Any guitar players interested in jamming on-line?
-
- KVRist
- 103 posts since 24 Dec, 2011
I'm learning guitar and curious if a a guitar player here (any level) is interested in jamming over the internet?
Thanks.
Thanks.
-
- KVRAF
- 16810 posts since 13 Oct, 2009
Do you know about NinJAM?
-
- KVRist
- Topic Starter
- 103 posts since 24 Dec, 2011
No, I'll look into it, thanks.
-
- KVRist
- Topic Starter
- 103 posts since 24 Dec, 2011
I don't understand why there needs to be any delay at all with ninjam, it's not as if we don't have fibre broadband these days - phone calls (voip) are instantaneous, so why not audio transfer? Strange.
-
- KVRAF
- 16810 posts since 13 Oct, 2009
Voip and skype are not instantaneous. From a conversation point of view the latency is tolerable. Note that throughput and latency are not the same thing, even with high throughput there still may be high latency.maudioradium wrote:I don't understand why there needs to be any delay at all with ninjam, it's not as if we don't have fibre broadband these days - phone calls (voip) are instantaneous, so why not audio transfer? Strange.
NinJAM is very useful, try it before you judge.
-
- KVRist
- Topic Starter
- 103 posts since 24 Dec, 2011
I am not saying ninjam isn't useful, but I have an upload speed of genuine 2mb/second. Why there would be any issue with latency is beyond me with our capability.
-
- KVRAF
- 16810 posts since 13 Oct, 2009
http://www.plugthingsin.com/internet/speed/latency/
http://www.howtogeek.com/138771/htg-exp ... feel-slow/
http://www.tivarri.com/2011/09/02/laten ... e-picture/
Bandwidth/throughput is not latency. There are a number of factors that impact latency between two endpoints and it's not simply a matter of connection speed. If you have ping times of between 50ms and 100ms you're doing pretty good. I can get sub 20ms to a server that is fairly local to me and known to be behind a high speed network, but, just pinging ninjam.com I get on the order of 200ms. That's just ping time, you have to add your sound cards latency to that to get the lower bound for the audio system throughput.
So, latency varies a lot, from barely acceptable for music to known high speed servers, to completely unacceptable for music. When you combine this variability with a desire to connect diverse folks around the globe in a low demand service, i.e., there aren't that many jammers, then you cannot assume that you will have latency of sufficient quality to jam without delay.
http://www.howtogeek.com/138771/htg-exp ... feel-slow/
http://www.tivarri.com/2011/09/02/laten ... e-picture/
Bandwidth/throughput is not latency. There are a number of factors that impact latency between two endpoints and it's not simply a matter of connection speed. If you have ping times of between 50ms and 100ms you're doing pretty good. I can get sub 20ms to a server that is fairly local to me and known to be behind a high speed network, but, just pinging ninjam.com I get on the order of 200ms. That's just ping time, you have to add your sound cards latency to that to get the lower bound for the audio system throughput.
So, latency varies a lot, from barely acceptable for music to known high speed servers, to completely unacceptable for music. When you combine this variability with a desire to connect diverse folks around the globe in a low demand service, i.e., there aren't that many jammers, then you cannot assume that you will have latency of sufficient quality to jam without delay.
- KVRAF
- 7413 posts since 8 Feb, 2003 from London, UK
It's like the difference between MME and ASIO. Same bandwidth, different latency.