Xoxos would easily be the 'King of Physical Modelling Pop' if he had a firm behind him like Urs Heckman does, coding to his whim, putting out Juce-frontend cross platform 64bit stuff with easy to understand and top notch graphic designed GUIs. Let's give that guy a billion dollars.
UGO's M-Theory is really great, I'd like to see new iterations with more optimization as it seems to sit heavy in the cycles somehow. It would be great if synthedit and synthmaker had modes that output code and classes that could be compiled manually, as a pro option...
So, KVR, there hasn't been a Physical Modelling thread in a while, and there are far fewer of these around than the million or two subtractive types. What's your take on this niche?
