One Synth Challenge #73 special: Synthmaster (Jasinski wins!)

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I tried it with dither unchecked, and now it doesn't have the odd delay artifact, but it also still doesn't fade out at all.
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Well, exactly? I can give you a practical answer ;)

Dithering is what you do when you render an audiofile with a certain bitdepth to a file with a lesser bitdepth to make up for distortions that may take place during the process.

So you do not need it when staying in the same bitdepth when rendering. And, if you stay in the same bitdepth, then there should not be a real problem about in what phase of your production you fade out, but in general I think you should fade out in your last step, using the way z.prime described.

Edit: beware of forum debates about dithering :) it's bound to make us nontechs crazy :roll:
Last edited by ThePresent on Sat Mar 28, 2015 5:51 pm, edited 1 time in total.

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SoundGoddess wrote:I tried it with dither unchecked, and now it doesn't have the odd delay artifact, but it also still doesn't fade out at all.
Adjust the ending measure of the time range on export screen. Move it a few measures forward so there is time for the fade out. Also, what format are you picking 16-bit?

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When I add extra measures then the delay/echo artifact comes back...I've been exporting 24-bit as that's the default.

Image
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~ re~member to do good in a spirit of love, unity, compassion, and kindness ~

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SoundGoddess wrote:When I add extra measures then the delay/echo artifact comes back...I've been exporting 24-bit as that's the default.
Deselect pre-fader. Re-select dither.

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And make sure you're using automation on the master for the fade-out.

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Cool, I guess the pre-fader was what was preventing the fade-out from working. Thanks for helping me debug that :)
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~

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No problem. Glad it wasn't actually a Bitwig issue. :)

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Captain Disco vs Lady Guitar and Digital Monk

https://soundcloud.com/sunsyn/ers-capta ... gital-monk

DAW: Studio One 2
SynthMaster Player: x22
Host plugins: Pro EQ, Fat Channel, Compressor, Gate, Red Light Distortion, Binaural Pan, Dual Pan, Mixtool, Beat Delay, Mixverb
3rd party plugins: Saturation Knob, IVGI, ThrillseekerXTC, MEqualizer, Limiter6, MAnalyzer


Fight!

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z.prime wrote:No problem. Glad it wasn't actually a Bitwig issue. :)
Honestly Bitwig has been very solid for me for the most part. I've had a few crashes, but what's nice is that it just causes the engine to restart instead of having to restart the software. Haven't lost more than a few seconds worth of work since it seems to be automatically saving plugin states in the background. The only major feature that I really find myself missing is native VST preset support with fxp/fxb loading...not a problem for premium plugins since they generally have their own preset manager, but a lot of the free plugins don't have their own gui for preset management.
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~

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Has anyone else noticed how dramatically sample rate affects the sound of this synth? Like a noob I've been switching sample rate all month as an experiment and wondering why my song sounds awesome one day and crappy the next.

According to the manual, the quality modes are simply oversampling levels, but I've never heard such a huge difference when changing oversampling before in any other plugin. Is it because I've never really used sample rates beyond 44.1k?

Does oversampling only make a difference with higher sample rates or is it just this synth? Do we only hear the benefit of oversampling when using higher sample rates? It's weird because for some patches, "best" quality sounds absolutely awful and full of high frequency distortion so I went with the global "per patch" setting since some sound best on "draft" quality...

I thought it would be best to work in draft mode and then up the quality for render, but it becomes a completely new mix when you do this. Is it just me?

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I thought it would be best to work in draft mode and then up the quality for render, but it becomes a completely new mix when you do this. Is it just me?
It's not just you, that has been my experience as well. I have everything set to "preset" quality, some sounds really work better as "draft" IME. I'm a noob too so maybe someone else with more knowledge about these things can shed some light on the subject.
~ good luck ~
~ re~member to do good in a spirit of love, unity, compassion, and kindness ~

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Yeah, not sure here but I don't have enough CPU to mess with anything better than draft. :)

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Hi, here is my track, "Clock Watching"
Its a simple tune constructed in Mulab
17 instances of Synthmaster player free using mostly factory patches, some automation.
Effects used were...
MuVerb
Gband
Gclip
Gdelay
Nova 67 p
Rough Rider
ReaFir

Probably could be mixed and mastered better but it is what it is.

https://soundcloud.com/bibz1st/clock-watching-1
Last edited by bibz1st on Sun Mar 29, 2015 8:32 pm, edited 1 time in total.
Beauty is only skin deep,
Ugliness, however, goes right the way through

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Soundgoddess wrote
Honestly I'm still pretty confused about mastering. I stacked the following plugins: EasyQ, Grancomp3, Mhorse P3, Soneq, TLS Pocket Limiter, and Limiter No6.
Why so many plugins? Can you tell us specifically what you are asking each of these to do? Why 3 EQ's? And 2 limiters? And an all-round mastering processor? You could be killing your mix!

Are you mastering as a separate step? I mean do you print your mix and then open it in a new project and master from there, or are you trying to do it as part of outputting your mix? It might be easier to wrap your mind around the process if it's a separate step. First get the mix right, leave some headroom, then master for overall level and eq. And just as advice, it's really helpful to have a visual freq analyzer in play (Voxengo SPAN is free) -- depending on your speakers you may not hearing everything accurately.

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