Sorry for the delayed reply stickygum. I've only just noticed your post.stikygum wrote:What are the modulation busses? Is it going to make it easier to get at modulation?Satch1 wrote:Just trying the beta, and there's definitely a big difference in CPU usage. Very promising! Can't wait for the new modulation busses, and liking the inclusion of macros.
I don't know for sure what the modulation busses will allow or how they'll be implemented, but I'm hoping they'll provide options for combining multiple modulation sources additively and/or multiplicatively. Then you can choose one of the (hopefully ample amounts of) mod busses as a source in the main mod matrix. Hopefully you can save mod buss setups too.
Also, there's a limitation with the current mod matrix whereby you can't modulate a mod matrix amount which is in turn modulating another mod matrix amount. For example, if you have an LFO modulating something, then have an envelope modulating the LFO's mod matrix amount, that works, but now if I also want to modulate the MM amount of the envelope it will not allow it.
Hopefully the mod busses will provide a way to do these kinds of mod setups.
EDIT: It would also be cool if you could select the modulation precision, i.e varying degrees from control rate to audio rate, a bit like Dune 2, but for each buss or even each mod source in a buss.

