UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!

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thetechnobear wrote:Yes, it appears if an LUA script fails, it puts a red border around module, and stops any further processing (of midi I assume?) - Im a bit confused as to why sometimes when this happens there are no messages in the console.
All script processor errors are logged: on mac open Console.app then go to Files > Falcon > ScriptProcessor.log
thetechnobear wrote:Happens if I send midi in from either my Virus, Push.
Only tested with Standalone (I assumed easier for you to test, less factors),
but I'll have a go with DAW now...

Other thing I will test is, if its due to me putting the part into omni... (which I do all the time, and need to)
Could you check whether you're using port D for your keyboard? I just found a typo in our code that would explain your error message. will be fixed in 1.0.1

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mdsp wrote:
thetechnobear wrote:Happens if I send midi in from either my Virus, Push.
Only tested with Standalone (I assumed easier for you to test, less factors),
but I'll have a go with DAW now...

Other thing I will test is, if its due to me putting the part into omni... (which I do all the time, and need to)
Could you check whether you're using port D for your keyboard? I just found a typo in our code that would explain your error message. will be fixed in 1.0.1
as mentioned not happening today, but its quite possible I was, as Ive been moving my various midi devices around... so perhaps changed it.

anyway, tested, by putting my virus on D, and yes, I get exactly the error I reported,
so I think we can assume, for now, this probably was the cause :)

thanks for your help
Mark
Last edited by thetechnobear on Wed Nov 11, 2015 12:39 pm, edited 1 time in total.

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evilantal wrote:
Sampleconstruct wrote:
Sampleconstruct wrote:
evilantal wrote: I'm having an issue with the patch "Granular Ebow".
I'll have a look what I programmed there tomorrow morning. Sounded fine when it left the house.
Maybe it's the aftertouch assigned to grain position as I often do, so if you trigger the aftertouch with high velocities you will hear a glitch.
I didn't realise it was one of yours, Simon. It's a great sound, that's why I'd like to play it click-free :)

I don't think it's to do with aftertouch, because I was playing with a board without aftertouch capabilities.
I am just checking this patch while writing, no clicks whatsoever, the patch sounds identical with the one I sent to UVI, so the only possibility would be CPU, but as it only uses 3 grain streams that shouldn't really be the issue here. Aftertouch is not assigned to grain position anyway, but velocity is (harder velocities move the grain streams to the left). You can try turning down the Amp Sim Mix Macro on the front GUI, maybe you're mistaking the distortion for clicking.

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Sampleconstruct wrote:I am just checking this patch while writing, no clicks whatsoever, the patch sounds identical with the one I sent to UVI, so the only possibility would be CPU, but as it only uses 3 grain streams that shouldn't really be the issue here. Aftertouch is not assigned to grain position anyway, but velocity is (harder velocities move the grain streams to the left). You can try turning down the Amp Sim Mix Macro on the front GUI, maybe you're mistaking the distortion for clicking.
Strange. I'll try that suggestion.
Thanks for looking into it, Simon!
Demo/soundtrack work: https://soundcloud.com/antaln
My post/prog rock band: http://www.sylvium.com

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I finally got a chance to put a few tracks together into song form (although short).

Took advantage of Falcons ability to produce warm harmonics in a way few synths can do so well.

https://soundcloud.com/vintage-synth-pa ... ht-presets

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sugo wrote:
otristan wrote: I understand your point and in a a perfect world, I would agree plenty.
The problem is that most people do not read sticky thread and some would
wait for proper support there and bitch about it if there none. We don't want that.
Please trust the communitiy, especially here on kvr.
I know a lot cases here in the forum, where other users told these special-ones you talk about, to write there issues to the developers support directly.
I agree with Tom, it would be a really big, more than 500, multiplier.
And i think you don`t have to be afraid about bitching, because you can`t prevent you from those in this digital unperfectly world, anyway.
For me it would be fine to know a forum where i can trade my experience, especially about such a complex software.
Please think about it.
best wishes and thanks for this amazing work :D
I definitely agree with Tom about the "new world" for UVI. However, I also completely understand otristan's / UVI's position. I think it would be far better for us fans to setup an unofficial forum than for UVI to create one. Bitwig's situation is actually quite telling: the Q&A section on their site is often outdated and incomplete because all the action is happening on the forum. This means that the answer to a question could be "not yet implemented" but have already arrived months ago in 1.2, or even in a 1.1.x release!

I definitely want a place to hang out and shoot the shit about Falcon, but I don't see any reason why that needs to be an UVI-initiated thing at all. Except maybe KVR does not host enthusiast subforums, but only company ones? That would be a real shame IMO.

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I bought Falcon for the intro Price und think it was a good deal. also in Connection with the 100 bucks voucher, thanks for that! I like the concept, the easy worklflow and the good Sound. I am mainly interested in the different sampling engines. unfortunately the IRCAM sample engines need inadequate CPU power - imo.

two questions:
-may we hope for an optimized CPU behaviour or do you persist on your Argument "good Sound Quality Needs CPU power"...which does not really help. do you intend to work further on that Point?
- will there be a library update with a bigger Content?

thanks in advance

wolf
Image

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try again....

does anyone know if it is possible to control the range to the target when assigning macro controls
so that if i want to control more than one target they don't both go from 0-100 for example
i can't find it in the manual
and for such a generally elegant piece of kit
seems an oversight

dave

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dave dove wrote:try again....

does anyone know if it is possible to control the range to the target when assigning macro controls
so that if i want to control more than one target they don't both go from 0-100 for example
i can't find it in the manual
and for such a generally elegant piece of kit
seems an oversight

dave
If you mean like controlling filter cutoff from one range to another with the mod wheel, as an example, you simply set the initial value for the filter. Assign the mod wheel as a modulation source. Set the amount of that source using the slider and then, when you actually move the mod wheel, the cutoff will never go below the minimum value that you set when positioning the cutoff dial.

That's all there is to it.

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Just to add a little more clarification, clicking on a control will display the modulation sources for that control and those sliders will only effect that control. Alternatively you can right-click on any control that has modulation and select Edit Modulations. You will get a pop-up showing the modulation sources for that control. Again, each will have a slider that only effects that control. If you have more than 3 modulation sources you will need to use the mouse scroll wheel to scroll down to see the additional modulation sources.

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ceasless wrote: I definitely agree with Tom about the "new world" for UVI. However, I also completely understand otristan's / UVI's position. I think it would be far better for us fans to setup an unofficial forum than for UVI to create one.
I absolutely agree that Tom's thoughtful response was very well stated. But the question remains, if not KVR, then where do we log feature requests where they will be seen and (hopefully) evaluated by the UVI engineers? There have been several compelling requests noted in the thread, but it's up to (at the moment) 102 pages. It's almost a certainty that they will be lost in all the dialog.

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OK, I have MPE (Polyphonic Expression) working with my script in Falcon :party:
I use X for pitch slides, Y for timbre (via polyaftertouch modulation) and Z for volume.

I have one small issue, when I press a note, it immediately creates a sound, but it shouldn't since when I call playNote I tell it to use 0 volume
i.e.

Code: Select all

    
local id = playNote(n, e.velocity ,-1,nil,ch,nil,0)
-- changeVolume(id,0 )
you can see i also tried to set vol to zero explicitly, and it still sounds.
this is using a init patch with the analog oscillator and no envelope (i.e. I removed it, so that it didn't set the volume)

(the idea is the note on starts the note, but at zero volume, then it will get Z values through will increase the volume... but what Im hearing is a spike on note-on and then it going down to the volume when Z comes thru)

what am i missing?

another question.. which actually I asked before... how can i use

Code: Select all

function sendVoiceModulation	(voiceId,id,targetValue,rampTime )	
http://www.uvi.net/uviscript/group___vo ... 391c712ae1
send a per voice event

Parameters
voiceId the voice id to address
id the modulation id
targetValue the modulation value
rampTime the rampTime in milliseconds (defaults to 20ms)
but no example, and no details about where I can get hold of a modulation id, or what it is
and I couldnt find an example which uses it in the factory uviscripts.

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double post
Last edited by Ingonator on Wed Nov 11, 2015 9:32 pm, edited 2 times in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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When i bought Falcon i also got the "Mello" Mellotron library with the included voucher.

Now i found that when loaded in Falcon the Mello librtary while it keeps the scripting controls of the original library it seems to be fully compatible with teh Falcon sound engine.
This means you could add additional modules like e.g. filters, additional FXs etc.

That way you could get some really interesting results beyond the original Mellotron sounds.

It's also cool that in Mello you got a switch at the scripted GUI to extend the key range beyond the origional range (which was quite limited in the real thing).


This makes me also intereste in other UVI libraries like e.g. WaveRunner. If taht one is fully compatible with the Falcon engine too it would be cool to combine the inckuded sampled wavetable patches with the wavetable module in Falcon.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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dmbaer wrote:
ceasless wrote: I definitely agree with Tom about the "new world" for UVI. However, I also completely understand otristan's / UVI's position. I think it would be far better for us fans to setup an unofficial forum than for UVI to create one.
I absolutely agree that Tom's thoughtful response was very well stated. But the question remains, if not KVR, then where do we log feature requests where they will be seen and (hopefully) evaluated by the UVI engineers? There have been several compelling requests noted in the thread, but it's up to (at the moment) 102 pages. It's almost a certainty that they will be lost in all the dialog.
Is it impossible to create an "enthusiast" sub forum? Like the "Unofficial Falcon Fan Club" or something? My main point is that I don't think it is in UVI's interest to maintain and host such a forum. But it's obviously enough in their interest (or otristan's, if he has gone rogue ;) ) to have some degree of presence here on KVR. That would only increase if we turned the Falcon love up from a thread to a full forum -- they could come and look at FRs and even comment if they care to without having to take on the additional responsibilities of presenting an official forum on KVR.

And if they stopped coming around, we could spam them with the full FR threads we've pushed to 100s of pages :)

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