Harmor = best additive resynthesizer?

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Tricky-Loops wrote:
wagtunes wrote:You assign mod wheel to the Y axis parameter because that's the most intuitive given how the Y axis and the mod wheel work in the same direction.

You then assign Modulation Y mapping to whatever parameter you want to control with the mod wheel.

This is one of the things I complained about earlier in this thread and this isn't the only synth that does things this way. I much prefer the way something like Zebra handles mod wheel modulation by actually having a hard coded value for it.

Oh, and it's CC 1 for the mod wheel in Harmor.
I've just seen that it's already assigned: CC #1 to Y, CC #2 to X and CC #3 to Z. So how can you control all 3 axes simultaneously? The modulation wheel on the keyboard for Y and the mouse wheel on the other side for Z and your foot for X? :nutter:

However, to simply assign a certain parameter to the mod wheel, you could use the "Quick map to -> Modulation Y"...
For X and Z you need to assign those to your keyboard sliders. I use the two sliders next to the volume slider. They're defaulted to CC 71 and 91 but I can change them or the X/Z mappings, whichever is easier. For me, it's easier to just change the mappings in Harmor.

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wagtunes wrote:
Tricky-Loops wrote:
wagtunes wrote:You assign mod wheel to the Y axis parameter because that's the most intuitive given how the Y axis and the mod wheel work in the same direction.

You then assign Modulation Y mapping to whatever parameter you want to control with the mod wheel.

This is one of the things I complained about earlier in this thread and this isn't the only synth that does things this way. I much prefer the way something like Zebra handles mod wheel modulation by actually having a hard coded value for it.

Oh, and it's CC 1 for the mod wheel in Harmor.
I've just seen that it's already assigned: CC #1 to Y, CC #2 to X and CC #3 to Z. So how can you control all 3 axes simultaneously? The modulation wheel on the keyboard for Y and the mouse wheel on the other side for Z and your foot for X? :nutter:

However, to simply assign a certain parameter to the mod wheel, you could use the "Quick map to -> Modulation Y"...
For X and Z you need to assign those to your keyboard sliders. I use the two sliders next to the volume slider. They're defaulted to CC 71 and 91 but I can change them or the X/Z mappings, whichever is easier. For me, it's easier to just change the mappings in Harmor.
Via MIDI Learn?

Damn, why don't they make a simple matrix where you can assign all MIDI CC to certain parameters, it would be so much easier...

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Tricky-Loops wrote:
wagtunes wrote:
Tricky-Loops wrote:
wagtunes wrote:You assign mod wheel to the Y axis parameter because that's the most intuitive given how the Y axis and the mod wheel work in the same direction.

You then assign Modulation Y mapping to whatever parameter you want to control with the mod wheel.

This is one of the things I complained about earlier in this thread and this isn't the only synth that does things this way. I much prefer the way something like Zebra handles mod wheel modulation by actually having a hard coded value for it.

Oh, and it's CC 1 for the mod wheel in Harmor.
I've just seen that it's already assigned: CC #1 to Y, CC #2 to X and CC #3 to Z. So how can you control all 3 axes simultaneously? The modulation wheel on the keyboard for Y and the mouse wheel on the other side for Z and your foot for X? :nutter:

However, to simply assign a certain parameter to the mod wheel, you could use the "Quick map to -> Modulation Y"...
For X and Z you need to assign those to your keyboard sliders. I use the two sliders next to the volume slider. They're defaulted to CC 71 and 91 but I can change them or the X/Z mappings, whichever is easier. For me, it's easier to just change the mappings in Harmor.
Via MIDI Learn?

Damn, why don't they make a simple matrix where you can assign all MIDI CC to certain parameters, it would be so much easier...
It would. That's what I love about Zebra 2. You can do both. You can pull up a parameter (almost any parameter) and just assign mod wheel to it. You can also do the X/Y route too if you want. Zebra 2 does not have a Z parameter.

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wagtunes wrote:Ignoring the troll, what do you guys think Image-Line needs to do to make Harmor more appealing to a wider audience?
I've been saying this since Harmor was first released. The instrument is brilliant but the documentation is appalling. I have tried multiple times to get through it. Each time, at some point I just give up.

I do wish that IL would just hire a good tech writer, give the writer full access to the developer, and produce something for those of us who aren't patient enough to sit down and figure out everything through trial and error. I suspect one of the reasons we don't have more third-party preset libraries is that the learning curve for Harmor is just too steep.

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dmbaer wrote:I do wish that IL would just hire a good tech writer, give the writer full access to the developer, and produce something for those of us who aren't patient enough to sit down and figure out everything through trial and error.
It's hard to write a book about Harmor's possibilities. It's really too complex...

I like the idea of this tutorial (only 19 bucks): https://www.askvideo.com/course/harmor- ... n-steroids

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dmbaer wrote:
wagtunes wrote:Ignoring the troll, what do you guys think Image-Line needs to do to make Harmor more appealing to a wider audience?
I've been saying this since Harmor was first released. The instrument is brilliant but the documentation is appalling. I have tried multiple times to get through it. Each time, at some point I just give up.

I do wish that IL would just hire a good tech writer, give the writer full access to the developer, and produce something for those of us who aren't patient enough to sit down and figure out everything through trial and error. I suspect one of the reasons we don't have more third-party preset libraries is that the learning curve for Harmor is just too steep.
+1

The CHM help file reads like a feature and parameter list for professional audio engineers, less aimed at musicians. Other manuals, for example for Rapture, explain in detail everything, even in German (but I don't have any problems with English, 90 % of what I read is written in English, yet when I read in German "Anschlagszeit der Hüllkurve" I don't even get immediately that the "attack of the envelope" is meant...)

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Tricky-Loops wrote:The CHM help file reads like a feature and parameter list for professional audio engineers, less aimed at musicians.
Yep it is ;) But what would you do better? I could explain what the offset/step of the harmonizer does... but it's a technical thing and no musician would understand it. It's logical but on the other side it's not logical because the result is not really predictable ;)

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I cant believe you are trolling this hard with a nic associated with your business. :clown:
ImageImageImageImage

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highkoo wrote:I cant believe you are trolling this hard with a nic associated with your business. :clown:
Thanks for your off-topic :clap:

This post was made by highkoo who is currently on your ignore list. Display this post.

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jsp1979 wrote:
Greg Houston wrote:On sale where?
$60 Download.

Here: http://www.sweetwater.com/store/search. ... 2high&pn=1

Edit--Direct link: http://www.sweetwater.com/store/detail/Harmor
Wow. Good deal.


-u
"I guess one person can make a difference, but most of the time they probably shouldn't." -M. Simpson

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I have both Harmor and Loom (just got Loom yesterday). They both sound great, but after a few hours with Loom I would lean towards Loom if I had to choose.....but luckily I don't. :)

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quantum7 wrote:I have both Harmor and Loom (just got Loom yesterday). They both sound great, but after a few hours with Loom I would lean towards Loom if I had to choose.....but luckily I don't. :)
Any specific reasons? Or it's just the overall feel and vibe working with Loom ?

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And regarding Harmor VS Loom, the OP asked 'best additive resynthesizer'. As far as I know, Loom doesn't resynthesize, or I am wrong?

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Air uses PACE. Which makes Harmor more preferable with a simple registration 'key'.

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Neon Breath wrote:And regarding Harmor VS Loom, the OP asked 'best additive resynthesizer'. As far as I know, Loom doesn't resynthesize, or I am wrong?
No it's doesn't. But as you pointed out, the thread title wasn't "best resynthesizer", it was "best additive synth". Loom is an additive synth. I would still say Harmor is the best sounding additive I've heard though. But of course that's subjective.

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