AtmosFire - Cinematic Scoring Plugin With A Variety Of Sound Types

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AtmosFire

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really gotta say that i'm amazed by the plugin! so much fun to use (also because of the great looking and somehow unconventional gui), plus an absolutely stunning sound quality - i couldn't resist and put the special launch price in the market place/bargain center thread ;) if i really had to complain about anything it would be that the reverb control overlap with the lfo a little - don't know what happened here, since the official screenshot on the website is displayed correctly :shrug: could this be an issue in the au version? don't know how the final vst interface looks like

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I'm very interested in purchasing this... Is it stable in Mac and Logic Pro X? Can I export the lib to an external HD as my internal SSD is pretty full?

Thanks

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:) I apologize, guys -- when I said "the samples are playing low", I thought you would take that in the context of the Transpose not working. Volume/gain is not a problem here. I mean I'm getting a surfeit of low notes -- almost everything is All About That Bass. I have to set my keyboard octaves to at least +1, better +2, to get a useful range.
Tom Smith
http://tomsmith.bandcamp.com - http://www.filkertom.com - http://www.thefump.com
Win10/64 - I5 3570K - 16 GB RAM - BIAB 2016 - Reaper 5 - Sound Forge Pro 9

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Nice to see the feedback - and wow units are moving nicely today I think we have a lil' winner :). Seeing this response and somehow this one being the most popular out of the three premium ones we've built out - I think we're going to turn this one into a series and do a few more of these (maybe one for angelic voices male and female, and another for __________ < What do ya want/need/desire? I'd love to hear from you guys what's missing out there that would work well as a lightweight plugin like AtmosFire with preloaded ready to romp sounds).

@Kelvyn - It's stable - however the samples can't be ripped out (we'll be releasing ALL our vst .wav files from all of our plugins when dub4 launches). **If you haven't bought it yet, don't - PM me I'll give you a copy.

@Filkerton - yes, sorry some (or many) of the sounds are indeed low end (or sound best in the lower ranges and these aren't sustaining samples just trigger based - so up in the highest octaves most just squeek out), so you're right you need to octave up most times if you don't have a full 8+ octave midi keyboard.

@Sim.Sky - THank you mate :). Oops I'll look into the reverb, and I have to update the GUI graphic on the site I shifted things around slightly and may indeed have overlapped stuff accidentally. To clarify, is it just graphics/visual that is overlapping or are the controls actually not access-able at certain points?

Thank you again everyone I appreciate you guys!
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Norbz wrote:I think we're going to turn this one into a series and do a few more of these (maybe one for angelic voices male and female, and another for __________ < What do ya want/need/desire?
as for me, I'd love to see some more plugins of this kind, and angelic voices sounds great to me! i may also come up with further suggestions some time :)
Norbz wrote:
@Sim.Sky - THank you mate :). Oops I'll look into the reverb, and I have to update the GUI graphic on the site I shifted things around slightly and may indeed have overlapped stuff accidentally. To clarify, is it just graphics/visual that is overlapping or are the controls actually not access-able at certain points?
correct, it's really just a (minor) graphical issue so it doesn't affect any of the controls. I made quick a screenshot because it's easier to see it directly than to only describe it in words I guess ;)
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Hopefully these releases are just a prelude to the Dub Turbo DAW. If it comes equipped with the VSTs Norbz has released it will be something truly different. As devs go he seems like a genuinely nice guy who wants to break the mold. :tu:
"Everything we hear is an opinion,not a fact. Everything we see is a perspective,not the truth." _ Marcus Aurelius

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Just in case there is still a free copy..
Play it by ear

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Hello Norbs,

just some first more or less unsorted impressions. As some people already posted: sounds are just great !!!

So often you find hundreds of presets, evrything nearly sounds the same and just isnt IT. Here all the sounds just HITS.

And dont think mentioned here before: the video to Atmosfire is absolutely brilliant: "how to become a cinematic music producer in 15 minutes" (and that is meant absolutely serious and not ironically in any way, I have learned a lot in theses 15 minutes).

Now the more unstructured and not much reflected part that may mostly come from my different workflow of using "pre-composed" midifiles instead of composing and recording midi keyboard directly.

Is the overlapping of the sounds in the last three VST you posted in here really that useful ? I for myself and my way of composing would be more comfortable with a bass-VST with bass, a drum with drums and an "athmospheric" with, you no, athmospheres and kind of things.

Just as a thinking (which you already did with thinking of additional "soundsets"): maybe one VST with additional soundbanks for instruments ?

Would be helpful for the DAW to I think (at least for some old guys like me :) .

And again thanks for the great video, now at least I understand your way of looking on the whole procedure of making a song.

Some more idea, depending of my different viewpoint of composing too: would be great to have the different instruments in the "composing kits" not only be differentiated by toneheigt but by instrument (if possible). Then my way would be for example to have ONE track, start with (just as fictional example) with the trumpet from the brass, then let the other instruments just join in instrument for instrument. If maybe to difficult in evry detail but maybe just in parts ? If possible the usable sounds would grow immense without needing new sounds. Just a simple kind of 1: solo instrument trumpet 2: second solo instrument sax 3: low ensemble.....with possibility too choose or not. So one Preset would make a bunch of instrument possibilities AND be easy to use the same. Hope you get the idea, I am not very good in explaining my confused mind.

Trying to put it all together I must admit still not getting very comfortable with the other plugs, if I am searching in a bass VST for a bass I need something like "fretless", "electric"....., same with drums.

Looking forward to see all this packed in a DAW though I am not sure to get the grip on it.

And again thanks for your kindness and generosity,

Kind regards,

Richard

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tatanka wrote:Hello Norbs,

just some first more or less unsorted impressions. As some people already posted: sounds are just great !!!

So often you find hundreds of presets, evrything nearly sounds the same and just isnt IT. Here all the sounds just HITS.

And dont think mentioned here before: the video to Atmosfire is absolutely brilliant: "how to become a cinematic music producer in 15 minutes" (and that is meant absolutely serious and not ironically in any way, I have learned a lot in theses 15 minutes).

Now the more unstructured and not much reflected part that may mostly come from my different workflow of using "pre-composed" midifiles instead of composing and recording midi keyboard directly.

Is the overlapping of the sounds in the last three VST you posted in here really that useful ? I for myself and my way of composing would be more comfortable with a bass-VST with bass, a drum with drums and an "athmospheric" with, you no, athmospheres and kind of things.

Just as a thinking (which you already did with thinking of additional "soundsets"): maybe one VST with additional soundbanks for instruments ?

Would be helpful for the DAW to I think (at least for some old guys like me :) .

And again thanks for the great video, now at least I understand your way of looking on the whole procedure of making a song.

Some more idea, depending of my different viewpoint of composing too: would be great to have the different instruments in the "composing kits" not only be differentiated by toneheigt but by instrument (if possible). Then my way would be for example to have ONE track, start with (just as fictional example) with the trumpet from the brass, then let the other instruments just join in instrument for instrument. If maybe to difficult in evry detail but maybe just in parts ? If possible the usable sounds would grow immense without needing new sounds. Just a simple kind of 1: solo instrument trumpet 2: second solo instrument sax 3: low ensemble.....with possibility too choose or not. So one Preset would make a bunch of instrument possibilities AND be easy to use the same. Hope you get the idea, I am not very good in explaining my confused mind.

Trying to put it all together I must admit still not getting very comfortable with the other plugs, if I am searching in a bass VST for a bass I need something like "fretless", "electric"....., same with drums.

Looking forward to see all this packed in a DAW though I am not sure to get the grip on it.

And again thanks for your kindness and generosity,

Kind regards,

Richard
Wow Richard, thank you kindly for the detailed feedback/breakdown :).

In no particular order:

* I did the layers all with the Atmosfire plugin just to illustrate the diversity and well roundedness of the tool, and to give it full attention vs introducing other plugins beside it. I do agree that perhaps we packed in a bit too much and it's no longer just a dedicated atmosphere tool as the name kinda suggests - I did want to put in enough sounds that one can at least mock stuff up fast with 'most' of the elements they'll need for a semi-full to full composition.

* I think what you're describing is grouping and keyswitching programs - something I'm looking into for the next plugin we're doing. Meaning you can assign and group sounds all within one channel as you go down the timeline vs loading x instances (which I applaud/will try to implement if I can).

* As I learn the limits of the dev process more, I've found a few limitations that I'm going to fix/workaround for the next set of plugs. Mainly being once you get out of the 'comfort octaves' and the sounds are time-stretched 'too much', it starts to produce artifacts (so we're doing more samples this time across more octaves for source files vs just spanning a sound or two up 10 octaves. This should eliminate any artifacting on any preset in any octave). Also the transpose will probably be removed for the next versions and more LFO controls (types/shapes/..) will be added.

* I encourage users to mix this in with their other plugins and effects (I would actually avoid the on board reverb/lfo and use standalone plugs for effects).

* The other plugs are indeed more modern and the naming convention gets a little lost as they are not very traditional at all so it's difficult to follow traditional naming re fretless/electric/etc.

* Re packing it all into the DAW - I'm not sure we'll be including the actual VST's in the DAW (or how many of them we include) as we'll be releasing all the .wav files within the daw, and the functions of the DAW will far outdo these VST's so it may be redundant. I may instead simply setup similar presets within the DAW so you can pull up sample sets and groups ready to rock with full functionality within the app before even touching plugins :).

Thanks for your comments again, gives me food for thought on some of the process and how the end user sees the workflow/preset possibilities with the current setup.

EDIT: @Sim.sky - thank you - not sure how I missed that - next time I'm in there I'll update the labels to be up top or something. +1.

N.
Get All My Free Plugins/Packs/Etc...
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I picked this up mainly because I really liked the tutorial video on scoring. I have a couple of notes, take them for what it's worth:

1. Most users would prefer to just buy one package and get the Mac and Win 64 and 32 bit versions. Having to pick a platform many users don't like, not my problem since I don't use a Mac but many users do want both platforms. On Windows though I install BOTH 32 and 64 bit versions of everything. Having to pick one or the other isn't ideal, I would have perfered a Windows package that included both 32 and 64 bit.

2. I really was confused by the main knob in the middle. It seems to be a volume knob, but even turned all the way to the left doesn't zero the sound. The gain knob next to it seems backwards, turning it to the left increases the gain, seems like it should be the other way around? Might want to label the big knob and make it actually go a full range from 0 - 100%.

3. The transpose doesn't seem to work for me under windows either. Perhaps I'm just missing it.

4. The sounds do seem to be mapped much lower in the c-2 to c8 range than what I think I should be getting compared to other samplers. I hit a key on my keyboard that on a standard Kontakt patch makes a certain pitched note, the note I get out of AtmosFire seems much lower. But it may also be a patch specific issue (the bass patches especially).

5. All the controls need to have a numeric input of some sort. I realize the toolkit you are using may have some limits, but a numeric entry is kind of important. Or at least a numeric display so I can tell that I have the right number.

6. A reset patch would be useful if you can't recenter the controls. I'd have to believe you could add a button to the UI that would set all the controls to default values. Right now I move the LFO or ADSR controls and have no way to get back to defaults without reloading the whole synth.

7. Should have a link to your website and an about box of some sort (with at least a copyright)

8. The actual wav files would be nice to have (I realize that may be part of this other product). Separating the samples from the plugin would also help with including all three computer versions (Mac/Win32/Win64) since you could have one set of "samples" and 3 plugins that use them.

9. PDF manual/guide would be nice. I like videos but find I can't pay attention when they go for more than a few minutes would much prefer a printed guide as well.

10. More videos like the How To Create Cinematic Audio. It was really very good. Would love some insight in how you choose the sound layers and notes you went with. The sounds are great, it's mainly the sampler that isn't quite polished, I do hope you update it.
-Matt

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Thank you kindly for the detailed feedback Matt.

I'm working on a voices plugin now and will try my best to test/address all of these. If I can implement, I'll go back to this one and fix it up.

It's funny how sometimes we spend so much time on stuff, try to get it perfect for market and you get a low response. Other times you whip stuff together fast because you have other ideas you need to flesh out too, and that fast choppy plugin is the one that hits.

** I now understand re the different platform/32/64bit options a bit better - I'll make it so that all the plugins have one buy now button and you'll get to download all of the versions. It's more of a technical setup limitation than trying to get people to buy each version separately.

:)
Get All My Free Plugins/Packs/Etc...
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Just a word of warning. AtmosFire's samples are all 44.1khz, if you try using the plugin at 48khz (you know, because you're working on film/video) playback will have a lot of little tiny digital clicks. It plays fine at 44.1khz.

I contacted them about it and this was the reply:
Hi Matthew,

The samples we use in our products are 44.1khz that's why you are
getting the clicking at the 48khz setting.

Please let us know if there's anything else we can help you with.
Not sure if this is just an unsolvable issue with the Maize Sampler that is being used to create the VSTi rompler or not.

I did find a solution to the no way to reset parameters though. Sonar (and most hosts) do support saving a VST's state. I don't use it very often because it's done really poorly in Sonar, but it does work. I saved out the default state of AtmosFire and can now just load that when I want to reset it.

The little digital clicks that the sample rate playback problem generates can be smoothed out with iZotope's RX 4 Advanced Declick plugin. A cheaper declicker would also work I'd imagine, but I bought RX4 last fall to work on films so it was the first thing I tried. With RX4 I just used the preset "Short digital clicks".
-Matt

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