UVI Relayer: Precision Creative Delay

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IIRs wrote:I'll go further: I'm 100% certain that I used redux with 32 taps plus modulation in the course of my testing and preparation for the video, and didn't see major cpu issues as a result.

I'll run your test for you when I get a chance, but I'm a bit busy right now. And seeing as you can't be bothered to post your system specs, why should I hurry? ;)
IIRs, Yes, of course, I'm sorry.

My system: Win7 64bit, DAW Studio One \ Ableton Live - both 32bit, plugin VST2 32bit, CPU Intel Core Quad Q9505, 4GB RAM.

If need, I am ready to make video of this test as a demonstration.

Also It will be interesting to know your result.

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c_voltage wrote:
IIRs wrote:I'll go further: I'm 100% certain that I used redux with 32 taps plus modulation in the course of my testing and preparation for the video, and didn't see major cpu issues as a result.

I'll run your test for you when I get a chance, but I'm a bit busy right now. And seeing as you can't be bothered to post your system specs, why should I hurry? ;)
IIRs, Yes, of course, I'm sorry.

My system: Win7 64bit, DAW Studio One \ Ableton Live - both 32bit, plugin VST2 32bit, CPU Intel Core Quad Q9505, 4GB RAM.

If need, I am ready to make video of this test as a demonstration.

Also It will be interesting to know your result.
Actually it was reported earlier on that this is expected behavior... I don't know so much about going past 100%, as that does seem extreme, but Redux is CPU intensive, and furthermore, enabling all 32 taps (by itself) is also CPU intensive. The combination of both as you can expect is CPU intensive. I'm not at my system, but I was running this on an i5, Yosemite, 10.10.xx (whatever the latest is) and was getting spikes up to 38%-39% (and it was the only loaded plugin). That is pretty high... But again, Oliver Tristan (otristan) posted back on top of page 5 of this thread here: http://www.kvraudio.com/forum/viewtopic ... 8&start=60

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otristan wrote:Relayer CPU consumption can vary a lot depending on its settings: Number of Taps, delay time modulation, FX used, FX modulation, Color settings.

A 32 taps with two FX activated with LFO modulated Redux and Vowel can indeed eat quite some CPU.
With great power comes great responsibility :)
Just reposting his relevant comment since the same subject has been presented again.

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elxsound Oh, clear, just i did not read topic from the beginning.
Well, ok, i can agree that regard to Redux as a perhaps some exotic algorithm, it's not fatal.
I.e. can remove from my test this item, and save only such scheme: init preset, enable FX1 and FX2 and increase lfo mod. Depth in both, and Repeats to 32.
In my system it will be something about 47% of one cpu core, which is also not very desirable.
Also need note that during this the load is constant, i.e. not spikes.

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elxsound wrote:
otristan wrote:Relayer CPU consumption can vary a lot depending on its settings: Number of Taps, delay time modulation, FX used, FX modulation, Color settings.

A 32 taps with two FX activated with LFO modulated Redux and Vowel can indeed eat quite some CPU.
With great power comes great responsibility :)
Just reposting his relevant comment since the same subject has been presented again.
Just as a rough guide, in case it helps, on my 4Ghz i7 2700K, running under Bidule at 128 sample buffers:

32 taps without per-tap FX takes about 4% CPU. Most of the FX add about 0.5% of one core per tap per FX, except Redux which runs about 1% of one core per tap per FX. As pointed out, with 2x32 taps, that adds up.

So roughly I see 27% useage of one core with 2x32 Biquad
37% useage of one core with 2x32 Vowel
74% useage of one core with 2x32 Redux

Having LFO depth non-zero adds another 10% CPU power of one core useage per FX its enabled for.

Setting it up for useage of 16 taps, one FX running redux, one not, both with LFO modulation active, its around 25-30% of one core, which is on a par with, say the Warp>Ambient Beauty preset
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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c_voltage wrote:elxsound Oh, clear, just i did not read topic from the beginning.
Well, ok, i can agree that regard to Redux as a perhaps some exotic algorithm, it's not fatal.
I.e. can remove from my test this item, and save only such scheme: init preset, enable FX1 and FX2 and increase lfo mod. Depth in both, and Repeats to 32.
In my system it will be something about 47% of one cpu core, which is also not very desirable.
Also need note that during this the load is constant, i.e. not spikes.
Hey no worries! Just trying to be helpful... and only posted links, page, bla bla, bla.. so no one thinks I'm just making stuff up as I go.

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whyterabbyt wrote:
elxsound wrote:
otristan wrote:Relayer CPU consumption can vary a lot depending on its settings: Number of Taps, delay time modulation, FX used, FX modulation, Color settings.

A 32 taps with two FX activated with LFO modulated Redux and Vowel can indeed eat quite some CPU.
With great power comes great responsibility :)
Just reposting his relevant comment since the same subject has been presented again.
Just as a rough guide, in case it helps, on my 4Ghz i7 2700K, running under Bidule at 128 sample buffers:

32 taps without per-tap FX takes about 4% CPU. Most of the FX add about 0.5% of one core per tap per FX, except Redux which runs about 1% of one core per tap per FX. As pointed out, with 2x32 taps, that adds up.

So roughly I see 27% useage of one core with 2x32 Biquad
37% useage of one core with 2x32 Vowel
74% useage of one core with 2x32 Redux

Having LFO depth non-zero adds another 10% CPU power of one core useage per FX its enabled for.

Setting it up for useage of 16 taps, one FX running redux, one not, both with LFO modulation active, its around 25-30% of one core, which is on a par with, say the Warp>Ambient Beauty preset
This is helpful... I was experiencing significant CPU usage with just the 32 taps and no FX. This was in Live 9.2. I'll need to double check I didn't enable modulation, because if you are only at 4%, it doesn't make sense that mine would be so high unless I ignored some setting thinking it was off. I'll check tonight.

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For just in case, another my results (in appliance with latest ways)

Init

- 2x32 Biquad, FX lfo both Depth to zero : 10% (of one core)
- 2x32 Biquad, FX lfo both Depth to non-zero : 46-48% (of one core)

As seen, the presence of LFO modulation in FX section gives a quite significantly affect (at least on my system). Thus can say this is the most problematic point for me.

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c_voltage wrote:For just in case, another my results (in appliance with latest ways)

Init

- 2x32 Biquad, FX lfo both Depth to zero : 10% (of one core)
- 2x32 Biquad, FX lfo both Depth to non-zero : 46-48% (of one core)

As seen, the presence of LFO modulation in FX section gives a quite significantly affect (at least on my system). Thus can say this is the most problematic point for me.
For me its 10% and 30% respectively.

Im thinking I might not have been thorough enough comparing the CPU useage earlier, though; the difference between no FX, 1x32 'static' Biquad FX, and 2x32 'static' Biquad FX is only a less than 2% percent each FX. Comb is only slightly higher than that.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Original post was deleted as it is no longer relevant.

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Hi Guys,

Back from my holidays.

We will check the CPU consumption with Redux, see what we can do about it.
Before that though, we will release an update with bug fixes including the Audio Unit crashing in some hosts.
Hopefully this week.

Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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anyone know where's the cheapest place to buy this plug?

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JRR I think.

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cheers ;)

best discount code?
anybody, somebody?

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Hi Guys,

Relayer v1.0.2 is now online, so you can grab it in your account section on uvi.net website.
This fixes the crashes that some people experienced with the AudioUnit version
as well as some CPU optimization.

Official announce will probably be done tomorrow, so it's just a heads up.

Please let us know if you encounters some issues with this version.

Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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