Melda's new MMorph, let's take a look...

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Here is a quick and dirty first with Melda's new MMorph plugin, a raw/first encounter test live on video, morphing a cello portato texture with a Phonem vocal texture, both playing the same arpeggiated, sustained chord, haven't made up my mind yet how good this thing really is, needs more testing:



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Here is a second test, this time with one of my Groove Agent Beats, using several different sources on the side-chain buss, like a Zebra sequencer and two different vocal sounds.

This thing rocks, I think, more tests maybe...nahh, it rocks!


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In comparison to Zynaptiq's Morph, there is only one downside, you have to use the switch to flip a modulator into a carrier, in Z-Morph you can morph continuously between the sources, and the crossover sounds can be spectacular. But the sound shaping possibilities in MMorph are more refined and the spectral buffer settings make for a wide variety of possibilities, so do the compressor modules which let you shape the input sources inside the plugin, in Z-Moprh you have to do all of that on the individual source tracks. And then we have all these modulators which I haven't even touched yet.

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This one morphs acoustic instruments, cello with french horn and bass flute (all VSL extended libs) - all playing he same quickly improvised solo line. The cello always plays, in the second half of the video the flute substitutes the horn and towards the end the flute plays a perfect fifth higher which makes for even more interesting effects, the overall sound quality in MMorph is really good and the occurring artifacts sound quite musical, not technical:


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Seems like an interesting and nice non-iLok alternative to Zynaptiq's morph. But oh boy, those Melda GUI's are *ugly*.
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They're all fully tweakable though, you can get them looking as nice as this with just a few clicks -

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As you've spent quite a bit of time with ZMorph and a brief period with MMorph, how to you feel they compare sound quality wise ?

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So this is an effect and not an instrument?

When I saw it I thought I could load two samples/sources, morph at will, and then play the result as a synth patch ?

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Numanoid wrote:So this is an effect and not an instrument?

When I saw it I thought I could load two samples/sources, morph at will, and then play the result as a synth patch ?
Yes, that's right, Effects forum -> FX plugin, you insert MMorph on one track and feed it with a side-chain input. Then you can flip between carrier/modulator behavior for each input.

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mcbpete wrote:
As you've spent quite a bit of time with ZMorph and a brief period with MMorph, how to you feel they compare sound quality wise ?
I already commented on that in my posts above, it sounds good, even the occurring artifacts sound musical in a way, it's more versatile than Z-Morph concerning the shaping of the input sources and the final result, but Z-Morph has a more distinct sound which I quite like and the formant transposition in Z-Morph is far more drastic, it's quite tamed in MMorph. Both have their strengths, but MMorph has some sonic advantages for sure.

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Cool thanks for the info man - Fingers crossed Zynaptic release their 2.x updates sometime soon adding a few features as it's kinda annoying to find a plugin that appears to be a) Cheaper b) More versatile and c) (Knowing Melda's history) Will no doubt be updated far more frequently

Luckily I managed to find a copy for ~$100 from JRR shop rather than the ~$200 it seems to be from Zynaptic

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Sampleconstruct wrote:
mcbpete wrote:
As you've spent quite a bit of time with ZMorph and a brief period with MMorph, how to you feel they compare sound quality wise ?
I already commented on that in my posts above, it sounds good, even the occurring artifacts sound musical in a way, it's more versatile than Z-Morph concerning the shaping of the input sources and the final result, but Z-Morph has a more distinct sound which I quite like and the formant transposition in Z-Morph is far more drastic, it's quite tamed in MMorph. Both have their strengths, but MMorph has some sonic advantages for sure.
Thank you for your posts @Sampleconstruct! Most helpful!

I was playing with the trial and for me, though I find the Melda interaces generally confusing, I was able to get more useful results with MMorph than ZMorph without reading the help notes (which are so tiny and hard to read :) ). I'm not super happy with my ZMorph purchase. Seems too costy, so I'm glad to hear there may be advantages to it over MMorph. On the fence wether to buy MMorph.

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Igor Amos wrote:I'm not super happy with my ZMorph purchase. Seems too costy, so I'm glad to hear there may be advantages to it over MMorph. On the fence wether to buy MMorph.
I'm in exactly the same boat, have bought ZMorph but am kinda feeling I should've held off till getting Melda's one (for less money!) ...
Last edited by mcbpete on Thu Jan 14, 2016 5:40 pm, edited 2 times in total.

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mcbpete wrote:They're all fully tweakable though, you can get them looking as nice as this with just a few clicks -
I find them very clearly laid out. Maybe not the most intuitive UIs in the world, but considering their high level of functionality they're pretty easy to use. The weird ugly 90s bevels are easy to get rid of.
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mcbpete wrote:
Igor Amos wrote:
Sampleconstruct wrote: I'm not super happy with my ZMorph purchase. Seems too costy, so I'm glad to hear there may be advantages to it over MMorph. On the fence wether to buy MMorph.
I'm in exactly the same boat, have bought ZMorph but am kinda feeling I should've held off till getting Melda's one (for less money!) ...
Wrong quote, I didn't write that...

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Igor Amos wrote:Thank you for your posts @Sampleconstruct! Most helpful!
+1 :)
Igor Amos wrote:I was playing with the trial and for me, though I find the Melda interaces generally confusing, I was able to get more useful results with MMorph than ZMorph without reading the help notes (which are so tiny and hard to read :) ). I'm not super happy with my ZMorph purchase. Seems too costy, so I'm glad to hear there may be advantages to it over MMorph. On the fence wether to buy MMorph.
I think that the Help windows use the "Small" (and "Normal"?) font defined in the Styles; that could be increased, but that would affect other text elsewhere. But, click [Display in web browser] and you'll get the whole documentation for that plug-in in a (bookmarkable) web page using the GUI Style that you have selected. I do not know of any other dev that does that.
DarkStar, ... Interesting, if true
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