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It's definitely big news, or has the potential to be. I also hope we'll soon get some hard information on what exactly the iPad Pro will be and look like. For a while I thought it could be the Mac equivalent to the Surface, but I doubt that Apple will go down that road (especially after I saw that new MacBook, which seems to target this market segment).

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memyselfandus wrote:I hope for a full version of Logic on the ipad at some point. especially the rumored ipad pro.
Get a Win8 tablet and install OSX. Done.
www.mkdr.net

MophoEd - the BEST DSI Mopho Editor VSTi

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As others have stated, this is huge news indeed. Now comes the task of encouraging devs to port their plugs over to the new platform. Not sure if anyone here has looked lately, but we have absolutely 0 good apps for B3 emulation on iOS. There are a couple sample-based apps, but they're marginal at best. However, if GSI , makers of VB3, an incredibly lightweight and fantasticly modeled organ, could have their plugin available on IOS, I could put away the laptop and run it on an iPad Mini. Most of my live work is contingent on an authentic B3 sound, and this could be the ticket for slimming down my live rig even further.

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reevesman wrote:Not sure if anyone here has looked lately, but we have absolutely 0 good apps for B3 emulation on iOS. There are a couple sample-based apps, but they're marginal at best.
Strongly disagree with that assessment.

Galileo Organ by Yonac Inc.
https://appsto.re/us/dK9yM.i

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Apple may be calling them AUs but I would be very surprised if they actually were what we call AUs today. iOS products all use ARM processors which are fundamentally different than the Intel ones in the Mac line. Developers of DSPs often make use of technologies specific to x86 processors to speed up the algorithms (see AVX and SSE). These advanced instruction sets are very difficult to port to different families, can't be done automatically, and often don't have a one-to-one correlation across architectures.

In short, all developers will at a minimum have to re-compile for iOS9 + ARM and will also likely have to rewrite sections of their plugins to use different optimization strategies.
Feel free to call me Brian.

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