UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!

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Falcon

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aMUSEd wrote:
Sampleconstruct wrote:
aMUSEd wrote:
ThomasHelzle wrote:
Sampleconstruct wrote:
rustman wrote:I hope this isn't inattention on my part, but...
I was trying to get Simons' Ambient Strings to stay somewhere convenient on the right pane so that I wouldn't need to drill down to it every time I want to load something. I tried setting the path and making it recursive (all three options, actually), but it won't stick. I know why it doesn't appear on soundsets (I think)- It's not a UFS file. No worries there. Guess I'll rtfm and figure how to get it into "Places" and dump the other random stuff that got there by default...
I knew that learning to read would pay off some day. :dog: :D
Places is your friend here, just right click on a location ones you have located it and it will get added to your favorite places.
For me things I put in Places only work once, when I next start Falcon the things I put there are generic icons that no longer work (Windows 8.1 x64). I guess a bug report is in order ;-)

Cheers,

Tom
Hope this works better than in MachFive - you can add places but can't remove them again.
Adding/removing places works perfectly fine here on my MacPro.
Adding is easy, but how do you remove them then? I tried rightclicking, pressing backspace, function/backspace (del) but nothing works. Same in prefs where you set folder paths, I can add more but can't delete any.
In my case, there were a number of places that loaded by default that were of no use to me. I right-clicked them in the right pane and got a pop-up to remove them. It worked for me. Likewise, I used the same technique to add the non-UFS folder for Ambient Strings and it stuck just fine. I'm on Win 7 64 though. Had some issues keeping the Falcon factory lib in place though. I don't remember the details, so I'll review. I know that isn't a bug, just something I did. Will square that away.
In rotation here: Helios- Eingya

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wagtunes wrote:Because this synth is so complex, is there anywhere in a program or multi to include performance notes like you can do in Zebra 2 and most U-he synths, just to name a few. Would really help, especially if you're releasing a library with programs containing numerous modulations via mod wheel or sliders.
No, there isn't.

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Sampleconstruct wrote:
wagtunes wrote:Because this synth is so complex, is there anywhere in a program or multi to include performance notes like you can do in Zebra 2 and most U-he synths, just to name a few. Would really help, especially if you're releasing a library with programs containing numerous modulations via mod wheel or sliders.
No, there isn't.
So I guess we'd have to include our own program notes in some sort of text file so the user can best use each patch, correct?

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I don't know if it is exactly the same thing that Caine or EvilDragon are saying, but I was bummed that there isn't a hotkey, shift or ctrl that turns the mousescroll into fine adjustment. Though you can just type in a value you lose the ability to sweep for the sweet spot. Ctrl-drag gives you a fine adjust, but it is so awkward I can't use it.

JUCE does explain the deviation from what I consider standard hotkeys. Like I expect ctrl-click to reset to default, but it is alt-click here. And I expect shift to do fine, but it is ctrl here. It's not a huge deal. It just cause my fingers some confusion moving between Cubase, most of my other plugins, and then into Falcon, where it is suddenly different.

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I see in topic already several complaints about technical issues in Falcon, well, I have not tried Falcon yet but need note that MachFive was quite not a holiday in this sense, or rather - he was quite stable - but only if you do not touch on some of the functions (fortunately non critical), i.e. MF3 has potential bugs that stable create crash, which has not fixed, although it is written to support several times. And perhaps some of this goods migrated to the Falcon.

Therefore, once again I mention, I'm even glad that everything has turned out as is. Because now there is hope to fix all of this. And this is very valuable.

EDIT
(BTW, about 32>64, I think it's time to really move :cry: . Well, will have to domesticate a jbridge.)
Last edited by c_voltage on Sun Nov 01, 2015 8:20 pm, edited 1 time in total.

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wagtunes wrote:
Sampleconstruct wrote:
wagtunes wrote:Because this synth is so complex, is there anywhere in a program or multi to include performance notes like you can do in Zebra 2 and most U-he synths, just to name a few. Would really help, especially if you're releasing a library with programs containing numerous modulations via mod wheel or sliders.
No, there isn't.
So I guess we'd have to include our own program notes in some sort of text file so the user can best use each patch, correct?
Some do, others don't, as I'm a documentation nerd I always include a 20 page patchlist with my libs in PDF format.

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Regarding wave tables, can someone here kindly translate this from the manual as if talking to a bright 8-year old who has never heard of audio file "slices" or "channels":

"Audio files are imported with one slice per channel.
Slices will also be imported if slices are arranged one
after the other within an audio file, and the number of
slices is specified the end of the file name following an
underscore (e.g. “MySweep_128.wav”)."

TIA.

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Cinebient wrote:Yes, it also crash each time. That´s sad. So no wavetable editor for me :(
And what about Nave wavetables?
The wavetables have to be in WAV format, therefore, no proprietary format will work - Nave uses a proprietary format. Serum saves it's wavetables in WAV format, that's why they work. I tried today to import some wavetables created with Audio-Term, and they worked too. You just have to attach the number of segments to the file, and that's it.

I will now try an old collection of wavetables that were included in the first version of Reaktor, but I would be surpri3sed if they would not work, since they are also audio files.
Fernando (FMR)

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You should be able to insert notes easily via scripting, though...

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EvilDragon wrote:You should be able to insert notes easily via scripting, though...
Ah, except I know nothing about scripting and wouldn't even know where to go to begin to learn. I think I'll just do what Simon does and create a PDF with patch notes. If I do it as I create them, it's just a minute more of time with each patch. Not a big deal.

Thanks for all your suggestions and assistance guys. Really loving this synth. In fact, it may turn out to be my all time favorite.

This thing is deep.

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Sampleconstruct wrote:
wagtunes wrote:
Sampleconstruct wrote:
wagtunes wrote:Because this synth is so complex, is there anywhere in a program or multi to include performance notes like you can do in Zebra 2 and most U-he synths, just to name a few. Would really help, especially if you're releasing a library with programs containing numerous modulations via mod wheel or sliders.
No, there isn't.
So I guess we'd have to include our own program notes in some sort of text file so the user can best use each patch, correct?
Some do, others don't, as I'm a documentation nerd I always include a 20 page patchlist with my libs in PDF format.
I totally forgot about the info page on the Falcon front GUI, check out some of my Falcon factory patches (e.g. from the granular folder), hit the little i button at the top right of the interface, the info page opens which includes text info about each patch. I was just too tired to remember.

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Sampleconstruct wrote:
Sampleconstruct wrote:
wagtunes wrote:
Sampleconstruct wrote:
wagtunes wrote:Because this synth is so complex, is there anywhere in a program or multi to include performance notes like you can do in Zebra 2 and most U-he synths, just to name a few. Would really help, especially if you're releasing a library with programs containing numerous modulations via mod wheel or sliders.
No, there isn't.
So I guess we'd have to include our own program notes in some sort of text file so the user can best use each patch, correct?
Some do, others don't, as I'm a documentation nerd I always include a 20 page patchlist with my libs in PDF format.

I totally forgot about the info page on the Falcon front GUI, check out some of my Falcon factory patches (e.g. from the granular folder), hit the little i button at the top right of the interface, the info page opens which includes text info about each patch. I was just too tired to remember.
Thanks. That'll do it.

While I have you (really appreciate all this assistance) there's something I'd like to avoid if possible.

I just tried out the IRCAM Stretch. The sample I loaded in (basic wav file) obviously was not liked by the module for whatever reason. Maybe the quality. Maybe the length (under 1 second) I don't know.

Bottom line: My UR28M locked up and I had to shut down everything which caused Cubase to crash which forced me to reboot the PC because on crashing Cubase remains in Task Manager and because of that, it won't load properly upon trying to restart and Task Manager won't let me close the process.

So, is there a certain kind of wav file that you need to load as far as quality and/or length? Also, in creating my own samples, what do you recommend? I just want to make sure that what I load into the IRCAM Stretch, or any of the sample based modules, doesn't blow up my system.

Thanks for any advice you can give me.

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O.k. final words after first day and need to go to bed..... it´s really an amazing tool.
The biggest minus for me is still that the LFO (and other modulation sources) are not fast enough (20 hz is too slow for some things) and at the other side too fast (0.01 hz is too fast for some things).
But such a complex thing needs some downsides.

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If 0.01 is too fast, use a multi envelope. You can make it as slow as you want there. Except drawing a waveform there is a bit more complex :)

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EvilDragon wrote:If 0.01 is too fast, use a multi envelope. You can make it as slow as you want there.
Will try that, thanks! Is there also a way to get faster than a 20 hz LFO (Dune f.e. can get 250 hz and the king is Tera 3 with over 700 hz i think). I use it not so often but for some effects it works great.
Well, i will try tomorrow. But since Falcon can´t modulate at audio rate i don´t think it could work?!?
Edit: I think the way to go for fast and slow things is the multi envelope then. O.K. i got it.
Last edited by Cinebient on Sun Nov 01, 2015 9:48 pm, edited 1 time in total.

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