Kingston Drums released

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Lunch Money wrote:pljones-- you are the guy.
Just the guy who knocked the mappings up - René's responsible for putting the incredible power of the sfz format into our hands. It's a shame I can't show it off better (although this month's CM's given me a little inspiration).
Lunch Money wrote:I wish I was a programmer... although it's not strictly "necessary", an sfz-format graphical editor seems in concept like a simple thing to create.
There's one in the works - sfZed. Take a look in the rgc:audio forum here.

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Cool beans, thanks for that. I have a bazillion kits and samples that are in .WAV format only that I'd like to map out. Hopefully that editor will do the trick; if not, using notepad doesn't seem all that tough.

(apologies for off-thread convo)

Greg

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The kits are still available at my site.....

the official one by BombSquad will come on line – But I am still quite happy to accept drum maps for these untill then too.

Over 380 downloads for EasyRider so far, if you stop by the site and have downloaded them - don't forget to give them a rating :)

Best regards,

Spe3d

:O)

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Finally I've got one EXS remapping of the Easyrider set done. Perhaps it will convert fine to other formats as well, but I wouldn't know.

The following is some sort of ReadMe that I also included in the zipfile.

----------------------------------------------

- Alternative EXS mapping for the "Kingston drums" Easyrider samples -
Inside the Zip you can find two pedal hihat samples that aren't part of the original supplement. These are ones I snagged from some multitrack recording (that I made, so copyright is no issue). Even if those aren't of the best quality (in fact: they are lousy), I preferred to have *any* pedal hihats than none at all. Stick them into a folder where the EXS (or any other sampler of your choice) can find them. My best tip would be to replace them with better samples (I had no copyright free ones other than those two).

In this particular set only minor alterations to the sample start points have been made. I will also supply another remapping with the sample start points cut more tight to the transients, but as I honor Mr. Kingstons work, it should be like that for now.

The samples are remapped in what I would call a "Double GM" fashion. This means that there's 2 complete kits mapped over the keyboard, the first kit starting at B0, the second at B2.
So, in case you have programmed some beat using Set 1 but want to try out Set 2 instead you'd only need to transpose by 2+ octaves. Should also fit well with the octaving functions most keyboards offer.

Velocity ranges are made to fit my working style (which incorporates recording almost everything through some Yamaha SY85). In addition to the samples being sampled at different volumes I have also set the EXS to react to velocity. There might be a few quirks, but for my personal purposes things seem to work fine.
With the snare on E3 I had to make some sort of compromise as the samples didn't seem to suit each other too well, so No.4 is overlapping quite a bit. I also left out the occasional other sample because it wouldn't fit my imagination or so.

Inside the EXS editor I grouped quite some things. In general all kicks and snares are routed to individual groups, then the individual hihat sets are routed to one group each as well. With the cymbals I routed all the Crashes to one group while the rides have individual groups per instrument. The maximum number of voices in the hihat groups is set to 1 to achieve an exclusive grouping effect. I know the EXS won't handle these things too well (actually no softsampler does, exclusive groups should be triggered by note pitch rather than by polyphony), but I can get away with it.
I didn't set up any individual outs as anybody might prefer his/her own routings, further, I think that way the patch might convert better to Kontakt or HALion.

Here's the mapping and the samples used:

--- Set 1 ---

B0 = Kick
C1 = NTV Kick
C#1 = Ludwig Snare Stick
D1 = Ludwig Snare
E1 = Ludwig Edge
F#1 = Clsd.Hat (hihat c1-8.wav)
G#1 = Ped.Hat (added samples)
A#1 = Op.Hat (hihat oo1-2.wav)
C#2 = Crash (crash 3.wav)
D#2 = Ride (ride 1-7.wav)
E2 = Crash 1 (crash 1 quiet-loud.wav). GM would be a China cymbal, but this one sort of fits the purpose.
F2 = Ride Bell
F#2 = Crash 2 short (crash 2 s1-2.wav). GM = no sound (if my memory serves me right).
G2 = "Splash" (crash 3 s.wav)
A2 = Crash 2 (crash 2 q-l.wav)

--- Set 2 ---
Complete set is 2 octaves higher, only the differences from Set 1 are mentioned.

C#3 = Wood Snare Edge (SideStick-ish)
D3 = Wood Snare
E3 = Wood Snare Rim
F#3 = Clsd.Hat (hihat s1-8.wav)
A#3 = Op.Hat (hihat o1-8.wav)
D#4 = Ride s

--- Additional hats ---
These are 4 octaves higher than your usual GM hats. Couldn't find a better place than here...

F#5 = Cl.Hat (hihat r1-7.wav)
G#5 = *some* leftover hat (hihat d.wav)
A#5 = Op.Hat (hihat or1-4.wav)

And finally there's the stick on G#0 (from what I remember there's some stick in certain GM-ish Roland patches).

-------------------------------

The patch is here:
http://home.arcor.de/s.franck/Easyrider_GM_SF.zip
I'm not sure how well it will work in an actual music context, didn't have much time to actually program something, but so far it seemed to be OK.
As said above, you better replace the pedal hat samples by yourself, they are really lousy...

Next thing I'll be doing is to combine this with the Ruffrider samples. That way there'd be less sound doublings and at least one tom.
There are 3 kinds of people:
Those who can do maths and those who can't.

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Heck yeah!

Sascha you da man!

especially cool idea to include the pedal hihat samples.

probably won't be needing the actual mapping myself, but thanks on behalf of most of the community.

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I forgot to save the EXS's GUI settings to the patch, as I have been doing everything inside one song (which saves the GUI settings). The link from my last post is now updated (in fact, there's not much being done to it apart from the settings being saved to the instrument plus a tiny modification to the lower velocity range slider).

Maybe I'll finish the Easy/Ruffrider combination today.
There are 3 kinds of people:
Those who can do maths and those who can't.

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Hey! Sascha, :)

Would you like to have these exs’s popped into the drum mapping section at Harmony-Counterpoint?

Also if anyone has some midi drum scores (they created themselves :wink: ) and would like these submitted – let me know, then the drum section will be pretty cool I think, what with all these drum maps as well as the Kingston samples.

Best regards,

Spe3d

:O)

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Spe3D wrote: Would you like to have these exs’s popped into the drum mapping section at Harmony-Counterpoint?
Sure, why not... still working on some further mappings.
If you put them up there, please tell people to stick the samples inside the zip into the same directory (or another suitable one) as Kingston's - otherwise your sampler of choice may not find them and the EXS would even refuse to load anything at all.
There are 3 kinds of people:
Those who can do maths and those who can't.

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Excellent, I will get those up tonight Sascha, :)

Best regards,

Spe3d

:O)

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I've just updated my mappings of Easyrider and Ruffrider to use a feature of sfz format that I'd overlooked (or might not have been available at the time). I think both now sound much more natural - and probably much closer to what Michael was trying to get at.

http://www.drealm.org.uk/sfz/Kingstonsfz.html

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nice work pljones!

I will arrange links to these from the official site as well and we can host them too if you like?

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Kingston wrote:nice work pljones!

I will arrange links to these from the official site as well and we can host them too if you like?
Thanks -- feel free.

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Thank you for these great free kits!

Why don't we all use bittorrent, then everyone who is downloading will be hosting at the same time and the bandwidth will be dynamic. It is free and theres no hassle.

This is the perfect forum for .torrent technology!

Read more about it at:

http://azureus.sourceforge.net/

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We actually were going to distribute it via bittorrent. Sadly we (that is ME, I'm just trying to cover my ass) f**ed up the initial launch and as a lot of people had already gotten the files from Sp3d's site plus our server having bandwidth up the wazoo, so we decided to forget the bt distribution.

When we (this time for real, including more technically minded people) were setting up the pages, we worked on a number of things such as treaming audio and so on... one day we'll utilize the systems we set up. Perhaps we'll one day even see Michael's personal pages up there, with his incredible music available to people :)

The more you lean on Michael the faster it will happen :D

Seriously, from all the people I know around the planet doing something related to music, Michael is the most talented one I've come across. So here's hoping for the near future when he'll be introduced to the masses :) (Sorry Michael, I just couldn't resist)

Regards,

JMH

Oh. I'll set up all the user mappings on the 'official' site once we've discussed which files to put up and so on... fast working, are we ;) (and speaking like Yoda, are we too :P)
Now available with added Inherently Suspect Justification!

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A problem- how can I convert the samples to 16 bit, as leafdrums will not play 24 bit samples.

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