disposal.
You have complete control over parameters such as attack, decay, sustain, release, gain & reverb in order to shape the sound exactly as you want it, but these sounds have already been mixed with perfect sonic accuracy.
*FEATURES
32bit/64bit/Mac Vst/AU compatible
Gain, Delay, Sustain, Release, Reverb & Attack parameters
Brilliant sonic accuracy
10 sound categories
*SPEC
2GB ram
Dual core
Audio card
Samples have been recorded dry, giving you the ability to add reverb should you wish to.
There are Nine category banks of sounds each containing up to 35 separate sound effects each, 244 total.
One of these is a natural ambience bank, which has around a full minute of fluent recording, not a few second loop.
(Demo version contains a small percentage of the sounds you will get with the full version (49 total) and is for personal non-commercial use only.
If you wish to use these sounds in commercial applications, whether at cost or for free, then you will need to purchase the full commercial version.
Full version contains:
Footsteps 35
Doors 32
Clothing/Garments 27
Metal 30
Stone 29
Keys/Locks 32
Paper 35
Coins/Currency 23
Natural Ambience 1
Full and demo versions are available at the link below:
http://www.varazuvi.com/california-foley
Kind Regards.
Professional Audio Architecture
- KVRian
- 709 posts since 4 Jul, 2011 from England
Great post artlight. Are you still hunting these beasts? I#d love an update of your recent finds?arklight wrote:I bought this up quite a while back on this forum.
- KVRist
- Topic Starter
- 60 posts since 17 Sep, 2007 from london
I'm still championing Free Virtual Foley VST Synths! Creating natural sounds not musical sounds from scratch for sound design and virtual Foley,
I wish there was more people taking this up in the developers challenge. I'm still using alot of the Foley VSTs in my audiovisual work.
For instance the mechanical Tick Tock sound of the Nautilus
in the depths of the ocean of this video's intro is made with Xoxo's "Virtual Machine" VST plugin:
Xoxo's "Virtual Machine VST plugin can be found here and at Xoxos extensive site full of virtual Foley Synth instruments.
Of course there was an FX chain for the sound created with reverb, delay, saturation, you name it, to put the dry mechanical sound
in the depths of the ocean, but you get the idea.
Being a Synth you are creating the sound from scratch,it's so much easier and faster to generate sounds that are useable first time.
Instead of recording field sounds or manipulating recorded samples and realizing the mics aren't the right mics,audio restoration
because of noise, endless eqing etc, etc. Chipping away vs generating!
Another example I did as an experiment just using White noise, available on a multitude of synths and then running it through FX chains
to create Air and water sounds.It's mostly just delays. The method is explained at time - 1:15 of the video:
Please, Anyone else who wants to pitch in with any new Foley Plugins they've seen ,
I'd love to know!
Heri Mkocha
More Sound For Film can be seen on my Sound Design Playlist on my Youtube Channel
I wish there was more people taking this up in the developers challenge. I'm still using alot of the Foley VSTs in my audiovisual work.
For instance the mechanical Tick Tock sound of the Nautilus
in the depths of the ocean of this video's intro is made with Xoxo's "Virtual Machine" VST plugin:
Xoxo's "Virtual Machine VST plugin can be found here and at Xoxos extensive site full of virtual Foley Synth instruments.
Of course there was an FX chain for the sound created with reverb, delay, saturation, you name it, to put the dry mechanical sound
in the depths of the ocean, but you get the idea.
Being a Synth you are creating the sound from scratch,it's so much easier and faster to generate sounds that are useable first time.
Instead of recording field sounds or manipulating recorded samples and realizing the mics aren't the right mics,audio restoration
because of noise, endless eqing etc, etc. Chipping away vs generating!
Another example I did as an experiment just using White noise, available on a multitude of synths and then running it through FX chains
to create Air and water sounds.It's mostly just delays. The method is explained at time - 1:15 of the video:
Please, Anyone else who wants to pitch in with any new Foley Plugins they've seen ,
I'd love to know!
Heri Mkocha
More Sound For Film can be seen on my Sound Design Playlist on my Youtube Channel
- KVRist
- Topic Starter
- 60 posts since 17 Sep, 2007 from london
Fixed quite a few dead links.
Hope that helps!
Heri Mkocha
Hope that helps!
Heri Mkocha
-
Winstontaneous Winstontaneous https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98336
- KVRAF
- 2598 posts since 15 Feb, 2006 from Another Green World
Not a VST plugin, but Andy Farnell's Designing Sound is a wonderful tutorial on synthesizing sounds from scratch. It's written for the Pure Data language, but the principles and analytical approach can be applied to any synth.
More in the "Teach a person to fish for a lifetime" category than giving them a fish to eat today.
More in the "Teach a person to fish for a lifetime" category than giving them a fish to eat today.
- KVRist
- Topic Starter
- 60 posts since 17 Sep, 2007 from london
Has anyone got full excerpts of the Andy Farnell book apart from the preview of the index for that book,
because I can't seem to find it, I think that it might be diving right into the deep end for some people.
Look, let's take a CAR DOOR SLAMMING EXAMPLE
, you can do the sound by:
.1 Using a Drum Synth or Synth VSTi that can do 808 claps.
You tap the midi keyboard in time the character slamming the door on the video.
.2 You send that sound in your DAW to a vst pitch plugin that preserves time,
but allows you to change the pitch, you lower the pitch till you get the approximate
low-mid car door slam.
.3 You can dullen it,make it harsher/sharpen it further by using saturation/tube valve/
multi-band distortion or even guitar amp vsts depending to taste to fit the scene.
.4 Compress the sound if needed, EQ out any substantial low-to sub end.
.5 Then you fit it into the environment, by using delays,spatial plugins, reverb (very small amounts)
or even impulse response plugins with the appropriate environment loaded or an environment you
have previously sampled at the scene and saved as an IR.
.6 Any further, EQ and limiting and you're done.
See that's one way to do it. OR we can simplify all the above by:
Re-purposing of a Drum Synths vst and create a Car Door slamming VST plugin that
will have already pitched down a 808 Clap sound internally, limited, and EQed all above,
and all that person will have to think about is dialing what flavour of
door slamming they want, perhaps the velocity.
I don't think that's a far fetched a plugin to make really. So lets have some more Foley plugins,
I don't think you have to physically model absolutely everything.
You can create alot of air/rain/fire sounds with white noise vsts just by ear.
Heri Mkocha
because I can't seem to find it, I think that it might be diving right into the deep end for some people.
Look, let's take a CAR DOOR SLAMMING EXAMPLE
, you can do the sound by:
.1 Using a Drum Synth or Synth VSTi that can do 808 claps.
You tap the midi keyboard in time the character slamming the door on the video.
.2 You send that sound in your DAW to a vst pitch plugin that preserves time,
but allows you to change the pitch, you lower the pitch till you get the approximate
low-mid car door slam.
.3 You can dullen it,make it harsher/sharpen it further by using saturation/tube valve/
multi-band distortion or even guitar amp vsts depending to taste to fit the scene.
.4 Compress the sound if needed, EQ out any substantial low-to sub end.
.5 Then you fit it into the environment, by using delays,spatial plugins, reverb (very small amounts)
or even impulse response plugins with the appropriate environment loaded or an environment you
have previously sampled at the scene and saved as an IR.
.6 Any further, EQ and limiting and you're done.
See that's one way to do it. OR we can simplify all the above by:
Re-purposing of a Drum Synths vst and create a Car Door slamming VST plugin that
will have already pitched down a 808 Clap sound internally, limited, and EQed all above,
and all that person will have to think about is dialing what flavour of
door slamming they want, perhaps the velocity.
I don't think that's a far fetched a plugin to make really. So lets have some more Foley plugins,
I don't think you have to physically model absolutely everything.
You can create alot of air/rain/fire sounds with white noise vsts just by ear.
Heri Mkocha
Last edited by arklight on Fri Nov 21, 2014 11:32 am, edited 1 time in total.
- KVRian
- 709 posts since 4 Jul, 2011 from England
Nice post Heri.
I totally agree about the lack of dedicated free tool. Have you ever considered learning how to make your own plugins using, say, Synthedit?
I totally agree about the lack of dedicated free tool. Have you ever considered learning how to make your own plugins using, say, Synthedit?
- KVRist
- Topic Starter
- 60 posts since 17 Sep, 2007 from london
@Pytchblend , Yes I have!
But we have members of this forum who have very advanced skills and have created far more
complex plugins than what I outlined in the car door example. I think developers out there might
think they have to physically model everything, which might be mentally blocking them from diving in.
Which isn't always the case.
If you see the tools actual Foley artists use to re-create sounds, they are not always the actual item
or object just re-recorded in a studio. In other words they don't always "physically model" sounds either.
For example the classic coconut shells = horses galloping (monty python!),
They don't always get a horse in and re-record the steps.
If you look at the Common Foley tricks section in this Wiki page:
https://en.wikipedia.org/wiki/Foley_(filmmaking)
most of the objects have very little connection to the objects they are recreating.
It's exactly the same way i'm using an 808 clap in a vst synth to sound like a car door.
Its only a small step further in creating a vst and gui to sit ontop of the processes
and making a car door slam vst. And there are alot of people in this forum who
can do that to a very advanced level.
Of course for this you'd have to have a good ear, because while creating the plugin
you'd be tuning the sound to a cinematic reference or real world reference of the sound.
Just like a Foley artist would do, going back and forth. tuning that initial default clap sound
up or down till it's near the car door sound.
Heri Mkocha
But we have members of this forum who have very advanced skills and have created far more
complex plugins than what I outlined in the car door example. I think developers out there might
think they have to physically model everything, which might be mentally blocking them from diving in.
Which isn't always the case.
If you see the tools actual Foley artists use to re-create sounds, they are not always the actual item
or object just re-recorded in a studio. In other words they don't always "physically model" sounds either.
For example the classic coconut shells = horses galloping (monty python!),
They don't always get a horse in and re-record the steps.
If you look at the Common Foley tricks section in this Wiki page:
https://en.wikipedia.org/wiki/Foley_(filmmaking)
most of the objects have very little connection to the objects they are recreating.
It's exactly the same way i'm using an 808 clap in a vst synth to sound like a car door.
Its only a small step further in creating a vst and gui to sit ontop of the processes
and making a car door slam vst. And there are alot of people in this forum who
can do that to a very advanced level.
Of course for this you'd have to have a good ear, because while creating the plugin
you'd be tuning the sound to a cinematic reference or real world reference of the sound.
Just like a Foley artist would do, going back and forth. tuning that initial default clap sound
up or down till it's near the car door sound.
Heri Mkocha
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37262 posts since 27 Jul, 2005 from Scottish Borders
There's a bunch of free vinyl samples here too:VINYL NOISE AND RECORD DUST
Fake that old worn out vinyl record vintage
sound for a sound source in your film when
all you got is super clean digital
recordings
http://www.izotope.com/products/audio/vinyl/
Heri Mkocha
http://www.thecontrolcentre.com/diamondsanddust.htm
- KVRist
- Topic Starter
- 60 posts since 17 Sep, 2007 from london
@thecontrolcentre
Excellent samples, probably be of equal use to the Trip-Hop, Burial style
Dubstep and 90s era "Boom Bap" Hip Hop producers and musicians out there
and not just people interested in Virtual Foley.
I know there is a whole Foley samples ocean out there, but I've tried to keep
it around Synths because as with all recordings or samples, the ambiance of the environment
and characteristics of the microphone is baked into the sound. As well as any other hardware/software
it's passed through.
If you don't like the baked in sound, you have to deal with that first,
and then cut away at it, and then place it in a new environment all of which may
deteriorate the original source sample. That doesn't mean it can't be done of course!
Heri Mkocha
Excellent samples, probably be of equal use to the Trip-Hop, Burial style
Dubstep and 90s era "Boom Bap" Hip Hop producers and musicians out there
and not just people interested in Virtual Foley.
I know there is a whole Foley samples ocean out there, but I've tried to keep
it around Synths because as with all recordings or samples, the ambiance of the environment
and characteristics of the microphone is baked into the sound. As well as any other hardware/software
it's passed through.
If you don't like the baked in sound, you have to deal with that first,
and then cut away at it, and then place it in a new environment all of which may
deteriorate the original source sample. That doesn't mean it can't be done of course!
Heri Mkocha
