AudioRealism ADM CM drum machine plug-in (free with Computer Music mag)

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T-CM11 wrote:
IrionDaRonin wrote:I watched that video yesterday, and i liked the drum module so much. I will wait 3 months until it comes to Spain, but i will buy it.

I have a doubt, for example, the snappy knob (and all the others which alike functions), all we here know what does since we know Rebirth machinne, but it works with samples too? Or is it only with synthesized snares?

If i can remember well, the drum module in Reason (Redrum) works with samples too and does what i'm asking for.

Have a good day :)
http://www.vintagesynth.com/roland/606.php
The 606 has seven analog drum sounds which are simple, yet great! Kick, Snare, 2 toms, open hat, closed hat, cymbal
These sounds should be analogue modelled, and the rest samples (I can't confirm this yet)
Hi, Mike from AudioRealism here. The 606 sounds are fully modeled in ADM. The full version includes modeled 808 and 909. This is especially important in these machines as no samples can faithfully recreate the "movement" in the sound -- each hit is unique. The cymbal's oscillators are always running and likewise for the noise gen in the drum sounds. The sampled portion of ADM's interpolators is loosely based off vintage samplers such as the Roland S-50 and earlier series.

--Mike

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glokraw wrote:Better have them bump that to 'end of June', so Yanks and others
who get CM later, from shops, can test and then buy the upgrade. :)
I usually get three issues per year, #177 just hit the shops, so
I nabbed it, Cumulous, Dune, Diversion, Panda drum machine, and Drummix,
and some nice fx, all added since the last purchase 8)
Nice video tutorial on Diversion, a good ice breaker!

It's good to see new blood on CM magazine staff with a presence here.
Beware, u-he Diva fans might come running with pitchforks
for not doling out the 'key buy' award :hihi:
We've got tasers, no key buy, that's a tasing!

More seriously, I also only buy a few copies of CM a year, and I'll bet getting this one as well. I find the 606 choice interesting as it would have been my first choice of the three. Does anyone know what kind of copy protection it's using?

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The free CM version has no copy protection. And last month there was a free (cut-down) version of Dune too.

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timfarman wrote:The free CM version has no copy protection. And last month there was a free (cut-down) version of Dune too.
Great, that will get used.

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Using Loomer's Cumulous, it's great fun to slow the bpm in Cumulous, create some sparse pattern, then drive it with a busy drum machine pattern(s) at a multiple of the bpm. :shock:
addiction brewing... :-o

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this month the adm606 is free in the german beat-magazine: http://www.maclife.de/beat-122012
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I've only just got around to giving this thing a trial run. Unfortunately it doesn't retain hardly anything on project reload in Reaper. The only thing it will save is the 000 pattern. In my project I had loaded samples, assigned routing and had a pattern on 000 and 001. Upon reload the only thing retained was the pattern on 000. It defaulted back to the 606 being loaded on each channel and the routing had defaulted back to everything going out the master. Is this everyone else's experience? In what hosts does it work as expected?
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You got a lot further than I did with it. I gave it about ten minutes before I removed it from my VST folder.

Sorry that doesn't answer your question though.

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do_androids_dream wrote:I've only just got around to giving this thing a trial run. Unfortunately it doesn't retain hardly anything on project reload in Reaper. The only thing it will save is the 000 pattern. In my project I had loaded samples, assigned routing and had a pattern on 000 and 001. Upon reload the only thing retained was the pattern on 000. It defaulted back to the 606 being loaded on each channel and the routing had defaulted back to everything going out the master. Is this everyone else's experience? In what hosts does it work as expected?
A couple of CM editions of plugins I've tried have had the limitation of the host DAW not saving settings when you reload a project. I'm not sure whether this applies to ADM CM or not - I have the full version so haven't tried the CM version.

You could try saving it as a patch and reload that patch when opening up the project:

- click on the power button in the top right of the interface
- select "Patch library"
- select "Save Patch"

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1wob2many wrote:
do_androids_dream wrote:I've only just got around to giving this thing a trial run. Unfortunately it doesn't retain hardly anything on project reload in Reaper. The only thing it will save is the 000 pattern. In my project I had loaded samples, assigned routing and had a pattern on 000 and 001. Upon reload the only thing retained was the pattern on 000. It defaulted back to the 606 being loaded on each channel and the routing had defaulted back to everything going out the master. Is this everyone else's experience? In what hosts does it work as expected?
A couple of CM editions of plugins I've tried have had the limitation of the host DAW not saving settings when you reload a project. I'm not sure whether this applies to ADM CM or not - I have the full version so haven't tried the CM version.

You could try saving it as a patch and reload that patch when opening up the project:

- click on the power button in the top right of the interface
- select "Patch library"
- select "Save Patch"
Thanks for the reply - Yes, I did also save it in ADM's own preset system (as a backup) and that works although it doesn't remember routing - defaults back to everything being routed out the master. It also doesn't remember anything other than one pattern (so if the patch loads with say, pattern 045, it won't remember what you programmed into pattern 046). I may have to call it quits with this.

I actually don't mind using it in note mode with regular midi but it seems to have problems with release clicks for samples whose duration is longer than the note length (interestingly, it doesn't display this with pattern mode). I'm surprised they didn't include sample playback modes ie. one shot, forward etc. so you could at least control that with the midi note length.

Uninstalled - life is too short... needlessly complex and convoluted and too heavily restricted to be of any real use. I just can't see the point in these cut down versions if they're all they're going to do is get in the way of actually making music.
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No such problems here.

Patterns, Samples and Routings are being saved and restored with the project just as you would expect.

Version 1.2.2.1 CM

Maybe a problem with the way your host saves projects?


As for ADMs internal preset manager, it only saves the state of 1 pattern (including samples, if any were assigned) so its normal that the routings wont be restored from an internal pattern preset. For the routings to be restored as well you will have to save the entire machine state into a .fxp or a .fxb

(Which may be what your host is failing to do, or not doing properly.)

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ENV1 wrote:No such problems here.

Patterns, Samples and Routings are being saved and restored with the project just as you would expect.

Version 1.2.2.1 CM
What host are you using?
ENV1 wrote:Maybe a problem with the way your host saves projects?
Quite possibly - was having a rare moment of genuinely feeling pissed off earlier! Was blaming the plugin without considering that.

I might give it a try in Podium. What I'm after is something that replicates Redrum from Reason - I think ADM's the closest to that.
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Let us know how you get on with it in Podium.

I have a copy of ADM CM somewhere and I could give it a go in Sonar to see if it works properly there. Although, I seem to recall installing it before (mainly to get the samples) and it overwriting my full version and having to re-install that. :dog:

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More testing in Reaper - saving as an .fxp will recall the samples and the routing but only the pattern that was loaded at the time of the save. Saving as an .fxb does nothing - just pops up in it's default, empty state. This is version 1.3.3.0 CM 32bit btw ENV1.
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do_androids_dream wrote:What host are you using?
Id have to recheck, but i think i have only used it for VSTHost performances with ERA2 as the pattern driver.

(Most of what im doing these days (you know, lack of time) is either testing/trying out stuff or fooling around with sequences in VSTHost making 80s NewWave tunes.) :hihi:
do_androids_dream wrote:Was having a rare moment of genuinely feeling pissed off earlier! Was blaming the plugin without considering that.
I guess we all have these moments from time to time. :hihi:

But its not the plugin, so yeah, why not give it another shot. ADM is a capable thing, especially when you use samples and f**k them up with the PCM. (Which is per-step, so theres a lot of potential for real cool stuff.)

Once you are familiar with the features and controls im sure youll be able to get some good interesting stuff going in no time. Heres some things that arent immediately obvious from the factory UIs but useful nonetheless:

When samples are used:

- The Tone knobs of the Bass and Snare slots will function as Sample Offset

- The Snappy knob of the Snare slot will turn into a lowpass filter

- With the Conga/Tom switches set to Conga mode, you can bitcrush the loaded samples with the Tuning knob


Especially the bitcrushers can give pretty cool results when PCM'd differently per-step. For some reason i myself always seem to come up with something that sounds exactly like Kraftwerk, which is remarkable, because i dont think they ever even used a bitcrusher in any of their work. :lol:

Anyway, its a cool plugin. A shame i cant release the large 909 inspired UI i made some time ago since the animations look so terrible it spoils the whole thing. Its so much better with those large controls, but Mike never sent any of those promised 'debug builds'.

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