Opinions on Soundforge
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- KVRAF
- 1895 posts since 13 Oct, 2002
A 32-bit app can only access 2 gigs by default even in a 64-bit OS. There are tricks to expand that to maybe 4 gigs tops. Which means that if you work with larger files, the access must be disk based which can make for very slow swapping to and from disk and the wave graphic gets written to disk instead of RAM where it would be much faster.LawrenceF wrote:This might end up being a dumb question but under what circumstances would a stereo editor need the massive memory range of x64 for only audio plugins?
An 8 hour 44.1 kHz 24-bit file is about 7.1 gigs in size.
A 1 hour 6-channel 5.1 surround file at 48 kHz 24-bits is about 2.9 gigs in size.
Open several of these files and try to work with them: workflow slows down and I'm often waiting for Forge to catch up (the window whitens and system tells me it's unresponsive, but it's just very busy).
I have 32 gigs of RAM on my system, so plenty of room, but SF can't use it.
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- KVRAF
- 1895 posts since 13 Oct, 2002
I hope for you they do. BTW, one you haven't mentioned for the Mac is Audiofile Engineering's Triumph. The workflow is somewhat quirky and unconventional, using a layers-based system. Not the SF workflow at all.TheoM wrote:So i am curious to see what mac OS they are using and if other users are experiencing this unresponsive SF2.5 version, but as an audio editor, it's definitely one of the best ones. Just hope they fix the mac version soon!
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- KVRAF
- 1895 posts since 13 Oct, 2002
Speaking of coincidences: I started up SF11 tonight and it surprised me because the first thing it did is start a scan of the correct plugin folder! It actually crashed a couple of times but kept adding plugins every time and it actually completed a scan. It's almost like someone reached into my computer and flipped a switch. Very strange, but it's now working.
Based on that, I tried and retried to get Vegas to do the same, on 64-bit plugins this time, and it eventually completed the scan too. So now both programs have scanned the folders successfully and the plugins are working. Try and try again? Didn't I do that originally? Again, weird. But at least now I can start bitching and griping about something else...
Based on that, I tried and retried to get Vegas to do the same, on 64-bit plugins this time, and it eventually completed the scan too. So now both programs have scanned the folders successfully and the plugins are working. Try and try again? Didn't I do that originally? Again, weird. But at least now I can start bitching and griping about something else...
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- KVRAF
- 6159 posts since 4 Dec, 2004
32-bit apps on a 64-bit OS uses almost 4gb by default, no tricks required. But sure, if you're editing 8 hour files I suppose you'd need more RAM. Not sure how many people actually do that but it makes sense I guess.Breeze wrote:A 32-bit app can only access 2 gigs by default even in a 64-bit OS. There are tricks to expand that to maybe 4 gigs tops. Which means that if you work with larger files, the access must be disk based which can make for very slow swapping to and from disk and the wave graphic gets written to disk instead of RAM where it would be much faster.LawrenceF wrote:This might end up being a dumb question but under what circumstances would a stereo editor need the massive memory range of x64 for only audio plugins?
Thanks.
- KVRAF
- 6113 posts since 7 Jan, 2005 from Corporate States of America
Very true. Which is why no legitimate concern for legitimate paying customers should allow such a failure. If these people don't comprehend how many times Windows users have to reinstall their systems, they shouldn't be marketing Windows software. I don't even reload as often as the average geek (because it pisses me the hell off to have to manage Windows that way and I put up with the perpetually growing festering mess of the Windows registry far longer than people who use their computers as an end of its own, and this was the first time I've reloaded in YEARS).Breeze wrote:And as for the authorization coincidence, well, things like that often seem to happen at the wrong time mainly because there's never a good time for them to happen.![]()
- dysamoria.com
my music @ SoundCloud
my music @ SoundCloud
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- KVRAF
- 2430 posts since 11 Jan, 2009 from Portland, OR, USA
I use Audition, and love it.... I tried everything else (except wavelab, too pricey and I don't really trust Steinberg stuff on a mac), and anyway I really disliked everything else. SoundForge really pales in the feature department compared to Audition, and the workflow isn't nearly as smooth, either. You really don't get much for the full price of SoundForge. DSP Quattro also lacked the workflow and functionality I needed. I used to use WaveEditor which was always mediocre at best, then that bizarro new thing it became was a complete joke to me.
Simple little things make all the difference with Audition: for instance, you can select a part of a waveform, then with one click (right click / command click) have the option to "save selection as a new audio file." That's huge when I'm sampling large movie files / other files, and want to quickly, easily extract bits from all over the place.
The file management in Audition is also just light years beyond SF, in my experience anyway.
Simple little things make all the difference with Audition: for instance, you can select a part of a waveform, then with one click (right click / command click) have the option to "save selection as a new audio file." That's huge when I'm sampling large movie files / other files, and want to quickly, easily extract bits from all over the place.
The file management in Audition is also just light years beyond SF, in my experience anyway.
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- Pick Me Pick me!
- 10251 posts since 12 Mar, 2002 from a state of confusion
Wavosaur (on PC) has a similar Look and Feel of SoundForge and is free if you are looking for basic Wav editing (even handles VST plugins). 32 and 64 bit builds.
http://www.wavosaur.com/
http://www.wavosaur.com/
- KVRAF
- 2696 posts since 3 Aug, 2003 from Narnia
I know you're a Mac guy, but on Windoze...TheoM wrote:You are right, i just tested the latest SF, how weird you can't export/save as the selection!.
Right click -> Copy
Right click on empty area -> Paste to New
Then save the new file.
I know it's not the same as one click, export/save as, but it's doing the same thing basically.
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- KVRAF
- 35687 posts since 11 Apr, 2010 from Germany
Sorry to dig up this old thread, but... i gave Soundforge Audio Studio a go today, i got version 12 with a Magix bundle on a nice Humble Bundle offer, and, i must say that i'm quite impressed by it. I use Wavelab Elements for quite a while now, and, i'm sure i can do anything i do in it in Soundforge Audio Studio as well, and then some. Actually, it seems to be quite similar, especially the marker management reminds me quite a bit of the one in Wavelab.
So, if you can get this for a good price, maybe like me in the Humble Bundle, i can only recommend. I rarely need a audio editor, but, if i do, i really appreciate a better interface and feature set than the one in Audacity... plus, it has to be 64-bit to be able to use 64-bit VST's. Ok, Soundforge's GUI maybe feels a bit dated, but, that's about the only niggle i could really say i have with it... and, that's a small one.
So, if you can get this for a good price, maybe like me in the Humble Bundle, i can only recommend. I rarely need a audio editor, but, if i do, i really appreciate a better interface and feature set than the one in Audacity... plus, it has to be 64-bit to be able to use 64-bit VST's. Ok, Soundforge's GUI maybe feels a bit dated, but, that's about the only niggle i could really say i have with it... and, that's a small one.
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- KVRist
- 322 posts since 19 Sep, 2005 from Los Angeles, CA
I just recently jumped ship after years (~15?) of Sound Forge Windows & Mac use. Magix is updating too little & infrequently, barely communicating with users, and charging way too much, especially for upgrades that included almost nothing new. I found a much better priced, supported, and performing option in Acon Digital Acoustica, and will not regret waiting for news or help or updates.
My experiences with Vegas back when Sony owned it were not amazing. I doubt they would have improved under Magix ownership. Fortunately, I moved to Mac and Final Cut Pro X for video work -- years ago.
If I were looking for a PC compatible NLE, I would pony up the money for an Adobe Creative Cloud subscription. Provided their subscription back-end works properly (it doesn't always do that...), it will solve your video & audio editing needs, on either Mac or PC, with photo editing and other tools as a bonus.
I'm not crazy about the subscription model; but I hate expensive tools that don't work, aren't supported, and never get updated.
My experiences with Vegas back when Sony owned it were not amazing. I doubt they would have improved under Magix ownership. Fortunately, I moved to Mac and Final Cut Pro X for video work -- years ago.
If I were looking for a PC compatible NLE, I would pony up the money for an Adobe Creative Cloud subscription. Provided their subscription back-end works properly (it doesn't always do that...), it will solve your video & audio editing needs, on either Mac or PC, with photo editing and other tools as a bonus.
I'm not crazy about the subscription model; but I hate expensive tools that don't work, aren't supported, and never get updated.