![Smile :)](./images/smilies/icon_smile.gif)
I'm not a fan of multiband anything but this limiter has gone a long way to help change my mind!
Cheers
Scorb
from gearslutz wrote:(NB: This is for Mac and PC. iOS is not supported!)
This is why I like to use Limiter No6 by vladg for "really loud sh*t", and ToneBoosters Barricade for moderate loud material (with or without the multiband matrix, usually without). And these tools are really(!) affordable and (once more) IMO more flexible than an all-in one solution with a fancy GUI.Dave Gamble on gearslutz about DMG Audio Limitless wrote:Years ago (before loudness standards), I might have pointed out that this means you can get things louder without sounding distorted, but nowadays I'll just say it makes for increased transparency. It means that if what you want is your audio to sound the same, just louder, you can have that.
This in swathes.fmr wrote:I am really getting pissed by this. If it's the same application, the costs are the same, so why should I pay 299 to run it in Windows or Mac OS, while if I run it in iOS I can have it for just 99?
When the applications wre not the same, and we were talking about cutdown, I could accept that, but being the same, I think companies have to start thinking better about their price policies. Either they can sell it for 99 (and in that case, the price has to be the same for ANY platform), or they can't, and in that case, the iOS app has to be priced the same.
But on a desktop you can have 10 mastering chains running in parallel for a 10x betterer result, whereas on mobile you can only really run one at a time.Heartfeltdawn wrote:This in swathes.fmr wrote:I am really getting pissed by this. If it's the same application, the costs are the same, so why should I pay 299 to run it in Windows or Mac OS, while if I run it in iOS I can have it for just 99?
When the applications wre not the same, and we were talking about cutdown, I could accept that, but being the same, I think companies have to start thinking better about their price policies. Either they can sell it for 99 (and in that case, the price has to be the same for ANY platform), or they can't, and in that case, the iOS app has to be priced the same.
What do you mean? That we should pay for the number of instances we are able to run at the same time? So, if I can run 20 in my computer, should I pay 20 times the price?kbaccki wrote:But on a desktop you can have 10 mastering chains running in parallel for a 10x betterer result, whereas on mobile you can only really run one at a time.Heartfeltdawn wrote:This in swathes.fmr wrote:I am really getting pissed by this. If it's the same application, the costs are the same, so why should I pay 299 to run it in Windows or Mac OS, while if I run it in iOS I can have it for just 99?
When the applications wre not the same, and we were talking about cutdown, I could accept that, but being the same, I think companies have to start thinking better about their price policies. Either they can sell it for 99 (and in that case, the price has to be the same for ANY platform), or they can't, and in that case, the iOS app has to be priced the same.
Like most youtube videos the 1/3 rule applies, that is, you can skip to about 1/3 in on the video and not miss anything, but, even though I have zero interest in this, I think that the product is at least a better concept than the waves one-knob job.Peter - IK Multimedia wrote:https://www.youtube.com/watch?v=WRys-dnS5tc
Thanks for the thoughts. The portability factor is indeed something that has resonated with some folks that I've conversed with. One person just told me today that in general the iPad version "is something kinda special" and that it "just works great" and "I haven't felt this excited about a piece of software in a long time. The simplicity and end result of it is just fricken marvelous". I was frankly surprised hearing it from him, but my point was more that he wanted the iPad version so he could work anywhere and also test in many different environments quickly and easily and that is something that I've heard from others.ghettosynth wrote: Like most youtube videos the 1/3 rule applies, that is, you can skip to about 1/3 in on the video and not miss anything, but, even though I have zero interest in this, I think that the product is at least a better concept than the waves one-knob job.
I like that you can see the chain, but the fact that you can tells me a lot. It tells me that, as I suspected, that the best mastering engineers are not using anything all that esoteric in terms of routing, e.g., no complex parallel chains. The video mirrored much of what I learned from reading Bob Katz' book, which, I would argue for most home studio guys, is a better investment than any mastering processor.
I also think that for a lot of home studio guys, mastering on the iPad might have value for the portability reason. I don't think that the push feature is all that interesting in and of itself, I would just do that with an intermediary gain, and yes, I get that it's not identical to using the EQ owing to modeling in the EQ, but, I wouldn't be able to hear the difference, so the difference is moot.
What I like most about it though is that there is no pretense that Gavin is sitting in his studio full of expensive gear using this, he's using the real thing, as I suspect that his clients expect.
It was a decent demonstration and I think that the choice of control left to the user is reasonable.
I know I shouldn't ask, but what exactly did you mean?antithesist wrote:It's really not unlike my paypal account!
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