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Sampleconstruct wrote:
TwoToneshuzz wrote:
Are you doing a Droneland 2 Too? so there will be two lands of the Drone? we will be drowning in Drones in 2015! :harp: :wheee: :harp:
It'll be an update to the existing set, adding more samples and presets - like I did when expanding Alchemistry Metallurgy to Metallurgy 2.
Oh I see, Metallurgy 2 is something that I missed getting, I'll look into it for sure..

As for Droneland 1 it has some great sounds in it..
waves break, but somehow it all makes sense.

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MMMMMMMMerry Christmas 2.

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You got me laughing now! Thanks so much!
waves break, but somehow it all makes sense.

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A Sun Pad in the morning keeps the doctor away:

http://soundcloud.com/sampleconstruct/s ... -for-serum

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The recent occurrences in the audio software world have got me thinking about the future of all this sound design business. First the Iris 2 update rendered more than 400 patches - which I created for Iris 1 over a period of 2.75 years - useless, now I am investing many more weeks to make them compatible with version 2, but maybe Iris will be gone for good in 2 years from now, if iZotope decides, that it does not generate enough revenues to continue it's development, or better "devolution".

Then a few days ago the dismissal of Alchemy was announced, since 2011 I created so much content for this instrument and literally spent months with it to create an entire universe of Alchemy sounds. In a few years from now all this work will not be available any more because Alchemy will stop working on newer computers.

All of this shows that none of my SD work is here to stay, it's all a rather short term adventure, very unforeseeable and very unreliable when it comes to planning a business and living a life, but the same counts for the existence as a composer or musician these days.

So the alternative would be to only release wav samples in the future, and to skip all the synth programming. Wavs are certainly a format which will be compatible with the future audio world and those raw samples could be used in any kind of sample player or DAW or whatever other processor there will be.

Another option is to only work for big sound companies, they can hire me and I create content for their instruments, that way I would have at least some kind of security that the instruments I create those libraries for, will be furtherly developed by their creators/distributors.

Food for thought, I will now kick myself and continue working on my current SD projects, but some forum ranting does help sometimes...

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As a fan of your work and purchaser of much of it, I'd be very sorry to see you restrict yourself to wavs. As one who relies largely on presets, I rarely purchase wav collections - I have neither the time nor knowledge to transform them into something really dynamic from their raw form. I rarely buy expensive Kontakt instruments because for the price of one instrument, I can get 100 or more synth presets that are often more interesting than the acoustic samples.

I don't believe one can rely on longevity for any musical endeavor these days - the combination of technology and lack of appreciation for a true musical aesthetic makes anything artistic ephemeral at best. Either you do what's lucrative in the short run, or do what you believe in and not worry about it. But expecting long term "residual income" should be left to fast talking network marketers.
Music you can believe in:
http://rebshaya.com

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Another alternative is to team up with a vst designer and create your own synth - then at least you can develop sounds without worrying the developer is going to take it off the market. But I think what happened with Alchemy is not very typical - how often do major vsts just disappear overnight?
Music you can believe in:
http://rebshaya.com

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irvg wrote:Another alternative is to team up with a vst designer and create your own synth - then at least you can develop sounds without worrying the developer is going to take it off the market. But I think what happened with Alchemy is not very typical - how often do major vsts just disappear overnight?
That's an option I already injected into my brain a while ago, but that would mean a whole lot of investments, time- and moneywise, and I am not sure yet if I want that or if could raise the funds to finance it. Also finding a coder genius who can make all my dreams come true in one instrument is probably impossible, that's why I am on so many Beta teams as I try to influence the development of my favourite instruments and FX.

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irvg wrote:
I don't believe one can rely on longevity for any musical endeavor these days - the combination of technology and lack of appreciation for a true musical aesthetic makes anything artistic ephemeral at best. Either you do what's lucrative in the short run, or do what you believe in and not worry about it. But expecting long term "residual income" should be left to fast talking network marketers.
Yep, that's the radical change I have experienced myself over the 30 years I have been a professional musician, composer and sound designer. The believing-in-my-work-part of the story has not been a major problem until now, but I am sensing that the recent occurrences are affecting my motivation and I hate it. Also I don't care about long term "residual incomes", as I never had those, but the rent has to be paid, the studio has to be maintained, instruments have to be bought, musicians have to be paid, food has to be eaten, no way around that.

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Well, I guess that's where the myth of the "starving artist" comes from.
Music you can believe in:
http://rebshaya.com

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So the alternative would be to only release wav samples in the future, and to skip all the synth programming. Wavs are certainly a format which will be compatible with the future audio world and those raw samples could be used in any kind of sample player or DAW or whatever other processor there will be.
A hybrid suggestion would be to do what Synth Magic, Tronsonic, Hideaway Studios, Homegrown and others have done: to program a tweakable Kontakt interface to allow the user to manipulate your samples in a creative way. I have had a lot of fun with this, and come up with some very usable patches. Nevo from Samplephonics is also a good example. Maybe this would be a way to creatively design using your wavs without incurring any major development costs. And Kontakt isn't going away any time soon.
Music you can believe in:
http://rebshaya.com

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irvg wrote:
So the alternative would be to only release wav samples in the future, and to skip all the synth programming. Wavs are certainly a format which will be compatible with the future audio world and those raw samples could be used in any kind of sample player or DAW or whatever other processor there will be.
A hybrid suggestion would be to do what Synth Magic, Tronsonic, Hideaway Studios, Homegrown and others have done: to program a tweakable Kontakt interface to allow the user to manipulate your samples in a creative way. I have had a lot of fun with this, and come up with some very usable patches. Nevo from Samplephonics is also a good example. Maybe this would be a way to creatively design using your wavs without incurring any major development costs. And Kontakt isn't going away any time soon.
Yep, Kontakt of course is always an option, the market is totally overcrowded, but it's a viable option for sure.

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I think with your following, you shouldn't have to worry so much about competition. You've already established a "brand."
Music you can believe in:
http://rebshaya.com

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I have bought a couple of instruments because you made presets for them, and considered a few others. I hope devs recognize this and that you find a good solution for your future business model.
Tangled roots perplex her ways.

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anxiousmofo wrote:I have bought a couple of instruments because you made presets for them, and considered a few others. I hope devs recognize this and that you find a good solution for your future business model.
Some devs do indeed recognize my work for their instruments, so did Camel some years ago, but all negotiations for closer collaborations were not fruitful as they wanted all the control and did not want to make compromises concerning the marketing and distribution, so I never agreed with their offers and only once worked for them in the Dream Voices library.

But I think devs like Dmitry Sches, LinPlug, Tone2, AAS, Xfer, ValhallaDSP, 2CAudio, FXpansion, MOTU, Steinberg, Native Instruments and iZotope are quite happy with the extra promotion they´re getting via patchpool and with most of them I am in regluar contact/communication.

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