No, no sample replacement, just EQ and Dynamics.Compyfox wrote:Via sample replacement or transient designers and/or EQ?
But, doing that got rid of some of the midrange swagger it had, which sounded good but didn't mix well IMO.
No, no sample replacement, just EQ and Dynamics.Compyfox wrote:Via sample replacement or transient designers and/or EQ?
Can't speak for the client, but I can at least say that the source files, and the references give you a rough guideline that you shouldn't venture too far off. In the end, you have to find your style of mixing and what you think the track should sound like. The "client" then decides "well, this is sounding great" or "nah, not my cup of tea".bmanic wrote:Q: I've listened to some of the references and noticed most of them are lot "tighter" than the original mix presented here. Would this be desirable? Getting a tighter, more "snappy", mix? That's basically where I'm at right now but the original tune and it's "lazy flow" has been quite transformed. I think I may have gone a bit too far (even though I have not made all that many changes.. some careful EQing and dynamics processing here and there).
Plain technical answer here:bmanic wrote:Q: Some of the chopped up vocal stuff is quite noticeably "out of the beat" in what I consider "a bad way". Would it be acceptable to mute these parts (at the moment I've just lowered these bits volume considerably)?
Again, this counts to your type of mixing style, and what you think the track should sound like.bmanic wrote:Q: The percussion track is really cool as it has some tuned drums that mix extremely well with some of the synth sounds. I've done quite heavy processing on these to make them a lot more "electronic" sounding. This of course will sound quite artificial.. basically they don't sound like ordinary percussion any more, at least not within the mix context. Is this okay?
I do understand that a master limiter or "(pre)mastering" per se can add to such a production. The concept of the challenge is to (only) "mix" however, not also (pre)master.bmanic wrote:Q (to the moderators/compyfox): I've kind of matched the original mix volume at this stage so it's easier for the creator of the track to compare. This of course means it's way louder (like the original mix) than the recommended target levels of the Mix Challenge rules. Is this okay? Basically it's really hard to stick to the current recommended volume levels when it comes to this kind of music as the impact and "click" of each drumhit is very much dictated by the final limiter/clipping and removing these will impact the type of sound usually common to this kind of music. Let me know what you guys think.
Before you do that, keep in mind that this is not a "get feedback on mix stages" type of challenge. You work on the production, and if you're happy with it, you file it once(!) prior to the given deadline. The client then listens to all tracks after the deadline has been reached. He then gives feedback to the mixes and further decides if/what tracks need an overhaul.bmanic wrote:Anyhow.. will be posting the current session of the mix as soon as the rendering is done (my studio computer is starting to get long in the tooth so this will take a while).
Yeah, if it sounds good, you can do a tighter low-end sure! It's all about the context of the mix. I will be looking a "GOOD" mix, regardless if I were to mix it like that or not. Don't take my original mix too literally cause I think it could be better mixed.Q: I've listened to some of the references and noticed most of them are lot "tighter" than the original mix presented here. Would this be desirable? Getting a tighter, more "snappy", mix? That's basically where I'm at right now but the original tune and it's "lazy flow" has been quite transformed. I think I may have gone a bit too far (even though I have not made all that many changes.. some careful EQing and dynamics processing here and there).
hmm... didn't seem "out of beat" to me ...maybe it's the overall shuffle and I didn't take into account to quantize the loops accordingly since I didn't perceive anything -wrong- ... feel free to align or mix at low level if you think it helps... just don't remove it completely.Q: Some of the chopped up vocal stuff is quite noticeably "out of the beat" in what I consider "a bad way". Would it be acceptable to mute these parts (at the moment I've just lowered these bits volume considerably)?
Yeah, I usually always tune drums. that's both phase alignment as well as pitch.Q: The percussion track is really cool as it has some tuned drums that mix extremely well with some of the synth sounds. I've done quite heavy processing on these to make them a lot more "electronic" sounding. This of course will sound quite artificial.. basically they don't sound like ordinary percussion any more, at least not within the mix context. Is this okay?
yeah, please conform with the competition volume rules, I'll be listening to all mixes side by side and not against the original mix.Q (to the moderators/compyfox): I've kind of matched the original mix volume at this stage so it's easier for the creator of the track to compare. This of course means it's way louder (like the original mix) than the recommended target levels of the Mix Challenge rules. Is this okay? Basically it's really hard to stick to the current recommended volume levels when it comes to this kind of music as the impact and "click" of each drumhit is very much dictated by the final limiter/clipping and removing these will impact the type of sound usually common to this kind of music. Let me know what you guys think.
Looking forward to check out your mix!Anyhow.. will be posting the current session of the mix as soon as the rendering is done (my studio computer is starting to get long in the tooth so this will take a while).
I have to say I really REALLY like your mix. It's like the long lost "soft and pillowy" version of my mix.. what I'm trying to say is that it's pretty much the exact opposite to my mix but it's still very stylish and extremely pleasant to listen to.nineofkings wrote:Here's my mix in WAV format: https://dl.dropboxusercontent.com/u/898 ... fkings.wav
The stems sounded good on their own (thanks Wave Alchemy!) so controlling dynamics and such wasn't a huge deal. There were some weird frequency anomalies that needed cleaning (like a lot of ~20kHz on the cymbal/sweeper for some reason) but mostly I focused on getting a good balance and a wide stereo image, the latter of which I felt the original demo lacked. Light compression and EQ on the master, nothing crazy.
Just for understanding.bmanic wrote:... mainly using phase tricks like the allpass filter in ReaEQ.
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