Groove Machine Mobile Android/iOS Launch
- KVRian
- 1052 posts since 2 Dec, 2010 from Belgium, EU.
Groove Machine Mobile is now available for Android, iOS and Windows (aka FL Studio Groove). GMM is a touch-based groove production & performance App featuring a 10 pad sample-based drum machine and 5 polyphonic synth / sampler channels. Loop, sequence, edit, mix and perform live on your tablet device - all for just $9.99 USD. See the FAQ at the bottom of the page for more info.
Visit the Groove Machine Mobile home page here
FAQ
Read the online manual here
Does Groove Machine Mobile support MIDI?
Yes, under all operating systems - Android, iOS and WIndows.
What's the difference between 'Groove Machine Mobile' GMM and 'FL Studio Groove' FLSG?
GMM and FLSG are the same application under different names - Android/iOS (GMM) and Windows 8/10 (FLSG). We changed FLSG to GMM when we released it on Android and iOS, to prevent confusion with FL Studio Mobile, which is a completely separate App.
If I buy the Android, iOS or Windows version, can I get the others free?
Sorry no. If it were up to us things would be different. See why not here.
Does Groove Machine Mobile work on phones?
Groove Machine Mobile was designed with Tablets in mind, so you won't enjoy the workflow on a phone. The controls will be too small. We recommend a screen size of 7 inches or more.
Is FL Studio Groove compatible with FL Studio?
There is no direct compatibility at this stage, although you can export your groove audio to wav format and import that to FL Studio as with any wav file.
What is the difference between 'Groove Machine Mobile / FL Studio Groove' and 'FL Studio Mobile'?
Groove Machine Mobile is a 'groove box' style application with the focus on loop/sequence creation, loop triggering & live tweaking. FL Studio Mobile is a 'track-based' digital audio workstation (DAW) application, like FL Studio for PC, with a focus on music production & recording. FL Studio Mobile projects are compatible with FL Studio, while Groove Machine Mobile projects are not.
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Visit the Groove Machine Mobile home page here
FAQ
Read the online manual here
Does Groove Machine Mobile support MIDI?
Yes, under all operating systems - Android, iOS and WIndows.
What's the difference between 'Groove Machine Mobile' GMM and 'FL Studio Groove' FLSG?
GMM and FLSG are the same application under different names - Android/iOS (GMM) and Windows 8/10 (FLSG). We changed FLSG to GMM when we released it on Android and iOS, to prevent confusion with FL Studio Mobile, which is a completely separate App.
If I buy the Android, iOS or Windows version, can I get the others free?
Sorry no. If it were up to us things would be different. See why not here.
Does Groove Machine Mobile work on phones?
Groove Machine Mobile was designed with Tablets in mind, so you won't enjoy the workflow on a phone. The controls will be too small. We recommend a screen size of 7 inches or more.
Is FL Studio Groove compatible with FL Studio?
There is no direct compatibility at this stage, although you can export your groove audio to wav format and import that to FL Studio as with any wav file.
What is the difference between 'Groove Machine Mobile / FL Studio Groove' and 'FL Studio Mobile'?
Groove Machine Mobile is a 'groove box' style application with the focus on loop/sequence creation, loop triggering & live tweaking. FL Studio Mobile is a 'track-based' digital audio workstation (DAW) application, like FL Studio for PC, with a focus on music production & recording. FL Studio Mobile projects are compatible with FL Studio, while Groove Machine Mobile projects are not.
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- KVRAF
- 2169 posts since 7 Dec, 2005
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- KVRAF
- 2169 posts since 7 Dec, 2005
All kidding aside: This is a mandatory purchase for me - On (2) different platforms, no less!
Sample import is a must - so *please* ASAP, guys!
Sample import is a must - so *please* ASAP, guys!
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- Mod-ulator
- 2895 posts since 31 Oct, 2000 from "Where I'm to, There I'll be"
Congrats on Android and IOS launch. Looks pretty nice for creating some quick sketching and perhaps taking it beyond. Will there be a demo version available so we can try it out? I would love to see it in operation on my various devices.
Again..... right on guys for bringing more, "usable" music apps to Android!
Again..... right on guys for bringing more, "usable" music apps to Android!
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- KVRAF
- 2169 posts since 7 Dec, 2005
Guys:
GMMA crashes 9" Nook HD+'s on start-up (confirmed on (2) separate HD+'s)
If you want to use my Nooks to help chase bugs, please PM me.
-GA
GMMA crashes 9" Nook HD+'s on start-up (confirmed on (2) separate HD+'s)
If you want to use my Nooks to help chase bugs, please PM me.
-GA
- KVRian
- Topic Starter
- 1052 posts since 2 Dec, 2010 from Belgium, EU.
How did you get GMM on the Nook? From Google Play or did you side load it?goldenanalog wrote:Guys:
GMMA crashes 9" Nook HD+'s on start-up (confirmed on (2) separate HD+'s)
If you want to use my Nooks to help chase bugs, please PM me.
-GA
Regards Scott
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- Banned
- 3946 posts since 25 Jan, 2009
Bought it pr. impulze and it is working fine. I had hoped for this port for some time . But guys you know the potential effect on iOS users by NOT releasing it with Audiobus support, IAA or at least ACP, so please get to it ASAP! iTunes transfer sucks.
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- KVRAF
- 2169 posts since 7 Dec, 2005
Downloaded via Google Play - seems to work perfectly now on both HD+'s - thanks, Scott!Image-Line wrote:How did you get GMM on the Nook? From Google Play or did you side load it?goldenanalog wrote:Guys:
GMMA crashes 9" Nook HD+'s on start-up (confirmed on (2) separate HD+'s)
If you want to use my Nooks to help chase bugs, please PM me.
-GA
Regards Scott
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- KVRist
- 148 posts since 21 Nov, 2008
my sentiment exactly,IncarnateX wrote:Bought it pr. impulze and it is working fine. I had hoped for this port for some time . But guys you know the potential effect on iOS users by NOT releasing it with Audiobus support, IAA or at least ACP, so please get to it ASAP! iTunes transfer sucks.
It's just about how to break the whole potential of that app to don't support at least ACP in 2015 for ios users.
Win 11, UAD Octo satellite usb, Yamaha AG06 mk2, IK multimedia iLoud MTM x2, Ableton Live 12, Push 2, Reason 12, NI Komplete.
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- Banned
- 3946 posts since 25 Jan, 2009
Just tested Apple's new 14 days refund right for EU citizens with this one. Now that works like a charm. I'll maybe re-purchase it if audiobus etc. are implemented. C' ya then.
- KVRian
- Topic Starter
- 1052 posts since 2 Dec, 2010 from Belgium, EU.
Coming in an update.9headshydra wrote:my sentiment exactly,IncarnateX wrote:Bought it pr. impulze and it is working fine. I had hoped for this port for some time . But guys you know the potential effect on iOS users by NOT releasing it with Audiobus support, IAA or at least ACP, so please get to it ASAP! iTunes transfer sucks.
It's just about how to break the whole potential of that app to don't support at least ACP in 2015 for ios users.
Regards Scott
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- KVRist
- 148 posts since 21 Nov, 2008
great newImage-Line wrote:Coming in an update.9headshydra wrote:my sentiment exactly,IncarnateX wrote:Bought it pr. impulze and it is working fine. I had hoped for this port for some time . But guys you know the potential effect on iOS users by NOT releasing it with Audiobus support, IAA or at least ACP, so please get to it ASAP! iTunes transfer sucks.
It's just about how to break the whole potential of that app to don't support at least ACP in 2015 for ios users.
Regards Scott
Win 11, UAD Octo satellite usb, Yamaha AG06 mk2, IK multimedia iLoud MTM x2, Ableton Live 12, Push 2, Reason 12, NI Komplete.
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- KVRer
- 18 posts since 3 Dec, 2012
it looks really nice 
but i read there are Midi-Input only for Windows 8.1 and NOT
for Android ?? This is a must
And when we can load own Sample/SF-Files in the Synths ?
Kind regards
but i read there are Midi-Input only for Windows 8.1 and NOT
for Android ?? This is a must
And when we can load own Sample/SF-Files in the Synths ?
Kind regards
- KVRist
- 47 posts since 12 Sep, 2007 from Los Angeles, CA

