PG8X (inspired by the JX8P): new beta version uploaded

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PAK wrote:I'm curious, if you look at this picture here, what's the lowest square you actually see?
http://www.lagom.nl/lcd-test/black.php
I have a HP ZR24w. (S-IPS)

All 20 squares are perfectly distinguishable here, the first being just a tiny smidgen brighter than the BG.
PAK wrote:Also, can you see the checkered pattern right up to RGB 254 if you check the white saturation?
( http://www.lagom.nl/lcd-test/white.php )
Same here.

All clearly distinguishable, the last being just a tad darker then the BG.

I love this monitor. :)

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I have owned an jx8p and still own an jx10. I have never seen the pg800 in person. I remember the jx8p having a different color than the jx10, and have noticed MANY jx8p's have blotchy areas where the paint looks like it sat in the sun too long or something (that's how mine was). Anyway, the strange thing about this vst color design debate is that the gui is seemingly based on the pg800 with the colors of the jx8p. I think the jx8p's actual paint was kinda crap, flawed. Because of that, there is no single color to it unless you have one in mint condition. Might be easier to use the colors from the jx10 or pg800.

Image

Image

As you can see, the jx8p was not even matched well to itself Image

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ENV1 wrote: click for fullsize
Image
This is pretty good. There is excessive gradient/contrast inside the fader grooves. These "steal away" the focus from the actual faders.

Quick tip: Check your thumbnail.
Also check the normal size image, try moving further from the screen, and maybe squint your eyes also.

You will find that the fader grooves are much heavier-looking than the faders themselves. They overpower the UI. It should be the other way around. The position of the faders should be effortless to notice.

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Unlike a lot of people here, I never owned a Roland JX-8P, and I usually don't jump on the bandwagon regarding emu synths, but I really must say that PG-8X sounds terrific ... I mean really, really terrific. I usually don't go on about "analogue warmth", and frankly, I tire of hearing that phrase altogether ... but, yeah, WOW. The filter especially has a lot of character. I'm actually really excited about this.

I've been flipping though the Kujashi presets. Yep. "Anologue warmth". Has it in spades. 'Tis gud ;)

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Sound Author wrote:Unlike a lot of people here, I never owned a Roland JX-8P, and I usually don't jump on the bandwagon regarding emu synths, but I really must say that PG-8X sounds terrific ... I mean really, really terrific. I usually don't go on about "analogue warmth", and frankly, I tire of hearing that phrase altogether ... but, yeah, WOW. The filter especially has a lot of character. I'm actually really excited about this.

I've been flipping though the Kujashi presets. Yep. "Anologue warmth". Has it in spades. 'Tis gud ;)
A few more sounds can be found here :) Including two banks I made for it :wink:
http://www.kvraudio.com/banks.php?s=lis ... order=date
:tu: All is good

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ENV1 wrote:Right now the UI is 1000x800
A decent enough size :tu:
:tu: All is good

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DrewDale wrote:
Sound Author wrote:Unlike a lot of people here, I never owned a Roland JX-8P, and I usually don't jump on the bandwagon regarding emu synths, but I really must say that PG-8X sounds terrific ... I mean really, really terrific. I usually don't go on about "analogue warmth", and frankly, I tire of hearing that phrase altogether ... but, yeah, WOW. The filter especially has a lot of character. I'm actually really excited about this.

I've been flipping though the Kujashi presets. Yep. "Anologue warmth". Has it in spades. 'Tis gud ;)
A few more sounds can be found here :) Including two banks I made for it :wink:
http://www.kvraudio.com/banks.php?s=lis ... order=date
Just to prevent frustration: You mention Kujashi's banks, so I assume you are using the old SE version (pg8x-1.02). In this version, the new banks by DrewDale will not work. These patches are for the upcoming release of the Version 2 of PG-8X.

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stick to JX-8P .syx and patch compatibility won't become an issue.
Intel Core2 Quad CPU + 4 GIG RAM

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electro wrote:stick to JX-8P .syx and patch compatibility won't become an issue.
The Sysex format does not capture all parameters of the plugin.
The problem at the moment is that people jump too quickly on the BETA releases. Once the version 2 is officially released, I will remove the old version, and post instructions how to convert old banks, via Sysex.

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martin_l wrote:Just to prevent frustration: You mention Kujashi's banks, so I assume you are using the old SE version (pg8x-1.02). In this version, the new banks by DrewDale will not work. These patches are for the upcoming release of the Version 2 of PG-8X.
Version 1.02 appeared to be the latest available version....

Version 2? Where? When? How? But must importantly WHERE?! :hyper:

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Sound Author wrote:
martin_l wrote:Just to prevent frustration: You mention Kujashi's banks, so I assume you are using the old SE version (pg8x-1.02). In this version, the new banks by DrewDale will not work. These patches are for the upcoming release of the Version 2 of PG-8X.
Version 1.02 appeared to be the latest available version....

Version 2? Where? When? How? But must importantly WHERE?! :hyper:
Where? Links to the beta releases have been published in this thread (now hard to find), or on my facebook page (see signature).

When? Soon-ish. The sound-engine is mostly finished, and there is a current discussion on improving the GUI (see last couple of pages in this thread).

How? Well, all rewritten in C++ (using WDL-OL), mainly to make it Mac compatible.

I will soon start a new thread with the betas for Version 2, to make it easier to find things...

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@Sound Author. here is the link to the latest build (I found it on page #85 of this thread)
https://www.dropbox.com/sh/e5oop1vf8vpl ... eezxa?dl=0
:tu: All is good

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will the finaly v2 version eventually have max 12 voices instead of 6? because that was always my main gripe with the original - i hated it to only have 6 voices. the reason is simple - when grabing a full chord, left hand octaved and right hand 4 voiced, if the ampl release is longer you run out of voices and cut off the previous ones... which to me is a thing to go nuts over, as especially the jx8p/jx10 were rather to be used on such sounds, as the envs are way too slow for anything else... so yeah, as this really sounds like the hardware or at least is incredibly close - why limit it unnecessarily in the exact regard a lot of original users complained on the original?

anyhow... just asking/hoping...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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will the finaly v2 version eventually have max 12 voices instead of 6? because that was always my main gripe with the original - i hated it to only have 6 voices. the reason is simple - when grabing a full chord, left hand octaved and right hand 4 voiced, if the ampl release is longer you run out of voices and cut off the previous ones... which to me is a thing to go nuts over, as especially the jx8p/jx10 were rather to be used on such sounds, as the envs are way too slow for anything else and the chorus unit was really creamy... so yeah, as this really sounds like the hardware or at least is incredibly close - why limit it unnecessarily in the exact regard a lot of original users complained on the original?

anyhow... just asking/hoping...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:will the finaly v2 version eventually have max 12 voices instead of 6? because that was always my main gripe with the original - i hated it to only have 6 voices. the reason is simple - when grabing a full chord, left hand octaved and right hand 4 voiced, if the ampl release is longer you run out of voices and cut off the previous ones... which to me is a thing to go nuts over, as especially the jx8p/jx10 were rather to be used on such sounds, as the envs are way too slow for anything else and the chorus unit was really creamy... so yeah, as this really sounds like the hardware or at least is incredibly close - why limit it unnecessarily in the exact regard a lot of original users complained on the original?

anyhow... just asking/hoping...
Yes, the polyphony can be adjusted between 6 and 12 voices. Have a look at the beta.

Cheers,
Martin

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