Resistance is futile. Join us.... join us....!deastman wrote:You've got some very tasty old drum machines there. Must... Resist...
Entire Emulator II "Universe of Sounds" library coming soon for Kontakt
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
UPDATE: FRIDAY 15th MAY
24-bit or 16-bit (or both)?
Okay, a bit of a decision is looming on the horizon. So far we've got over 300 patches sampled and wrapped in Kontakt, and there are maybe a couple of hundred more still to come. All of these are sampled chromatically at 24-bit, and the individual sample lengths are usually somewhere around 8 seconds, sometimes up to 20 seconds, long.
This is making the overall library size pretty big: we're estimating 20Gb to 30Gb once it's finished and compressed in Kontakt's .ncw format. It's certainly going to take a while to download
So... here's the question. Is a 24-bit file size justified when the noisefloor of the original samples is determined by the Emulator II's 12-bit companded convertors (and 8-bit file size)? Or would converting the entire library to 16-bit make more sense?
Converting would make for a smaller download (by about 33%, as you'd expect) and a smaller hard disk footprint (useful if you're trying to conserve real estate on a flash drive, for example).
A further option would be to release the library in both formats, and let the customer decide which to download. The only downside to that would be storage costs for us
We'd really like some input on this. If no-one's interested in 24-bit versions, it doesn't make much sense to supply and host them – so let us know your thoughts!
24-bit or 16-bit (or both)?
Okay, a bit of a decision is looming on the horizon. So far we've got over 300 patches sampled and wrapped in Kontakt, and there are maybe a couple of hundred more still to come. All of these are sampled chromatically at 24-bit, and the individual sample lengths are usually somewhere around 8 seconds, sometimes up to 20 seconds, long.
This is making the overall library size pretty big: we're estimating 20Gb to 30Gb once it's finished and compressed in Kontakt's .ncw format. It's certainly going to take a while to download
So... here's the question. Is a 24-bit file size justified when the noisefloor of the original samples is determined by the Emulator II's 12-bit companded convertors (and 8-bit file size)? Or would converting the entire library to 16-bit make more sense?
Converting would make for a smaller download (by about 33%, as you'd expect) and a smaller hard disk footprint (useful if you're trying to conserve real estate on a flash drive, for example).
A further option would be to release the library in both formats, and let the customer decide which to download. The only downside to that would be storage costs for us
We'd really like some input on this. If no-one's interested in 24-bit versions, it doesn't make much sense to supply and host them – so let us know your thoughts!
Last edited by the professor on Fri May 15, 2015 8:25 am, edited 2 times in total.
- KVRAF
- 24447 posts since 7 Jan, 2009 from Croatia
I think you'll be fine with 16-bit. NCW also compresses better in 16-bit rather than 24-bit.
If the demand for 24-bit crops up, you always have the original samples to go back to and do a 24-bit NCW pool.
If the demand for 24-bit crops up, you always have the original samples to go back to and do a 24-bit NCW pool.
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
You learn something new every day – I didn't know that! Interesting. All our other stuff is 24-bit, so I've never had the chance to compare. I'll do a little test later today and see how it works out on file sizes.EvilDragon wrote:I think you'll be fine with 16-bit. NCW also compresses better in 16-bit rather than 24-bit.
Thanks for the info, Evil
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- KVRAF
- 10367 posts since 2 Sep, 2003 from Surrey, UK
You mentioned "hundreds of patches". Is there any use of key-switching for, for example, violin articulations, instrument variations, etc?
Also, do any instruments use velocity layers or round-robins or both? If so, what are the details?
And, from the web site:
Is that the case for this library, too?(All our Kontakt instruments require a full copy of Native Instruments Kontakt v4.2.3 or higher (including all versions of Kontakt 5). Kontakt Player is not supported: instruments will load, but will time out after 15 minutes. See the FAQ for further information.)
- KVRAF
- 24447 posts since 7 Jan, 2009 from Croatia
DarkStar, it's an Emulator II. There were no round-robins or keyswitches back then!
And yeah, it's not gonna be a Kontakt Player library.
And yeah, it's not gonna be a Kontakt Player library.
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- KVRAF
- 10367 posts since 2 Sep, 2003 from Surrey, UK
Understood, but I thought key-switching would be handy for selecting the different articulations, rather than load separate instruments in Kontakt.
Also, I was asking about it working in Kontakt 4.3.3 upwards
Also, I was asking about it working in Kontakt 4.3.3 upwards
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
Some of the original EII patches use velocity to switch between two samples – eg, to get a fingered bass sound when you play normally, and a slap bass when you hit hard. When that's the case, we're preserving it, of course.DarkStar wrote:You mentioned "hundreds of patches". Is there any use of key-switching for, for example, violin articulations, instrument variations, etc?
Where the original EII patch just maps velocity to amplitude, we're simply recreating that behaviour in Kontakt with a velocity-to-amp slider (you can see it on the rear panel screenshot earlier in the post). Some of the EII patches, though, map velocity to filter cutoff, and where that's the case we're taking multiple velocity samples and then creating a Kontakt AET morph between them to preserve the sound of the EII's filter opening. That way you get the real behaviour of those sounds, rather than us trying to mimic it in Kontakt.DarkStar wrote:Also, do any instruments use velocity layers or round-robins or both? If so, what are the details?
There are no round robins. The 300+ instruments sampled so far account for over 20,000 individual sample files. We don't think it's worth doubling / trebling / quadrupling that (and the resultant library size!) just so we can put "four round robins" on our marketing
Hmm... well... basically, probably yes. At least to start with.DarkStar wrote:And, from the web site:Is that the case for this library, too?(All our Kontakt instruments require a full copy of Native Instruments Kontakt v4.2.3 or higher (including all versions of Kontakt 5). Kontakt Player is not supported: instruments will load, but will time out after 15 minutes. See the FAQ for further information.)
Here's where we are with that: Licensing Player is very costly for a small indie dev like us. Usually it doesn't make financial sense: we'd have to charge £50+ for our libraries to make it work, and you may have spotted that most of our stuff is pretty pocket-friendly
That said, this library is (a) much much bigger than anything we've done before and (b) has huge appeal to anyone who's interested in popular music history. And we're already charging more than £50 for it, so that side of things is – possibly – covered. Basically, if there were ever a case for us licensing Player, it would be for this library.
It looks like we have three options. We're talking these through with Doug at Q Up Arts, of course, since he's a partner in this process.
1) Release for Kontakt only, as we usually do, and leave it at that.
2) Pay the huge fee up-front, take a chance, and release for Player. Risky for us financially, but would make the library available to anyone, not just folks with Kontakt.
3) Do an initial release for Kontakt only, see how it goes, and then consider releasing for Player in due course; possible free or cheap upgrade to folks who bought the Kontakt-only version to the Player version if they want it.
It would actually be very useful to gauge interest in a Player version. We'd have to front several thousands of dollars of cash to make it work, so we're (I hope understandably) cautious about that route. But – hell. The full Universe of Sounds library for the Emulator II? It's a rather more significant project than FadeWheel (http://www.rhythmicrobot.com/product/fadewheel)!
Last edited by the professor on Fri May 15, 2015 11:06 am, edited 1 time in total.
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
Oops... I was working so long on my massive, massive post above that I missed this. Yes, in any case it'll be Kontakt 4.2.3 and up in the Kontakt versionDarkStar wrote:Understood, but I thought key-switching would be handy for selecting the different articulations, rather than load separate instruments in Kontakt.
Also, I was asking about it working in Kontakt 4.3.3 upwards
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- KVRAF
- 10367 posts since 2 Sep, 2003 from Surrey, UK
Prof - thank you very much for the clarifications - I only wish that other developers were as communicative.
I'm in
I'm in
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
Cool!DarkStar wrote:Prof - thank you very much for the clarifications - I only wish that other developers were as communicative.
I'm in
- KVRAF
- 37474 posts since 14 Sep, 2002 from In teh net
Isn't the Kontakt filter a bit of a limitation compared to the original (which was an analog filter)?
