One Synth Challenge #74: DEXED (Jasinski Wins!)

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Parduz wrote:i still have this note differences
I'm wondering if this relates to "OSC key sync." I'm reading hard, but I'm not seeing any operator synchronization going on in the code on first blush or as observed on an oscilloscope. Hexter by comparison starts the operator at the same point when Osc key sync is selected. It seems as if you can't enforce predictability here. :(

It seems like UI without underlying functionality; is it?

Whazzup? :help:

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Parduz wrote:Guys, am i the only one getting different sounds from the same exact notes?
I have a basic drum pattern which i use as "scaffold" while building the whole song. It contains attack/lenght quantized, same velocity notes for the kick, snare and a sort of shaker. At time intervals which seems multiples of 8 bars the sounds of the snare and the shaker changes, resulting in a slightly different timbre, attack and duration. HAveing a reverb on that instruments augment the effect, but i notice it even with dry sounds. I spent the whole afternoon trying to get WHY.... i created a new project, new patterns, changed the reverb... i still have this note differences, even if it seems to be more noticeable when i have "lot" of Dexed instances, not just the three related to my drum track.
Am i the only one? any clue about what to do/check?
:neutral: that seems like a bug...

can you tell me what host you are using and what specific preset can cause the timbre change. Basically, I can create 3 instances of Dexed with preset "X" and I should here the difference in timbre ?

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caonoize wrote:I'm wondering if this relates to "OSC key sync." I'm reading hard, but I'm not seeing any operator synchronization going on in the code on first blush or as observed on an oscilloscope.
:( you are right, the parameter offset 136 (OSC key sync) doesn't seems to be rendered by the engine. Let me see what I can do; that should be an easy fix.

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asb2m10 wrote: :neutral: that seems like a bug...

can you tell me what host you are using and what specific preset can cause the timbre change. Basically, I can create 3 instances of Dexed with preset "X" and I should here the difference in timbre ?
FLStudio 11 and Dexed 32bit.
I can't answer you as i tried just with the drum sounds... i'd think you could be right but perhaps some patches are easier to pass unnoticed.
This night i can upload my patches and a midifile of my pattern so you can debug it in the closest situation i am, if the caonoize point (which i have barely understood :roll: ) is not the problem here.
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

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asb2m10 wrote:
Parduz wrote:Guys, am i the only one getting different sounds from the same exact notes?
I have a basic drum pattern which i use as "scaffold" while building the whole song. It contains attack/lenght quantized, same velocity notes for the kick, snare and a sort of shaker. At time intervals which seems multiples of 8 bars the sounds of the snare and the shaker changes, resulting in a slightly different timbre, attack and duration. HAveing a reverb on that instruments augment the effect, but i notice it even with dry sounds. I spent the whole afternoon trying to get WHY.... i created a new project, new patterns, changed the reverb... i still have this note differences, even if it seems to be more noticeable when i have "lot" of Dexed instances, not just the three related to my drum track.
Am i the only one? any clue about what to do/check?
:neutral: that seems like a bug...

can you tell me what host you are using and what specific preset can cause the timbre change. Basically, I can create 3 instances of Dexed with preset "X" and I should here the difference in timbre ?
http://s352709769.online.de/SD_test.mp3

This is an example of a snare preset, played at same velocity/length all time, think this is what he's talking about. On this rendering notes are completely missing. Don't know why, not have heard that before. This example is with reverb which amplifies the effect of inconsistant notes. Have same things on kicks too. Would be nice to have a fix.
Since this happened on other synths too, I didn't give to much attantion to it.

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I have another request for the synth, which is not necesarry for this competition, but for convenience.
I can't see which bank I have loaded in the instance. Other synths have long (128) preset lists and you have maybe 5 banks. Easy to overview. Here you have from compatibility just a few presets per bank. One of the downloaded archives had 600+ banks, if you know what I mean.
If I want to see later which bank was loaded on a particular instance I cannot. Showing the name of the bank somewhere would be nice. Or did I overlook it???

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Here is a second example. Its with bassdrum. All same notes/length. Have this on playing and rendering.

http://s352709769.online.de/BD_test.mp3

What I found so far it depends not on the patch. I tried almost every parameter. Most changes occur on "mono" then its changes timbre on every note. "mono" off plays blocks (like 8 bar as described) of same timbre. The output level of the synth is very different between the timbres .
:!: with Loudness Meter (Audiocation) AC-R 128 (-4.1dB to 0.8dB with my patch) .

I tried loading other patches. Same result.

DAW is Reaper 4.77.
SD_test was on Win7 64bit (Reaper x64)
BD_test was on XP 32bit (Reaper x86)

In the mix it would be ok, but I have some "lonesome" kicks, which need to be accurate ;)
Thanks in advance for any help.

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FWIW, I'm running into the same problem as MTLE and Parduz.

DAW: FL Studio 11 (32 bit)
Win 7 64 bit

I hear it on every percussive patch, though I don't notice it so much on pads or other patches with long sustain/decay.

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MTLE wrote:Showing the name of the bank somewhere would be nice.
+1 :!:

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sfiks wrote:
MTLE wrote:Showing the name of the bank somewhere would be nice.
+1 :!:
This was a longtime request, promised for a future, long awaited upgrade, as well as the preset browser and management.
Fernando (FMR)

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Thanks, MTLE.
Your extensive test are so accurate that i'd guess my patch and track are not needed anymore, right?
Also i think that the DAW and OS variables could be ignored, as it seems that the bug happens on 2 different DAW and 2 different OS (well, we have bug reports from windows PCs only, anyway).

As a programmer, i wonder how a bar counter (what should be its purpose, anyway?) could affect timbre, if we exclude a bad, baaaad pointer :D
OR it just could be some tempo synching stuff getting in the way.. i'd be courious to know what it was, when it will be found.
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

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since I don't have a working project with that issue, can you test this and tell me if it works (be sure to set "OSC sync" on !!!!)

http://le-son666.com/software/dexed/dex ... -win32.zip

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esteband wrote:FWIW, I'm running into the same problem as MTLE and Parduz.

DAW: FL Studio 11 (32 bit)
Win 7 64 bit

I hear it on every percussive patch, though I don't notice it so much on pads or other patches with long sustain/decay.
Same issue here: Mac OS X, Ableton 9.2 beta 4. Driving me nuts...

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mmoncur wrote:
esteband wrote:FWIW, I'm running into the same problem as MTLE and Parduz.

DAW: FL Studio 11 (32 bit)
Win 7 64 bit

I hear it on every percussive patch, though I don't notice it so much on pads or other patches with long sustain/decay.
Same issue here: Mac OS X, Ableton 9.2 beta 4. Driving me nuts...
Well, these are a sort of good news, 'cause now they can avoid to worry about OSs and DAWs. I hope they'll find it before the OSC end.
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

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Not entering this month..
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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