Just like what happened to Sonic Bytes.beely wrote:So what would likely happen is CA's products die, and Ben and maybe some of the others go to work for Apple on various projects, and we never hear from them again.
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Just like what happened to Sonic Bytes.beely wrote:So what would likely happen is CA's products die, and Ben and maybe some of the others go to work for Apple on various projects, and we never hear from them again.
It's understandable. In their shoes, I'd probably have done the same, though there is always the question how much money one needs to be happy and satisfied (Notch was very well off before). You can't eat morals.gamecat666 wrote:Notch (minecraft) had principles too. 2.6 billion from microsoft changed his mind.
beely wrote:Not really. If this really is Apple, they are likely doing it for the same reasons they bought Redmatica - to expand the audio engineering team with talented developers, and core IP regarding CA's specialties in additive dsp, samples and so on - *not* for CA's products themselves.Numanoid wrote:Except Logic and GarageBand, what kind of audio software does Apple make for OSX?
It seems the logical thing would be to incorporate Alchemy and other CA plugs into Logic, but Logic is already dirt cheap based on what plugs are included, so to only sell it to OSX customers would be ignoring a great market potential "over the OS border"
So what would likely happen is CA's products die, and Ben and maybe some of the others go to work for Apple on various projects, and we never hear from them again.
From what I understand, for him it was less about the money, but more that the game was so big it had got to the stage we he could no longer handle it himself. Selling it on was a way to keep it moving forward and handing it over to a community that would look after it.Mivo wrote:It's understandable. In their shoes, I'd probably have done the same, though there is always the question how much money one needs to be happy and satisfied (Notch was very well off before). You can't eat morals.gamecat666 wrote:Notch (minecraft) had principles too. 2.6 billion from microsoft changed his mind.
What are granular filters? Do you mean granular synthesis? Not sure to follow you here...Dasheesh wrote:
This. Same thing that happened to emagic, and a host of other great companies. probably wanted the granular filters and a host of other things C.A. did better. Don't be surprised if Apple tries to copyright granular filtering....
Joke all you want about "NI Alkemy 2", but most likely it´s either Apple being interested in making Logic XI an even better package, or... NI.Urs wrote:If you put 1 and 1 together, I'm sure some big player got interested in the technology behind Alchemy 2.
emagic was a little different in that Apple wanted applications for musicians (they already had stuff for photographers, video editors, motion graphics and other creative apps) so they wanted an audio app codebase and development team that could develop the audio side - a consumer level app, and a pro level app.Dasheesh wrote:Same thing that happened to emagic
Not to forget the spectral distortion, the delay resynthesis, the analog virtualism and the oscillating envelopes.Neon Breath wrote:What are granular filters? Do you mean granular synthesis? Not sure to follow you here...Dasheesh wrote:
This. Same thing that happened to emagic, and a host of other great companies. probably wanted the granular filters and a host of other things C.A. did better. Don't be surprised if Apple tries to copyright granular filtering....
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