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VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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True!!! :D
About gain - there's Ratio instead ;).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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I have a great feature request ...... Midi binding on random buttons! Not possible from what I can tell right now. please please please <3
Best would be if there were bindings for each of the random modes (ctrl, shift and alt). Really smart having the randomiser learn from presets! No wonder it works so well :)
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Is it ok if i ask questions about synth operation in this thread?

How do i make modulators not respond to the reset message a daw (bitwig) sends everytime the sequencer restarts? Im having a one bar loop and my modulators with 8 bars reset every one bar instead of 8. I can always make the loop range longer in my daw or letting it run freely but is there a switch somewhere?

Also - where is this elusive ratio? :-o Mix dry/wet on osc 2 and 3? There IS a lot in the GUI so easy to miss i guess. But, being one who thrives on logic (not the DAW), i love the GUI!!
The idea to include tremolo in the ADSR, how did you come up with that? I find it to be brilliant <3
If i may just applaud one more thing: I suffer from a lot of pain in my right hand due to being a victim of my generation (started out with C64 so it's been a long ride). But i don't get that pain using this synth. Big areas to click i think is one of the reasons for this. Or maybe it's the randomiser so i don't have to tweak around as much in order to find a cool and interesting sound :)
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Thank you! :love:

- MIDI for random buttons - well, I'm afraid that's highly unlikely, technical reasons. I'll add it to to-do list, we'll see ;).

- Ignore restart for mods - that's impossible in sync mode. If you leave it not-synced, then it should ignore the position. Otherwise it follows the position in the project provided by the host. And host is the only one, who can change something. I personally don't know what is the problem in your case - in all hosts I checked you have a project on your time line and the plugins follow the current position. If you make a loop, then you naturally want it to loop its processing as well, so that it sounds the same every time. But who knows about Bitwig, there are many problems with this one, mainly the bridging... it seems it will take a lot of time before this particular host starts to behave well enough, it's too young probably.

- Ratio for oscillators - it's one of the first controls :) - left top of the Osc 2 & 3 tabs ;).

And thank you about the positive comments about the GUI - it's exactly that! It is big, intentionally, everything is strctured into panels in such a way that if it's in a panel, then it belongs there. It's kind of a scientific approach :D. I personally hate all the synths with tiny little knobs not even labeled well, no units, all trying to look artistic, but eventually when I look at it I have no idea what is what :D. Well, I'm a matematitian, I like things to be exact :D.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Crackbaby: do you think your problem could be solved by using MIDI reset of the modulator? Route MIDI to the plugin and have a single note excactly where you want it to begin its cycle, offcourse MIDI from another track that isn't looped which I hope Bitwig allows. EDIT: and you'll need to select another MIDI channel for the reset note.

Or if you really wanted it to be temposynced but still freerunning then turning MIDI reset on but not using any MIDI signals to reset the modulator will do the trick.

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Clever idea there V-GER :) I solved it though by making the looped part of the timeline longer or letting it run freely. Currently on bar 5000 something :D

Melda: What about keyboard bind for the random buttons?
Regarding ratio, sometimes i think volume coming into filter or fx is too loud and i get clipping. Maybe that's not possible though. There's a lot of places in the chain where i could have messed up.. especially when i use the lovely random buttons. The SET button usually solves this if nothing else. :)
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When I demoed it a couple of months back it craved far too much CPU

Has this changed for the better with later versions, or what kind of system do you need to run it properly, more than 4GB RAM ?

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Modulators: No reset will solve it, the input positions simply must make sense, if you loop a short piece, the effect will be looped as well, this is what you want 99.999% of the time.

Keyboard for random buttons: That's unlikely to be possible, keyboard input is already problematic. You'd need to click into the plugin first etc. I assume you want something to be able to perform randomization anytime from anywhere, that's just problematic.

Ratio: Input into the FX section is usually pretty small, but the filters can cause quite a big increase due to drive & resonance. But in FX you can simply add for example Utility FX and use volume or gain parameters.

CPU: It's actually very fast for what it does. But since it is one of the most powerful synths on the market, you can create settings that will require a lot of CPU. Just using enough unison, oversampling, harmonies and FX you can kill just about any CPU if you work hard enough :D. Anyway there were lots of improvements.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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@Numanoid:

I think you don't need several GBs to run it. Memory is usually not an issue.

CPU depends heavily on what you do as Vojtech said. With basic OSC setup (including unison), filters and effects, it is ridiculously low on CPU.

Things that I noticed to be CPU heavy are:

- oscillator quality "Extreme"

- using very long release times without limiting max voices

- putting a dozen parameters or even more into a multiparameter

- automation protection set to higher or highest

- modulating the advanced oscillator settings in normal mode, i.e. the 7 harmonics, phase, skew, halve stuff

- effects like vocoder, harmonizer, granular

- the harmonics filter

If a preset is too heavy on the CPU, you can always check the above things. Try to set automation protection to low. Usually the sounds don't suffer from that. Normal or higher protection is basically only needed for very quick envelope stuff, like very fast and snappy attacks etc. Max voices is the next thing I would consider. As to OSC quality highest or extreme, if you don't play in the upper octaves you can often still go with medium without losing sound quality. Actually I think MPowerSynth gives us many options to improve efficiency. When used wisely, even at no noticeable quality tradeoff. I had to learn the same kind of tricks for Massive, SynthMaster and especially Alchemy. And they don't offer as many knobs to be tuned.

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Thanks for the replies guys!

Zentral - where do you find the Max voices? Or do you mean the one for unison?

About cpu usage - relative to the patch i think it's very low on cpu. I agree with zentral's findings 100% :)

What is the LFO for in the fx section? I can't seem to connect it to anything ... ok, ok ,i should RTFM ^_^
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I got this a few days ago. This is really a beast, but one that works REALLY well with my music!

Jon

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Thank you :love:

Crackbaby - Max voices are in the "Advanced settings", the huge button in every tab ;). LFO FX can be used in numerous ways, for example to drive Filter FX (several FX have a sidechain).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Haha ok!

I thought that was a head line /divider to show there's modulation below... :oops:
So there IS a chord editor! I was thinking it needed that!
As a bonus i also discovered the Meters! Width metering! Hugely useful!
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OSC 1 is the only with the unison. It's been told to use Chorus globally. Does it mean that they behave absolutely in the same manner?

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Crackbaby: Thank you! But what do you mean by "chord editor"? If you mean harmonics then yes ;). If you mean chords in arp, then yes too :). If anything else... :D

Igro: No. The thing is, unison provides a very specific effect that is nearly impossible to simulate outside of the actual generator. The idea is that if you need some "unison-like effect" and you want that in the overall sound, then since the unison is available for the first oscillator only, you can use other methods, such as chorus FX. It's not the same though.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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