Really pretty, Zak!PatchAdamz wrote:Finally got a tune completed with Dune 2.
Kudos to Richard on the truly brilliant synth!
Without a doubt, one of 2014 absolute BEST synths.
Forgive the ruff mix.
Dune 2 plus one Cello:
https://soundcloud.com/vintage-synth-pa ... 2-from-vsp
DUNE 2 is out now!!
- KVRian
- 554 posts since 28 Jul, 2011 from USA
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- KVRist
- 167 posts since 4 Apr, 2013
What you describe sounds more like you are having problems with phase rather than the behaviour of the envelopes.fluffy_little_something wrote:It is not easy to make punchy sounds on Dune 2 because of the very non-linear envelopes. Especially when osc reset is turned off, sounds tend to start either with an unpleasant click (which unlike with other synths is not even consistent, nor does it sound like a click, more like a drop, particularly when using pulse wave) or in a fuzzy way, there doesn't seem to be an attack time where neither applies.
You may get unwanted clicks if reset is off and attack is set to zero, just turn attack up a bit, it is usually punchy enough at default setting which is 7%.
If it is not punchy enough, try setting the initial phase of the oscillator waveform to something that gives a better punch, try this:
1. Init sound
2. A: 7% D: 42% S: 0% R: 0%
3. In mod matrix set source: Const, AMT: 0, Destination: Osc 1 Init Phase
4. Play a middle/low note repeatedly. It sounds quite soft. Same as if you enable the OSC Reset.
5. Play the note as you increase the AMT value in the mod matrix.
6. When you get to AMT 50... snappy!
About the actual envelopes, I find them just perfect for most of the sounds I'm making, including plucks. If I need something else I use an MSEG. There is nothing DUNE 2 cannot do in regards to envelopes or being snappy AFAIK.
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- KVRian
- 701 posts since 2 Apr, 2004 from London
Good to see that you can have free running Lfos and Msegs now.Richard_Synapse wrote:Windows:mhog wrote:- Support for custom skins
QUESTION: how does it work? Where is the "skins" folder?
User/Documents/Synapse Audio/Dune 2/Skins
Mac OS X:
Music/Synapse Audio/Dune 2/Skins
We compiled a list here (sorted into categories):mhog wrote:QUESTION: any list of the new patches?
http://www.synapse-audio.com/public/DUN ... in-2.2.txt
Richard
I haven't had a chance to install it and check it out,but are the \Arps free running also? With a lot of the Arp sounds I've programmed I've used my own midi files so it would be good to be able to program in variations to a basic pattern (say 8bars for instance) without it resetting every time I changed a chord
Also,do you have any idea when the wavetable editor for Dune 2 will be ready? I've used Audioterm with varying results, most of which I was not entirely happy with, (although that may be down to not being very familiar with the program). All that being said,a wavetable editor specifically designed for Dune is always going to be better than a third party app that has compatibility added on,like Audioterm does. Also, it would give Dune more of an identity as a specifically wavetable synth. An identity that has been slightly overshadowed by Codex and Serum who have wavetable editing built in. This is a shame,because in many ways Dune is the superior synth, in terms of the mod matrix, layering capabilities, Arp (Serum doesn't even have one a big oversight in my view), Unison and Cpu hit. Although I own and am really into Codex and Serum, Dune is the synth I mostly rely on out of all three. With the wavetable editor in place there's not much I couldn't do with it.
Musicmaker: "I'm playing all the right notes, but not neccesarily in the right order" Eric Morecame : Comedy Bhoddisatva
- KVRAF
- 4589 posts since 7 Jun, 2012 from Warsaw
I tried that in the evening and it did work. Still, not the most convenient way - need to max out amp settings and modulate "amount" knob. Also need to figure out "sustain" duration from top of my head and have it fixed.But I will try those MSEG's tomorrow, maybe they will do the trick
EDIT: However, when it comes to filter envelope, nothing is right and I can't come even close to Sylenth, after studying manuals for both :/
Last edited by DJ Warmonger on Sun Dec 14, 2014 12:20 pm, edited 1 time in total.
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- Topic Starter
- 1187 posts since 20 Dec, 2010
Yes should work. When Host sync is enabled the Arp is not reset, but transports to the current position within the arp sequence. So basically just like MSEG/LFOs behave in that mode.yemski wrote:Good to see that you can have free running Lfos and Msegs now.
I haven't had a chance to install it and check it out,but are the \Arps free running also? With a lot of the Arp sounds I've programmed I've used my own midi files so it would be good to be able to program in variations to a basic pattern (say 8bars for instance) without it resetting every time I changed a chord
For sureyemski wrote: Also,do you have any idea when the wavetable editor for Dune 2 will be ready? I've used Audioterm with varying results, most of which I was not entirely happy with, (although that may be down to not being very familiar with the program). All that being said,a wavetable editor specifically designed for Dune is always going to be better than a third party app that has compatibility added on,like Audioterm does.
Richard
Synapse Audio Software - www.synapse-audio.com
- KVRAF
- 37427 posts since 14 Sep, 2002 from In teh net
Will it be cross platform? - the biggest problem with Audioterm is it's PC only.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
dentnile wrote:What you describe sounds more like you are having problems with phase rather than the behaviour of the envelopes.fluffy_little_something wrote:It is not easy to make punchy sounds on Dune 2 because of the very non-linear envelopes. Especially when osc reset is turned off, sounds tend to start either with an unpleasant click (which unlike with other synths is not even consistent, nor does it sound like a click, more like a drop, particularly when using pulse wave) or in a fuzzy way, there doesn't seem to be an attack time where neither applies.
You may get unwanted clicks if reset is off and attack is set to zero, just turn attack up a bit, it is usually punchy enough at default setting which is 7%.
If it is not punchy enough, try setting the initial phase of the oscillator waveform to something that gives a better punch, try this:
1. Init sound
2. A: 7% D: 42% S: 0% R: 0%
3. In mod matrix set source: Const, AMT: 0, Destination: Osc 1 Init Phase
4. Play a middle/low note repeatedly. It sounds quite soft. Same as if you enable the OSC Reset.
5. Play the note as you increase the AMT value in the mod matrix.
6. When you get to AMT 50... snappy!
About the actual envelopes, I find them just perfect for most of the sounds I'm making, including plucks. If I need something else I use an MSEG. There is nothing DUNE 2 cannot do in regards to envelopes or being snappy AFAIK.
I played around a bit with that mod destination, it does improve things. Regardless of this topic, I guess it would make sense to have an on/off switch for every mod matrix modulation so that one can compare with and without modulation, without deleting the current settings. Might be enough to make the number at the beginning of each mod line clickable.
- KVRAF
- 16136 posts since 13 Nov, 2012
Greg Houston wrote:Really pretty, Zak!PatchAdamz wrote:Finally got a tune completed with Dune 2.
Kudos to Richard on the truly brilliant synth!
Without a doubt, one of 2014 absolute BEST synths.
Forgive the ruff mix.
Dune 2 plus one Cello:
https://soundcloud.com/vintage-synth-pa ... 2-from-vsp
Thanks Greg, much appreciated!
- KVRAF
- 4589 posts since 7 Jun, 2012 from Warsaw
I have an idea:
From manual:1. Init sound
2. A: 7% D: 42% S: 0% R: 0%
3. In mod matrix set source: Const, AMT: 0, Destination: Osc 1 Init Phase
4. Play a middle/low note repeatedly. It sounds quite soft. Same as if you enable the OSC Reset.
5. Play the note as you increase the AMT value in the mod matrix.
6. When you get to AMT 50... snappy!
This is because oscillators seem to start from max amlitude instead of minimum, as in normal synths. Thus they begin with click.Setting the initial
oscillator phase can be useful to obtain better control
of the transient of a sound, for instance.
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
-
fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Setting various controls, one of which even in the matrix, just to set the attack is a bit clumsy for my taste...
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- Topic Starter
- 1187 posts since 20 Dec, 2010
You can get pretty much any shape by using MSEGs- that's what makes them great ihmo
One attack knob/shape will never fit every purpose, so allowing to customize the shape is the only way. Some synths allow you to toggle between linear/exp shapes, but this is still not nearly as flexible as the ability to draw them, which also permits 2-stage or 3-stage attacks, etc.
Richard
Richard
Synapse Audio Software - www.synapse-audio.com
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- Topic Starter
- 1187 posts since 20 Dec, 2010
Most likely we'd integrate it, and thus it would be crossplatform. We made a simple PC editor for internal use to create the factory wavetables, but there's not much point in extending or porting it. At the end of the day you want to use wavetables in the synth and see how it sounds with filters, envelopes and unison applied...something an external editor will never be able to do.aMUSEd wrote:Will it be cross platform? - the biggest problem with Audioterm is it's PC only.
Richard
Synapse Audio Software - www.synapse-audio.com
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I think the first dot of the light indicators around the knobs should light up as soon as the value is not absolutely 0 or neutral.
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- Banned
- 18651 posts since 2 Oct, 2001 from England
That would need a new knob. There are 63 animations, but not 62 LED'S (63rd one is zero)fluffy_little_something wrote:I think the first dot of the light indicators around the knobs should light up as soon as the value is not absolutely 0 or neutral.
That many lights would look crap.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
How about making all led dots light up in blue or green when absolute zero or neutral? 

