UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!

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You need to copy the content in a txt file with the .lua extension then load it in the ScriptProcessor.

This script rely on a specific topology, so it requires this preset.
http://we.tl/JfWH2sqPpi

You can checkout as well factory script by loading those and clicking the 3rd icons from the left (Edit current script in external editor)
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Consolidated all my demos into one playlist.

https://soundcloud.com/steven-wagenheim ... nd-library

Also, library has been released.

Details in the soundware forum.

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... and I acquired Sweepmachine (small, cheap and hard to resist) and when I arrived at my UVI account, I noticed

Falcon is now 1.05.

Falcons are known to be fast. I guess that is why they baptised this synth like this.

In short: Sweep Machine is an absolute winner. From Thomas Köner,s Daikan-like deep subsonic to Many of Pierre Henry's early sounds. And it works flawlessly in Falcon. As expected.
Windows 7, Cubase 9.5 and some extra plug-ins | Takamine EN-10C and PRS Mira

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wagtunes wrote:One more featuring several ARPs and other sounds from the upcoming sound library containing over 600 patches and multi sounds.

Release Date: Approx 1/7/2016

https://soundcloud.com/steven-wagenheim ... rp-collage
Nice one.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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ErikH wrote:... and I acquired Sweepmachine (small, cheap and hard to resist) and when I arrived at my UVI account, I noticed

Falcon is now 1.05.

Falcons are known to be fast. I guess that is why they baptised this synth like this.

In short: Sweep Machine is an absolute winner. From Thomas Köner,s Daikan-like deep subsonic to Many of Pierre Henry's early sounds. And it works flawlessly in Falcon. As expected.
Holy crap. I just downloaded 1.04. I think their updates are perhaps coming a bit too fast...
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote:
wagtunes wrote:One more featuring several ARPs and other sounds from the upcoming sound library containing over 600 patches and multi sounds.

Release Date: Approx 1/7/2016

https://soundcloud.com/steven-wagenheim ... rp-collage
Nice one.
Thanks. The library is out now. Sooner than expected.

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zerocrossing wrote:
ErikH wrote:... and I acquired Sweepmachine (small, cheap and hard to resist) and when I arrived at my UVI account, I noticed

Falcon is now 1.05.

Falcons are known to be fast. I guess that is why they baptised this synth like this.

In short: Sweep Machine is an absolute winner. From Thomas Köner,s Daikan-like deep subsonic to Many of Pierre Henry's early sounds. And it works flawlessly in Falcon. As expected.
Holy crap. I just downloaded 1.04. I think their updates are perhaps coming a bit too fast...
There was a major bug in 1.04, so 1.05 was inevitable.

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Sampleconstruct wrote:
zerocrossing wrote:
ErikH wrote:... and I acquired Sweepmachine (small, cheap and hard to resist) and when I arrived at my UVI account, I noticed

Falcon is now 1.05.

Falcons are known to be fast. I guess that is why they baptised this synth like this.

In short: Sweep Machine is an absolute winner. From Thomas Köner,s Daikan-like deep subsonic to Many of Pierre Henry's early sounds. And it works flawlessly in Falcon. As expected.
Holy crap. I just downloaded 1.04. I think their updates are perhaps coming a bit too fast...
There was a major bug in 1.04, so 1.05 was inevitable.
Good to know. I just installed 1.04 last night. :party:
In rotation here: Helios- Eingya

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Is there an easy way to make phase drift in the Analog Stack osc? Only way I can think of would be to set a bunch of LFOs to each of the phase knobs.

Thanks!
Jacob

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jacobh wrote:Is there an easy way to make phase drift in the Analog Stack osc? Only way I can think of would be to set a bunch of LFOs to each of the phase knobs.

Thanks!
Jacob
Or use the random modulator either bipolar or unipolar random.

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Any word of a fix coming for the high CPU useage in Studio One 3, when Falcon's interface is open? I've barely used it since it was released, and even after the most recent patches it doesn't seem as though anything has been done to sort the problem. With the UI open it's still pretty much unusable.

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I'd venture that's more of a S1 issue than anything else. Doesn't seem to be the case here in Reaper...

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SolarRainUK wrote:Any word of a fix coming for the high CPU useage in Studio One 3, when Falcon's interface is open? I've barely used it since it was released, and even after the most recent patches it doesn't seem as though anything has been done to sort the problem. With the UI open it's still pretty much unusable.
A colleague is using Studio one and is not experiencing any issue.
We had a user who had similar issue in another host and it ended being an application which calibrated automatically his color balance screen (f.lux). Do you run a similar app ?
Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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otristan wrote:
SolarRainUK wrote:Any word of a fix coming for the high CPU useage in Studio One 3, when Falcon's interface is open? I've barely used it since it was released, and even after the most recent patches it doesn't seem as though anything has been done to sort the problem. With the UI open it's still pretty much unusable.
A colleague is using Studio one and is not experiencing any issue.
We had a user who had similar issue in another host and it ended being an application which calibrated automatically his color balance screen (f.lux). Do you run a similar app ?
Thanks !
No, I don't run anything like that. My system is used exlusively for music, always has done since it was built, and has been optimised for this purpose. Disappointed to realise I'm probably the only person with this specific problem, it means finding out what's causing the issue is going to be mostly down to my own investigations.

It's still the case, that only certain UI pages in Falcon are causing the massive CPU spikes. And fit to screen actually improves things a great deal. Anyway, I sent all the details and my specs to support, but I guess I wont hold my breath for a solution.

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Sampleconstruct wrote:
jacobh wrote:Is there an easy way to make phase drift in the Analog Stack osc? Only way I can think of would be to set a bunch of LFOs to each of the phase knobs.

Thanks!
Jacob
Or use the random modulator either bipolar or unipolar random.
The only place I see the Random modulator available is under the "External" heading, and when I select it there the same random value is supplied for all of the phase knobs in the Analog Stack that are modulated with it.

Is this a bug? Shouldn't all the random values be unique?

If it's as intended, and the Random modulator is supposed to supply the same value to all knobs that use it, I think it would be helpful to have a Random modulator available on the Internal Keygroup level as well, so you could have multiple of them supplying unique values.

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