KnobMan, the VSTGUI AnimationKnob bitmap generator
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
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- KVRian
- 1223 posts since 11 Aug, 2004 from France
For g200kg :
I use a lot Knobman for my GUI projects, and I have to say this really a great tool, which works well with Photoshop to design any Knob idea I have
Anyway, I have a feature request : when I use an offset on every layer, I have some problems to use the mask capabilities, for example the radial ones. Is it possible to match the center of the mask with the offset of the layer ?
Thanks a lot !
I use a lot Knobman for my GUI projects, and I have to say this really a great tool, which works well with Photoshop to design any Knob idea I have
Anyway, I have a feature request : when I use an offset on every layer, I have some problems to use the mask capabilities, for example the radial ones. Is it possible to match the center of the mask with the offset of the layer ?
Thanks a lot !
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- KVRian
- 1223 posts since 11 Aug, 2004 from France
Any news for my request ? 
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
hi,Wolfen666 wrote:Anyway, I have a feature request : when I use an offset on every layer, I have some problems to use the mask capabilities, for example the radial ones. Is it possible to match the center of the mask with the offset of the layer ?
Mask can be offset with RotateAt-CenterX/Y parameters.
please set the CenterX/Y to same value as OffsetX/Y
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- KVRian
- 1223 posts since 11 Aug, 2004 from France
OK, my bad, thanks 
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- KVRer
- 29 posts since 23 Nov, 2012
Marvelous resource... but why aren't the knob moving in SE ? Is it a knowne issue ??
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
You need to make the corresponding .txt file for Synthedit. InfoAlix Cooper wrote:Marvelous resource... but why aren't the knob moving in SE ? Is it a knowne issue ??
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- KVRer
- 29 posts since 23 Nov, 2012
Thanks Wok.
Took me a while to figure it out but i finally got it to work earlier today
...
so much to learn
Thanks for the reply... and the link 
Took me a while to figure it out but i finally got it to work earlier today
so much to learn
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- KVRer
- 1 posts since 8 Mar, 2014
Hello guys,
I've just translated a french globalization file (fr.ini) and would like to share it with other french users. Is it possible to send the file somewhere so that it could be included in the new release of this awesome Knobman software ?
I've just translated a french globalization file (fr.ini) and would like to share it with other french users. Is it possible to send the file somewhere so that it could be included in the new release of this awesome Knobman software ?
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- KVRer
- 29 posts since 20 Feb, 2010
Interested in speaking with people re: front end design for an application I'm working on. I'm looking for a minimalistic type design along the lines of Ableton. There will be 3 apps; Windows, iPad & iPhone. I'm just interested in talking to people about the GUI design/front end design of the applications though. PM if this sounds interesting..
- KVRian
- 1277 posts since 10 Oct, 2002 from Barcelona
Hi, the knobs I've made/modded with Knobman (and put on the GUI of a SE 1.914 plugin) doesn't shows on other computers, does anyone knows why or what should I fix???
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
- KVRian
- 1277 posts since 10 Oct, 2002 from Barcelona
Yes, the controls are viewable in all of my pc's since they've all SE installed. 5 pc, laptops & desktops.
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- KVRist
- 62 posts since 18 May, 2003 from Austin, Texas
Hi there,
I'm experiencing some artifacts using knobman in OS X Yosemite. Elements are becoming polluted with little speck like artifacts. Most recent version of java runtime and Knobman. I'm curious if anybody else Is having this problem? I've tried opening the java version to compare but it will not even open any files at this point.
Thanks!
I'm experiencing some artifacts using knobman in OS X Yosemite. Elements are becoming polluted with little speck like artifacts. Most recent version of java runtime and Knobman. I'm curious if anybody else Is having this problem? I've tried opening the java version to compare but it will not even open any files at this point.
Thanks!
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- KVRer
- 1 posts since 17 Jun, 2010
This response is rather belated - but I wanted to confirm that I, too, experience these polluted pixels. Particularly when layering multiple elements that have numerous shadows/masks/XYzoom properties configured. Most often, I encounter these issues when the maximum size of my control is less than 100% of the actual width/height - even if my largest object is 98%, it will introduce these problems.
Just a conjecture, but it seems to be caused by some aliasing/missed calculation for the overall shadow appearance - similar to what one might see when a raycast is allowed to penetrate an object that shouldn't be transparent.
I've discovered a semi-workaround by creating a sort of dummy base layer (which is arranged such that it is behind ALL other elements) - this element must be 100% size, and contain no shadow/specular properties.
There are some additional 'tweaks' that may be necessary in order to get it to work properly (or to prevent it from ruining the knob/element design), such as setting Alpha to 1% because it's often the case that I don't want this object to be 'visible' - sometimes it works better using black/white fill.
I've also had success by simply duplicating the layers within which these dirty pixels appear - for whatever reason, this redundancy helps it calculate pixels correctly.
I've also changed some of my process to try to design my controls such that they utilize 100% of the overall width/height. When any shadows/layers need to extend beyond this size, I create them separately and layer them in the GUI as separate objects.
Tedious and frustrating, but it's such an otherwise powerful tool (and free), I can't complain too much
.
Just a conjecture, but it seems to be caused by some aliasing/missed calculation for the overall shadow appearance - similar to what one might see when a raycast is allowed to penetrate an object that shouldn't be transparent.
I've discovered a semi-workaround by creating a sort of dummy base layer (which is arranged such that it is behind ALL other elements) - this element must be 100% size, and contain no shadow/specular properties.
There are some additional 'tweaks' that may be necessary in order to get it to work properly (or to prevent it from ruining the knob/element design), such as setting Alpha to 1% because it's often the case that I don't want this object to be 'visible' - sometimes it works better using black/white fill.
I've also had success by simply duplicating the layers within which these dirty pixels appear - for whatever reason, this redundancy helps it calculate pixels correctly.
I've also changed some of my process to try to design my controls such that they utilize 100% of the overall width/height. When any shadows/layers need to extend beyond this size, I create them separately and layer them in the GUI as separate objects.
Tedious and frustrating, but it's such an otherwise powerful tool (and free), I can't complain too much


