Unnecessary distortion
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- KVRist
- 50 posts since 30 Oct, 2015
Hi,
I listen to allot of electronic music with headphones . For me, I find the amount of reverberation added to many tracks distorts the rhythm/sense of timing when listening with headphones (probably produced on speakers). Also, because headphones tend to give a more "in head sound" ,tracks with comparably large amounts of reverb add to the confusion. Fine if your wanting to recreate the spatial quality of any particular environment, but for my preference , an unnecessary distortion for a house type of track listened to on headphones ( A added reflection that dilutes the focus/timing and all too often not relative to the spatial environment I'm actually in ). I.e - If I'm listening to music using open headphones then I get all the relative spatial information from the environment I'm in (natural perception=clarity.)
However, lots of added reverberation is massively (pardon the pun) popular. I can't think of any post production techniques (Eq,Stereo>mono etc) that could filter out this effect without losing too much of the tracks dynamic range.
Maybe someone else has a few ideas?.
I listen to allot of electronic music with headphones . For me, I find the amount of reverberation added to many tracks distorts the rhythm/sense of timing when listening with headphones (probably produced on speakers). Also, because headphones tend to give a more "in head sound" ,tracks with comparably large amounts of reverb add to the confusion. Fine if your wanting to recreate the spatial quality of any particular environment, but for my preference , an unnecessary distortion for a house type of track listened to on headphones ( A added reflection that dilutes the focus/timing and all too often not relative to the spatial environment I'm actually in ). I.e - If I'm listening to music using open headphones then I get all the relative spatial information from the environment I'm in (natural perception=clarity.)
However, lots of added reverberation is massively (pardon the pun) popular. I can't think of any post production techniques (Eq,Stereo>mono etc) that could filter out this effect without losing too much of the tracks dynamic range.
Maybe someone else has a few ideas?.
https://soundcloud.com/biorythm/biorhyt ... aster-flac
http://water.org/ <<< People deserve to drink clean water
http://water.org/ <<< People deserve to drink clean water
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- KVRist
- Topic Starter
- 50 posts since 30 Oct, 2015
looks good. Too expensive for me
.
This video explains a few cheaper plug-ins
https://acondigital.com/products/deverberate/
Also a post that describes how some of the reverberation can be removed using a compressor.
https://riddlermike.wordpress.com/2013/ ... e-plugins/
I'm not convinced they will be very effective with full musical audio.A nice analogy I read "removing reverb from a "continuous sound" i.e. music where the previous envelope causes the reverb envelope to merge with the next direct sound envelope, is like trying to remove the egg from a cake
"
This video explains a few cheaper plug-ins
https://acondigital.com/products/deverberate/
Also a post that describes how some of the reverberation can be removed using a compressor.
https://riddlermike.wordpress.com/2013/ ... e-plugins/
I'm not convinced they will be very effective with full musical audio.A nice analogy I read "removing reverb from a "continuous sound" i.e. music where the previous envelope causes the reverb envelope to merge with the next direct sound envelope, is like trying to remove the egg from a cake
https://soundcloud.com/biorythm/biorhyt ... aster-flac
http://water.org/ <<< People deserve to drink clean water
http://water.org/ <<< People deserve to drink clean water
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- KVRAF
- 3186 posts since 18 Mar, 2008
Sorry to ask, are you rescuing some tracks for people or something, what is the purpose of undoing what is done?
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRist
- Topic Starter
- 50 posts since 30 Oct, 2015
Purpose? Quality of Personal listening experience combined with the pleasant health giving physical properties associated with moving in time to music.
And researching if it is possible to improve the production techniques (post production) on commercial house music,music that quite often is produced without sufficient awareness of the psychoacoustics of sound or is targeted at a certain Audience (Night club scene,thus has a lot of applied reverberation). Commercial products are not always designed to be the best quality (blasphemy!) , but rather a compromise between market forces (many conflicting and competing ones with no fundamental reason other than surviving as a coperate system (share holders) and ....? ,well often it would seem that only market force is the dominant factor,i.e - it's a product made to sell. Which arguably can produce a huge amount of s__t music. But hey, there's lots of it to "choose" from which can give an illusion of a wide choice, even if it's all quite the same ?(fashion). Of coarse commercial music producers ( The lucky ones genuinely make the music they like and this makes a profit) may/will have other elements to consider (will this track sound LOUD & BIG enough seems to be a common one in the commercial house/dance music sector (which brings me back to why I'm researching ways to reduce the reverberation on many music tracks, that I like, but could be produced to have more of a psychoacoustic appeal).
So my issue is that a large percentage of commercial house music has lots of reverberation applied.Which I find,especially for headphone listening, degrades the enjoyment of the rhythmical structure of the track. E.g - Play a repetitively percussive sound in a comparably sound dampening environment and the timing element remains more precise, as there is not so much reverberation (reflected sound) arriving at the ear at X amount of time, compared to the same rhythmical sound played in a environment that transfers lots of reflected sounds to the ear. Take that rhythm and apply a massive amount of reverberation, which is the commercial fashion, and it's almost ruined.
Thus to clarify,for my personal preference for the perception of the objective physical properties of sound, I don't like lot's of reverberation on certain styles of music genres especially when listening with headphones.
You did ask
.
And researching if it is possible to improve the production techniques (post production) on commercial house music,music that quite often is produced without sufficient awareness of the psychoacoustics of sound or is targeted at a certain Audience (Night club scene,thus has a lot of applied reverberation). Commercial products are not always designed to be the best quality (blasphemy!) , but rather a compromise between market forces (many conflicting and competing ones with no fundamental reason other than surviving as a coperate system (share holders) and ....? ,well often it would seem that only market force is the dominant factor,i.e - it's a product made to sell. Which arguably can produce a huge amount of s__t music. But hey, there's lots of it to "choose" from which can give an illusion of a wide choice, even if it's all quite the same ?(fashion). Of coarse commercial music producers ( The lucky ones genuinely make the music they like and this makes a profit) may/will have other elements to consider (will this track sound LOUD & BIG enough seems to be a common one in the commercial house/dance music sector (which brings me back to why I'm researching ways to reduce the reverberation on many music tracks, that I like, but could be produced to have more of a psychoacoustic appeal).
So my issue is that a large percentage of commercial house music has lots of reverberation applied.Which I find,especially for headphone listening, degrades the enjoyment of the rhythmical structure of the track. E.g - Play a repetitively percussive sound in a comparably sound dampening environment and the timing element remains more precise, as there is not so much reverberation (reflected sound) arriving at the ear at X amount of time, compared to the same rhythmical sound played in a environment that transfers lots of reflected sounds to the ear. Take that rhythm and apply a massive amount of reverberation, which is the commercial fashion, and it's almost ruined.
Thus to clarify,for my personal preference for the perception of the objective physical properties of sound, I don't like lot's of reverberation on certain styles of music genres especially when listening with headphones.
You did ask
Last edited by Bio~Rhythm on Sat Nov 21, 2015 8:51 pm, edited 1 time in total.
https://soundcloud.com/biorythm/biorhyt ... aster-flac
http://water.org/ <<< People deserve to drink clean water
http://water.org/ <<< People deserve to drink clean water
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- KVRAF
- 3186 posts since 18 Mar, 2008
Good luck with your quest 
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRist
- Topic Starter
- 50 posts since 30 Oct, 2015
ThX Zexila . Quest is a nice way to put it
.
https://soundcloud.com/biorythm/biorhyt ... aster-flac
http://water.org/ <<< People deserve to drink clean water
http://water.org/ <<< People deserve to drink clean water