Now Hive is here, is it RIP Sylenth?
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- KVRist
- 253 posts since 13 Nov, 2013 from London
Thanks guys, I'm glad you like them. I have quite a lot of fun screwing around with those. Here is another one, a guitar-koto hybrid (2 instances):
https://soundcloud.com/gaping_hole/hive
Patch download:
https://www.sendspace.com/file/0p42c3
https://soundcloud.com/gaping_hole/hive
Patch download:
https://www.sendspace.com/file/0p42c3
Last edited by tedlogan on Tue Mar 10, 2015 10:07 pm, edited 1 time in total.
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- KVRian
- 1374 posts since 30 Mar, 2011
Soundwise I agree, but a better patch browser would be a nice improvement.basslinemaster wrote:Sylenth isn't going anywhere, precisely because it's already been so popular. There are hundreds (over 900, I think) of preset packs for it, it's easy to program, has low CPU, sounds fantastic, and will always sound fantastic. It doesn't need updating. Did the M1 or D50 need updating?Cyforce wrote:I think the most people see Sylenth1 as RIP-synth, because the current state "v2.2" is now probably 5-6 years old. A long time where nothing happened. (also amazing and confusing at the same time, that also through the long time of silence it`s atm the most used synth in EDM)...
Never understood why LD didn`t updated Sylenth1 quicker, or maded another synth etc.
Now HIVE is on the horizon, and hmmm it`s bullet proofed uHe quality, low cpu, more features... if Sylenth1 goes RIP for real, it will be HIVE`s fault![]()
But based on the company forum LD seams to really working an a major update with new features (probably at least 4 years too late...) so well, maybe Sylenth1 won`t die so quick as some expect
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- KVRian
- 1374 posts since 30 Mar, 2011
Same here. I guess Lennard has a well paid day time job (he seems to be a coding genius, probably he could work whereever he wants to), the product sells anyways, their small web site is easy to maintained and does not cost a fortune hosting wise.fluffy_little_something wrote:I assume LD does not do that for a living, thus they don't really care. Maybe they did care 10 years ago, but if it really was a business, they could not afford such a lazy behavior, nor offer just a single product.
They must have sold thousands of licenses worth hundreds of thousands of dollars or euros. And some people like me still buy it, so they keep earning without doing anything, which is not bad
LD has probably long switched to wrestling or brewing for a living
- KVRAF
- 25849 posts since 20 Jan, 2008 from a star near where you are
So, is the final release date set for Hive ?
I mean, that is the date that will be carved into the Sylenth tombstone as the day it died

I mean, that is the date that will be carved into the Sylenth tombstone as the day it died
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- KVRist
- 253 posts since 13 Nov, 2013 from London
Here is an instance of Hive browsing through some drumloops I forced out of it, sampled into an audio track in Live. At the end there's another instance of Hive performing guitar duties. Absolutely pointless cover of a small bit of Nirvana's "In Bloom". Lots of modwheeling about. Why has this been done? Why not. I love this synth. It is supremely versatile.
https://soundcloud.com/gaping_hole/hive ... a-krakhead
https://soundcloud.com/gaping_hole/hive ... a-krakhead
Last edited by tedlogan on Tue Mar 10, 2015 10:04 pm, edited 1 time in total.
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- KVRAF
- 3220 posts since 4 Jan, 2005
Did you ever see the TV show " the equalizer " I'm thinking 80s 90s maybe ???.... Cool sounds man , that song reminds me if the opening music .......When is Hive coming out of Beta , I'm thinking about purchasing it ?tedlogan wrote:Thanks guys, I'm glad you like them. I have quite a lot of fun screwing around with those. Here is another one, a guitar-koto hybrid (2 instances):
https://soundcloud.com/tedtheodoreloganthethird/hive
Patch download:
https://www.sendspace.com/file/0p42c3
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- KVRAF
- 1796 posts since 4 Sep, 2011 from England
Why wait
It has a new version with presets out but it's not finished. It's very usable goes up in price some time after beta.
It has a new version with presets out but it's not finished. It's very usable goes up in price some time after beta.
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- KVRist
- 253 posts since 13 Nov, 2013 from London
I checked imdb.com, and I don't think I've seen that show. Thanks btw.fedexnman wrote:Did you ever see the TV show " the equalizer " I'm thinking 80s 90s maybe ???.... Cool sounds man , that song reminds me if the opening music .......When is Hive coming out of Beta , I'm thinking about purchasing it ?
Hive should come out of beta around March/April. I believe the price of $99 has been extended til 31st March at least. After that it goes up to $149. Currently it is completely useable.
The only bugs I've encountered:
sometimes - unexpected behaviour syncing loops to the DAW's clock, depending on various settings. No big deal.
very rare - my patches appearing in different subfolders, like patchX from my Arps folder disappearing, only for me to find it in say, Poly-sequences etc. I quite like this one, it's so odd haha. Sentient unruly patches.
always - I have an FX patch called "Stormdrain" - rain water etc. Sometimes upon loading it, it's just washes of blurry sound, like someone's smeared all the textures together. If I load a certain other patch (variation of Stormdrain) and then load the first faulty one again, it's fine. This is the only patch so far I have that does this.
Cool little synth, loving it.
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- KVRist
- 253 posts since 13 Nov, 2013 from London
Some examples of more Hive patches, mainly loops made in its sequencer. A single instance of Hive is playing at any one time.
https://soundcloud.com/gaping_hole/hive ... uencesarps
Gentle sequences:
https://soundcloud.com/gaping_hole/hive ... rps-gentle
atmospheres leaning more towards the menacing side:
https://soundcloud.com/gaping_hole/hive ... tmospheres
lastly, a bit of music from the 1999 game System shock 2 - a classic. On Deck 5 there's a little garden. This music always plays when you're near or in it. I haven't played it in donkey years (nor anything anymore), but this always stuck with me. This is a slightly more complex version. How obscure can it get? Gong hits first though, because Hive is making a gong sound:
https://soundcloud.com/gaping_hole/hive ... em-shock-2
https://soundcloud.com/gaping_hole/hive ... uencesarps
Gentle sequences:
https://soundcloud.com/gaping_hole/hive ... rps-gentle
atmospheres leaning more towards the menacing side:
https://soundcloud.com/gaping_hole/hive ... tmospheres
lastly, a bit of music from the 1999 game System shock 2 - a classic. On Deck 5 there's a little garden. This music always plays when you're near or in it. I haven't played it in donkey years (nor anything anymore), but this always stuck with me. This is a slightly more complex version. How obscure can it get? Gong hits first though, because Hive is making a gong sound:
https://soundcloud.com/gaping_hole/hive ... em-shock-2
Last edited by tedlogan on Tue Mar 10, 2015 10:01 pm, edited 1 time in total.
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- Banned
- 1601 posts since 29 Sep, 2014 from Halmstad, Sweden
i this this comparison video about the basic features like how the saw differs in sound, and how it sounds in with 8 voices and in stereo. Then detune and stuff. By looking at the meters sylenth1 has less peak level which makes it sound louder on same peaks. I tried some chorus and compared reverb and stuff. I really like the chorus in sylenth1 compared to the few options in HIVE. But the reverb sounds alot better in Hive. The basic saw and detune sound was pretty alike, but i felt on lower octaves sylenth1 stayed stronger like a digital synth while HIVE sounded a bit more analog and could change in timbre on slow pitches for each not just a bit.
Whats video and comment what you think yourself. In my opinion HIVE wins cause you can change fx slots. I don't feel that sylenth1 has upper hand cause it has more distortions. The one that is in hive it is possible to change tone which you can alter the timber to taste. One thing i miss in HIVE is option for more voices for each oscillator, the bass oscillators can only have 1 voice which is a bit limiting if you are used to sylenth1.
For me they have very sounding alike engine, but if you are going for internal fx hive sounds better in general. Also more modulation options is nice, also changing screen size is not bad. But sylenth1 is much more straight forward and easy to learn synth.
desktop: windows 10 x64, i5 4690k, 32gb ram 1600mhz, 2x ssd 128 gb +2x3 tb, asus gtx 970, asus proz gamer motherboard, no external audiocard
laptop: windows 10 x64, i7 mq4700, 12gb ram 1600mhz, 1 tb, asus gt 750
laptop: windows 10 x64, i7 mq4700, 12gb ram 1600mhz, 1 tb, asus gt 750
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- KVRAF
- 2628 posts since 30 Mar, 2007 from In and Out Burger
Cool video. What DAW are you using there? Looks sharp.ronnyrydgren wrote:
i this this comparison video about the basic features like how the saw differs in sound, and how it sounds in with 8 voices and in stereo. Then detune and stuff. By looking at the meters sylenth1 has less peak level which makes it sound louder on same peaks. I tried some chorus and compared reverb and stuff. I really like the chorus in sylenth1 compared to the few options in HIVE. But the reverb sounds alot better in Hive. The basic saw and detune sound was pretty alike, but i felt on lower octaves sylenth1 stayed stronger like a digital synth while HIVE sounded a bit more analog and could change in timbre on slow pitches for each not just a bit.
Whats video and comment what you think yourself. In my opinion HIVE wins cause you can change fx slots. I don't feel that sylenth1 has upper hand cause it has more distortions. The one that is in hive it is possible to change tone which you can alter the timber to taste. One thing i miss in HIVE is option for more voices for each oscillator, the bass oscillators can only have 1 voice which is a bit limiting if you are used to sylenth1.
For me they have very sounding alike engine, but if you are going for internal fx hive sounds better in general. Also more modulation options is nice, also changing screen size is not bad. But sylenth1 is much more straight forward and easy to learn synth.
[Insert Signature Here]
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- KVRAF
- 2628 posts since 30 Mar, 2007 from In and Out Burger
Excellent sounds!tedlogan wrote:Some examples of more Hive patches, mainly loops made in its sequencer. A single instance of Hive is playing at any one time.
https://soundcloud.com/tedtheodorelogan ... uencesarps
Gentle sequences:
https://soundcloud.com/tedtheodorelogan ... rps-gentle
atmospheres leaning more towards the menacing side:
https://soundcloud.com/tedtheodorelogan ... tmospheres
lastly, a bit of music from the 1999 game System shock 2 - a classic. On Deck 5 there's a little garden. This music always plays when you're near or in it. I haven't played it in donkey years (nor anything anymore), but this always stuck with me. This is a slightly more complex version. How obscure can it get? Gong hits first though, because Hive is making a gong sound:
https://soundcloud.com/tedtheodorelogan ... em-shock-2
[Insert Signature Here]
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- KVRian
- 1278 posts since 28 Dec, 2007
You can set the sub osc to "like osc", then it has as much unison voices as the main osc. It has the same waveform then, so it is not as flexible as Sylenth1, but in a lot of cases that's not needed anyway.ronnyrydgren wrote:One thing i miss in HIVE is option for more voices for each oscillator, the bass oscillators can only have 1 voice which is a bit limiting if you are used to sylenth1.
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- Banned
- 1601 posts since 29 Sep, 2014 from Halmstad, Sweden
Thanks for thatChapelle wrote:You can set the sub osc to "like osc", then it has as much unison voices as the main osc. It has the same waveform then, so it is not as flexible as Sylenth1, but in a lot of cases that's not needed anyway.ronnyrydgren wrote:One thing i miss in HIVE is option for more voices for each oscillator, the bass oscillators can only have 1 voice which is a bit limiting if you are used to sylenth1.
desktop: windows 10 x64, i5 4690k, 32gb ram 1600mhz, 2x ssd 128 gb +2x3 tb, asus gtx 970, asus proz gamer motherboard, no external audiocard
laptop: windows 10 x64, i7 mq4700, 12gb ram 1600mhz, 1 tb, asus gt 750
laptop: windows 10 x64, i7 mq4700, 12gb ram 1600mhz, 1 tb, asus gt 750
- u-he
- 30184 posts since 8 Aug, 2002 from Berlin
I went through hundreds, maybe thousands of supersaw presets, not just from Sylenth. From what I saw there weren't any in my batch that required more than 2 different waveforms in unison. After that I thought "ok, we can do this" because there's hardly a case where anything else is required.Chapelle wrote:You can set the sub osc to "like osc", then it has as much unison voices as the main osc. It has the same waveform then, so it is not as flexible as Sylenth1, but in a lot of cases that's not needed anyway.ronnyrydgren wrote:One thing i miss in HIVE is option for more voices for each oscillator, the bass oscillators can only have 1 voice which is a bit limiting if you are used to sylenth1.
