One Synth Challenge #80: MUX by MuTools (Voting Over, preliminary results in)

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Well I only have 1 audio input pin (and 1 event pin) on the rack with the compressor effect in it and no idea how to add a 2nd one. But actually i'm pretty happy with my Plan B approach... it's equivalent to using a trigger track instead: same sequence, custom tone generator.

Also, MuLAB is to DAWs what Functional Programming is to, well, programming. :borg: I feel like a huge success just getting a sidechained kick & bass with a highhat pattern going! Mind you, I'm avoiding all the drum kerjiggers in case there are samples lurking. :scared:

Speaking of Monstrosity, I was thinking to do this all in one huge MUX, but MuLab doesn't allow some modules to be instanced that many inceptions deep, so I'm back to a more conventional multi-instance track, alas. But, as of like 10 minutes ago, I think I understand what's going on in the Project Modular Area, so I'm good to go for a monstrosity here as well. 8) Well, it'll be a monstrosity under the hood. Up top, just 8 bars of OOTS OOTS OOTS chicka chah :P Aw crap I haven't even got that yet. :(

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Hahah. I was going to also have one huge MUX but I gave up on that: too much of a pain for common tasks like soloing & fixing levels. I had a very basic loop with 3 parts + drums done that way, and built a MUX to be able to multiplex the keyboard to a broader "range" by compressing the notes of a scale down to 7 consecutive keyboard notes. This was actually really interesting and difficult yet interesting to play. But alas no achievement score for me.

You can add audio inputs to your MUX under the input section... Add Module: Modules -> Inputs/Outputs -> Audio Input. That should give you another pin.

However, having a separate track for the sidechain often proves quite useful, whatever route you take (no pun intended), though just a bit more tedious to set up initially. Recommendation: use white noise as the sound source, that way you can just copy any part in and get it to sound "normal" sidechained, if that makes sense.

Also, I don't think I'd equate it to functional programming, it's highly mutable. It's more like assembly, where you can really do some things wrong. :)

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Thanks for all that! Will try the white noise trick for sure. As for being like asm, having just crashed my audio driver (I think) by accidentally choosing a crazy parameter for the distortion algo (these edit boxes are bizarre... :x ), I'll give you that one. :tu:
z.prime wrote:Hahah. I was going to also have one huge MUX but I gave up on that: too much of a pain for common tasks like soloing & fixing levels. I had a very basic loop with 3 parts + drums done that way, and built a MUX to be able to multiplex the keyboard to a broader "range" by compressing the notes of a scale down to 7 consecutive keyboard notes. This was actually really interesting and difficult yet interesting to play. But alas no achievement score for me.

You can add audio inputs to your MUX under the input section... Add Module: Modules -> Inputs/Outputs -> Audio Input. That should give you another pin.

However, having a separate track for the sidechain often proves quite useful, whatever route you take (no pun intended), though just a bit more tedious to set up initially. Recommendation: use white noise as the sound source, that way you can just copy any part in and get it to sound "normal" sidechained, if that makes sense.

Also, I don't think I'd equate it to functional programming, it's highly mutable. It's more like assembly, where you can really do some things wrong. :)

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z.prime wrote:
psmacmur wrote:Anyone mind sharing how to setup sidechain compression in MuLab? I think I've built a MUX that should do the trick: 2 audio inputs appropriately hooked up to a Level Compressor. However, I haven't the foggiest idea how to route my kick to the sidechain Audio 2. I suppose I could fake it with an equivalent sequence inside the MUX, so that's plan B if y'all're like, NOPE.
You can just go into the modular section of Mulab itself and drag the audio cables around to route whatever you want through the level compressor's audio inputs. Does that answer it or am I missing something? Side note: I took a totally different approach for sidechaining with the monstrosity I'm working on.
psmacmur wrote:Well I only have 1 audio input pin (and 1 event pin) on the rack with the compressor effect in it and no idea how to add a 2nd one. But actually i'm pretty happy with my Plan B approach... it's equivalent to using a trigger track instead: same sequence, custom tone generator.
I used mulab for my Lokomotiv entry, but i ducked, er side-stepped the issue of sidechaining entirely. Reduced levels of bass hits or missed them entirely on kicks, and used slow attack filters on pads and strings to give a light pumping effect off the beats.

I have just tried the 'compressor w sidechain' preset. If it is put in a rack the modular area only shows one input to the rack and cannot route to the sidechain input. So far it seems the only way (other than using within a mux) is to drop the compressor into the project modular area, send to it from the kick, and drag the cable to its second input there. This works fine, but the only way i can see to access its interface is by clicking on it in the modular area view (oh, also had to turn up the presets int/ext signal dial to 100%).
Of course, i'm new to this and may find a better way in time :)

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Need some clarification. Not sure this was already discussed, search didn't bring up something about it.

Sampler is not allowed. It's clear. Mu Drums are ok, did I read that right?
I had a look inside the Mu Hand Clap (containing "Synth Clap" (containing "Palm Player")). Palm players GUI shows something that look like a sample to me. Is Palm Player a Sample Player or not?

If this is not ok, I hope bypassing it would be enough to be back in the rules. Are there other known presets containing such "traps"? :o

Thanks for your help.

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MTLE wrote:Need some clarification. Not sure this was already discussed, search didn't bring up something about it.

Sampler is not allowed. It's clear. Mu Drums are ok, did I read that right?
I had a look inside the Mu Hand Clap (containing "Synth Clap" (containing "Palm Player")). Palm players GUI shows something that look like a sample to me. Is Palm Player a Sample Player or not?

If this is not ok, I hope bypassing it would be enough to be back in the rules. Are there other known presets containing such "traps"? :o

Thanks for your help.
I have spotted a similar thing in the 3 layers bass drum - in the Kick clipper - kick attack - attack player module. I think its being used to modulate the envelope or something.

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look at it this way it said no sampler. weh i looke at the mux drums they were useing samples so that why i did two versions removed my drums and inserted a sub kick from sine waves. gave it some low end and made sure i was using pure synth power. i uloade mine useing drums also on soundcloud so people can compare.

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RichardSemper wrote:
MTLE wrote:Need some clarification. Not sure this was already discussed, search didn't bring up something about it.

Sampler is not allowed. It's clear. Mu Drums are ok, did I read that right?
I had a look inside the Mu Hand Clap (containing "Synth Clap" (containing "Palm Player")). Palm players GUI shows something that look like a sample to me. Is Palm Player a Sample Player or not?

If this is not ok, I hope bypassing it would be enough to be back in the rules. Are there other known presets containing such "traps"? :o

Thanks for your help.
I have spotted a similar thing in the 3 layers bass drum - in the Kick clipper - kick attack - attack player module. I think its being used to modulate the envelope or something.
I looked thru the modules again. The palm player and also the attack player are named instances of the sample player. Would like to keep it in the presets (maybe later use) but switch it off. Hope this is ok.

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My submission for this month: https://soundcloud.com/ilevina/okapka-m ... ux-8000-03

All sounds from MUX
19 x Musynth

Ableton Live 9 native effects
TAL reverb
TAL dub
TAL bitcrasher

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z.prime wrote:Mulab question: is there any way to get it to reset to the beginning of the loop marker automatically when I stop playback?
If you're still interested in this issue, read this...
http://www.kvraudio.com/forum/viewtopic ... 9&t=448525
Beauty is only skin deep,
Ugliness, however, goes right the way through

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bibz1st wrote:
z.prime wrote:Mulab question: is there any way to get it to reset to the beginning of the loop marker automatically when I stop playback?
If you're still interested in this issue, read this...
http://www.kvraudio.com/forum/viewtopic ... 9&t=448525
Wow. I'll have to try that! This, in particular has been very frustrating. A few other major frustrations with MuLab, but overall it's an okay DAW, I guess. Not really for me, though. I have no intention of using it after this OSC. Once you go Bitwig, you won't go back. ;)

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No problemo, whatever works best for you :)
Beauty is only skin deep,
Ugliness, however, goes right the way through

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Couldn't miss this contest. There were 3 challenges for me:
Mac - I've never done a contest's entry using my Mountain Lion.
MuLab - interesting and well implemented concept (only one crash :) )
Thank you, Jo, for well written documentation!
MUX - like a candy store. Endless possibilities of tweaking parameters can easily get you nowhere. In order to produce something coherent, I limited myself and used only 13 instrumental tracks with some automation. No external plugins.
Special thanks to dakkra for set of Kicks!

So, here is Talkative mood inspired by "founding father" James Brown.

https://soundcloud.com/slava-fiks/talkative-mood

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The whole visual programming environment reminds me so much of the Visualization programming systems I used to use when I was working!

I used AVS Express/AVS5 Network Editor to program up some nice 3D visualisers.

http://www.avs.com/solutions/

The programming was very similar - drag modules into the workspace, link the in and out pins to create the dataflow. The nice thing was that you could open up any module and get inside, add new pins/modules etc to it - and thus change the internal structure of that module - you could also then exports pins to the oustside world so when you close it up the new pin is there to let you connect to a new internal module (in or out!0, or to a different module point inside). You could also write in various standard languages and add modules, as well as their own visual programming language.

PD/GEM and Max/jMax are a cruder versions, but still powerful in their own right.

Oh well, back to programming this beast.

dB

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Well, I downloaded Mulab (Mac) after all, and must say... it's quite fun. I guess that means I might be in this one, after all.

I did have one question which I'm not sure I've seen so far in this post (forgive me if this is repetition)... although I've not come across any deficiency with the Fx in MUX/Mulab so far, it is still true that we can use freeware VSTs (not part of MUX), yes?

Thanks!

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