One Synth Challenge #75: PG-8X (Jasinski Wins!)

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Mojo42 wrote:
Parduz wrote:Guys, do you think is it possible to to get a rim-shot (drum-stick? rim-stick? what's the name?) out of this Synth?
Do you mean rim shot or rim click? Rim shot is the sound of the snare and the rim same time and rim click is only the sound of the rim.
Rim Click, then. The one drummers use in ballads or slow, calming parts, by putting the stick and the hand on the snare surface and hitting the rim from there.
Mojo42 wrote:Concerning the rim shot....yeah should be possible with PG-8X, because all the snare sounds I could get until now are anyway much too hard and too punchy for my taste but rim shot actually sounds this way.
Amazing, i spent a whole day working on a snare and all i have got (after lots of EQing) is a sort of snare+clap which lacks the harsh attack i'd like :? ... made it good enough using a Snare preset of Modern Compressor.
Taron wrote:Here's a 3 minute collection of ticks...wood, block and stick, but what ever it might be. Hook a tight reverb on them and you should be able to get closer!
I'm a bit too tired right now, but Mojo just reminded me... I totally forgot. :oops:
WOW. almost 3am here, so i'll listen to them tomorrow. THANKS A LOT! :hug:
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

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Parduz wrote:
Mojo42 wrote:
Parduz wrote:Guys, do you think is it possible to to get a rim-shot (drum-stick? rim-stick? what's the name?) out of this Synth?
Do you mean rim shot or rim click? Rim shot is the sound of the snare and the rim same time and rim click is only the sound of the rim.
Rim Click, then. The one drummers use in ballads or slow, calming parts, by putting the stick and the hand on the snare surface and hitting the rim from there.
Mojo42 wrote:Concerning the rim shot....yeah should be possible with PG-8X, because all the snare sounds I could get until now are anyway much too hard and too punchy for my taste but rim shot actually sounds this way.
Amazing, i spent a whole day working on a snare and all i have got (after lots of EQing) is a sort of snare+clap which lacks the harsh attack i'd like :? ... made it good enough using a Snare preset of Modern Compressor.
Yeah I also came to my limits tonight :lol:

Wow, damned. But okay I simply post what I have got until now. I attach a soundbank with drums only so far, just because you wished to have got a snare rim click. I tried 5 of them but I didn`t know exactly if you wished to have the click on the rim only or this rim click you described here with the stick lying on the surface of the snare (there the chains of the snare are also audible). Anyway it doesn`t matters much because both sound only similar to what I originally wanted, but not how I wanted them :x

I have a hard night behind me because I tried to improve my drum sounds finaly, but then I recognized that there is not much improvement possible at all. I really tried all!!!!

The main problem is similar to this "fart problem" ( :lol: ), because it is a "smack" sound. If you turn the envelopes completely down you will have got maximum punch, but then the next problem appears: There is partially a very silent high pitched whistle. I couldn`t eliminate this because I don`t know how. Either punch and whistle, or fart and smack... you can decide :lol:

Okay I guess I give up now. I will finish the rest of my soundbank today night and post what I have got so far. I just posted my drum patches already now, because it seems there is a need to and maybe the one or another can improve my patches and repost them.

Drum sounds doesn`t work well on this synth BUT leads and pads are working fine. PG-8X can produce impressive Super Saws and I also made nice spheric sounds and such. But drums... oh my god. By the way with hard sounding snare I just meant that the chains are not to audible. That`s not a snare but ..........pfffffffffff......... something else, you know? A snare is with the sound of the chains, but whenever you add noise it is over with punch, then you get a fart or a smack :lol: Damned. But for practise and learning this was a nice challenge :)
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Simplicity without a name, is free from all external aim. With no desire, at rest and still,
all things go right as of their will.
Daodejing verse 37

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Yeah, I noticed yesterday drums are pretty hard... Luckily I decided that most of my beat would be noise anyway :)

But I do want some jazzy fills app decided on a brush snare. I don't remember if I've added it yet, I'll check later today.

My true Akille's heal is cymbals... I'd have great use for somewhat natural sounding crash and a ride would be nice as well...

Oh, and a pro tip for better filter: turn filter noise off in the setting page. After a few layers it will add up and might be a factor in why sounds are hard to distinguish.

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Here are my 79 presets for you guys:
stardustmedia.PG8Xbank.zip
Contains drums, synths, bass and FX
The kicks are labelled with optimal keys to play
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Image stardustmedia - high end analog music services - murat

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Nice! I'll check out yours and mojo's patches today! Even though I might not use them it's fun to see what techniques you employ!

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Here my entry:
ballacr75 - analog sequence
https://soundcloud.com/ballacr75/ballac ... g-sequence
+------------------------------------------------------
|Round: KVROSC 75
+------------------------------------------------------
|Date: 2015/05/10
|Artist: ballacr75
|Title: Analog Sequence
|Chord: F-, Db, Eb, C-
|Genre: Soundtrack, 80s, Analog
|Duration: 5'52"
|BPM: 120
|Signature: 4/4
+------------------------------------------------------
|Daw: Renoise 3.0
|Tracks: 9
|Plugins: 9x PG-8X
|Samples: None
|Effects: Renoise Filters, EQ, Delays, Automation
|Work time: 2h 00m
+------------------------------------------------------
|Thanks to: ML-VST Martin Lueders, KVROSC Team
+------------------------------------------------------
|Real Name: Emanuele Ballasina
|Location: Cremona, Italy
|Mail: emanuele.ballasina@gmail.com
|Web: www.acadballa.com
|Bandcamp: emanuele-ballasina.bandcamp.com
|Soundcloud1: soundcloud.com/ballacr75/tracks
|Soundcloud2: soundcloud.com/acadballa/tracks
|Soundcloud3: soundcloud.com/emanuele-ballasina/tracks
+------------------------------------------------------

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Sweet, Emanuele, I'm happily drifting into a pleasant trance! Grazie mille! :D
The kick is a little soft/muddy, but I totally understand the motive to keep it calm. Makes me wonder, if you could have gone for a totally different alternative with it? Anyway... really pleasant and old-schooly! :tu:

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I've updated my track, been working a lot on the mixing and I finally managed to get rid of most of the "muddyness" in the low end. It's definitely sounding a lot better now ;)

This is the current setup:
Created in Cubase Elements 8
15 Instances of PG-8X

Cubase FX used:
7x RoomWorks
6x PingPongDelay
4x MonoDelay
1x AutoPan
2x VintageCompressor
1x Maximizer

External (Freeware) FX used:
9x BigKixDippa (for ducking effect)
8x Voxengo Marvel GEQ
9x Voxengo Overtone GEQ
1x Voxengo Span

https://soundcloud.com/krisl/reefius-explode

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@Taron and Deft_Bonz: Thanks for the patches :) We finally get a nice collection. I add mine now.

@All: Here are 84 Patches. All kind of stuff: Drums, Pads, FX, Bass, Leads. I had problems, but I also had fun. Unfortunately I have learnt too late how to get a clean sound without having wahwah, wowow, ticktackticktack,pfffffffschhhhhhhhhhwoaahhh and such :lol: : Turn down the second Oscillator, turn down all LFO`s, turn down the first Envelope. What a pity that I first understand this 2 hours ago :lol:

Okay but there are a couple of slots which are still empty at my soundbank, maybe I can fill them later with my new wisdom about PG-8X. But I wished to tell you for the case that some other beginners are also struggling with wowwowahwhassssssssssschhhhhhhhhhhpfffffffffffftschakboing and so on :hihi:

Enjoy :)
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Simplicity without a name, is free from all external aim. With no desire, at rest and still,
all things go right as of their will.
Daodejing verse 37

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Mojo42 wrote:@Taron and Deft_Bonz: Thanks for the patches :) We finally get a nice collection. I add mine now.
mehum wrote:Nice! I'll check out yours and mojo's patches today! Even though I might not use them it's fun to see what techniques you employ!
You're all welcome. I wonder what you think about the patches. This is the first time (ok second time after the OSC 74) I ever designed sounds from scratch.
Image stardustmedia - high end analog music services - murat

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Hahaha, you are all sending me into a frenzy of patch-making with this thing. :lol:
It really is an awkward little synth with great many pitfalls and troubles, weird stuff happening and unfortunate behaviors, but it totally challenges me to get something interesting out of it. It might just be the fun little childish addition of "look what I can do"-prospects that gives me the extra kiddy-kicker, haha, but who am I to judge fun when it comes to me!? :scared: :lol: 8-)

So, yeah, I'm making a totally new bank right now and might start a different thread for that, where we could all post our patches just for the heck of it!? I'm afraid we may be inflating this awesome thread otherwise, I'm not sure if that's ok or not?!

It sure is a blast and I feel like thanking you the whole time!!! :love:

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Ok, I have now updated my patch collection.

https://www.dropbox.com/s/d98og4dfmrqfx ... s.zip?dl=0

Now with actually decent sounding crash!
Method close to what is presented here:
http://www.soundonsound.com/sos/jul02/a ... ts0702.asp

It's four parts layered (named A, B, C, D). You can probably add even more layers and alter the pitches of each oscillator slightly and/or adjust master tuning.
I have set the release time super long so you might want to either adjust to taste on each instance or send to a group track and automate.
An EQ (or other type of filter) with a band pass (or just combined low and high pass) is highly recommended. Frequency of this filter may also be automated, starting at a moderately high frequency and going down together with the release.

With some adjustments you can probably make it into a ride or hi-hat as well.

Here's a complete list of the patches currently in my zip:
BigTalker.syx
BrushSnare.syx
CrappyCrash (Part A).syx
CrappyCrash (Part B).syx
CrappyCrash (Part C).syx
DeepFMBass.syx
DeepKick.syx
FluteStabs.syx
FMCrash (Part A).syx
FMCrash (Part B).syx
FMCrash (Part C).syx
FMCrash (Part D).syx
FunkyLead.syx
GuitarPartA.syx
GuitarPartB.syx
HihatCl.syx
HihatFoot.syx
MohumBrushSnare.syx
RezEP.syx
SmoothTalker.syx
SpookySpacePad.syx
StruttyBass.syx

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Hm, I'd really like to hear what you do with your crash assembly!? :o Looks wild! :clap:

I've just tried something totally trivial with a single sound, but you should play a chord (slurred) or more from C3 or C4 upward, maybe all 5ths and add EQ or filter to it (lower bands below 500, raise only 700, 900, 1200 and so on to your liking!) and add a nice reverb to it, of course! :wink:

It's kind of a naive sound, but it has a strong effect, I think. :clown:
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Taron wrote:Hm, I'd really like to hear what you do with your crash assembly!? :o Looks wild! :clap:

I've just tried something totally trivial with a single sound, but you should play a chord (slurred) or more from C3 or C4 upward, maybe all 5ths and add EQ or filter to it (lower bands below 500, raise only 700, 900, 1200 and so on to your liking!) and add a nice reverb to it, of course! :wink:

It's kind of a naive sound, but it has a strong effect, I think. :clown:
I've used a similar approach for claps - very rapid fire delivery of three/four notes of very short sounds. It worked on the TAL-Uno and u-he Podolski which have a similar set of limitation when it comes to percussion.

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Uh, a podolski or unique challenge could be fun, too!
Yeah, with all the presets of this particular synth (PG-8X) is tricky, because almost none of them can stand on their own. Some pads might, but everything else needs at least EQ and best some effects. Also you may design sounds that best are played only within a 1 or 2 octave range.
What really ticks me off, though, is the env1 vs. env2 mix up that appears to happen. The cymbal sound initially had a slow attack on env1, driving a filter that was open enough to have a hard attack via the env 2 on volume. But randomly it would make a slow attack as if it would either mix up env 1 with env 2 or the filters would randomly go all the way down...I really don't know, but it's sad.
The other thing is the delay on the lfo, which is either not polyphone or also randomly skips straight into full strength or so.
Yet another weird thing is with presets, which apparently mysteriously switch sync modes?!? Sometimes disabling a switch to off or any other mode altogether?!? :scared:

So, yeah...it's got character! :lol:

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