Hey Andy, ok I understand that, thanks. However, what do you mean with velocity sensitivity? I see how the keytracking works and also LFO2 triggering though there doesn't seem to be anything affected with different velocity values.andy-cytomic wrote:Midi is used for key track (with optional glide) and triggering with velocity sensitivity. There is no support for mapping midi cc to automate plugin parameters, this is current left to the host (which pretty much all already support, Pro Tools being the odd one out).
Cytomic "The Drop" Resonant Filter
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- KVRian
- 871 posts since 20 Jun, 2010
- KVRAF
- Topic Starter
- 2819 posts since 3 Dec, 2008
The envelopes respond to velocity with variable sensitivity, and you can scale the amplitude of the LFOs with the envelopes.Dr.Gunjah wrote:Hey Andy, ok I understand that, thanks. However, what do you mean with velocity sensitivity? I see how the keytracking works and also LFO2 triggering though there doesn't seem to be anything affected with different velocity values.andy-cytomic wrote:Midi is used for key track (with optional glide) and triggering with velocity sensitivity. There is no support for mapping midi cc to automate plugin parameters, this is current left to the host (which pretty much all already support, Pro Tools being the odd one out).
The Glue, The Drop, The Scream - www.cytomic.com
- KVRian
- 652 posts since 2 Mar, 2015 from UK
While I'm here is it worth getting The Glue if I already have the Ableton 9 version I noticed there's more options for oversampling in the Cytomic version.
I don't know if it's important to me but will the Glue get a mono version in the future?
Thanks
I don't know if it's important to me but will the Glue get a mono version in the future?
Thanks
- KVRAF
- Topic Starter
- 2819 posts since 3 Dec, 2008
Closing in on a release now, probably another couple of weeks depending on how long the VST3 stuff takes. I want to check with everyone the current feature list to make sure I've got all the bugs and small features added, this is what is already done:
[*] Added new filter types WSP, AMU, SKM
[*] Added new MD models for ALL filter types, these models are higher quality than the old MD models, and some filters never had MD versions but now they all do. The filters can now be switched between MD / HD using the new HD button just below the 4 POLE button
[*] Added cpu meters for each filter
[*] Updated the SAFE button to ramp down resonance starting from 15 khz to 20 khz, with the response being totally flat at 20 khz
[*] Added next / previous arrows for all "enum" menus, so you can click the mouse to select the next / previous filter circuit
[*] Updated display to show correct cramped frequency response
[*] Fixed the filter display to correctly show the wet / dry mix when adjusting the pre/post knobs
[*] SSE optimised the oversampler to make it more efficient and increased the quality of the filter while still keep the cpu lower than it is now
[*] Added a WIDE button to the SHIFT and SPREAD section to extend the range of the those knobs. This allows for a "One Knob DJ filter" using the SHIFT knob.
[*] Added optional support for high resolution automation in Logic - this is a global setting as it needs to be set on plugin load, and will break all current song automation because of how Logic handles things, no fix is possible at my end to work around this if you want high resolution control of parameters (I have no idea why this wasn't the default, you'll have to ask the Logic guys)
[*] Fixed visualiser to show modulation even when audio is silent
For a later update:
[*] MIDI learn
Still todo:
[*] complete VST3 support
[*] fix beat 2 / beat 3 trigger in Maschine
Is there any other bugs / small features that I've missed?
Here is how the updated gui is looking:
http://cytomic.com/files/thedrop-v1.1.2-screenshot.jpg
[*] Added new filter types WSP, AMU, SKM
[*] Added new MD models for ALL filter types, these models are higher quality than the old MD models, and some filters never had MD versions but now they all do. The filters can now be switched between MD / HD using the new HD button just below the 4 POLE button
[*] Added cpu meters for each filter
[*] Updated the SAFE button to ramp down resonance starting from 15 khz to 20 khz, with the response being totally flat at 20 khz
[*] Added next / previous arrows for all "enum" menus, so you can click the mouse to select the next / previous filter circuit
[*] Updated display to show correct cramped frequency response
[*] Fixed the filter display to correctly show the wet / dry mix when adjusting the pre/post knobs
[*] SSE optimised the oversampler to make it more efficient and increased the quality of the filter while still keep the cpu lower than it is now
[*] Added a WIDE button to the SHIFT and SPREAD section to extend the range of the those knobs. This allows for a "One Knob DJ filter" using the SHIFT knob.
[*] Added optional support for high resolution automation in Logic - this is a global setting as it needs to be set on plugin load, and will break all current song automation because of how Logic handles things, no fix is possible at my end to work around this if you want high resolution control of parameters (I have no idea why this wasn't the default, you'll have to ask the Logic guys)
[*] Fixed visualiser to show modulation even when audio is silent
For a later update:
[*] MIDI learn
Still todo:
[*] complete VST3 support
[*] fix beat 2 / beat 3 trigger in Maschine
Is there any other bugs / small features that I've missed?
Here is how the updated gui is looking:
http://cytomic.com/files/thedrop-v1.1.2-screenshot.jpg
Last edited by andy-cytomic on Fri Mar 11, 2016 5:43 am, edited 1 time in total.
The Glue, The Drop, The Scream - www.cytomic.com
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- KVRAF
- 3401 posts since 6 Nov, 2006
wow. thanks Andy! quite an update. looking forward to this!
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- KVRian
- 806 posts since 21 Sep, 2008
Wow! Roll it out! Being using Drop more and more, would like to see if MD filter and performance improvements would allow me to use it even more so!
A question -- is it possible to add MD realtime/HD render switch like we have for OS?
A question -- is it possible to add MD realtime/HD render switch like we have for OS?
- KVRAF
- Topic Starter
- 2819 posts since 3 Dec, 2008
Yes it is very easy to add an HD on render switch, thanks for the suggestion / reminder!meloco_go wrote:Wow! Roll it out! Being using Drop more and more, would like to see if MD filter and performance improvements would allow me to use it even more so!
A question -- is it possible to add MD realtime/HD render switch like we have for OS?
Anything else guys? Any bugs or small enhancements?
The Glue, The Drop, The Scream - www.cytomic.com
- KVRAF
- 6466 posts since 18 Jul, 2008 from New York
There doesn't seem to be room for it in the UI but I wish I could modulate the Spread.andy-cytomic wrote: Anything else guys? Any bugs or small enhancements?
This doesn't fit into the category of small enhancements but since you are seeking feedback, I always find setting up modulations confusing. I wish it were represented as a simple matrix (see Tone2's matrix below). This would also give you room for additional destinations.

- KVRAF
- Topic Starter
- 2819 posts since 3 Dec, 2008
I'm not a fan of these kind of "Mod Matrix" spreadsheets with tabs, I much prefer a graphical approach like I've done for The Drop with lots of knobs to twist to see what happens. Just a matter of taste I suppose.Frantz wrote:There doesn't seem to be room for it in the UI but I wish I could modulate the Spread.andy-cytomic wrote: Anything else guys? Any bugs or small enhancements?
This doesn't fit into the category of small enhancements but since you are seeking feedback, I always find setting up modulations confusing. I wish it were represented as a simple matrix (see Tone2's matrix below). This would also give you room for additional destinations.
You can modulate the spread already by modulating the shift and using a stereo modulation source. The shift and spread just alter the hp / lp cutoffs anyway, so all you end up with is stereo modulation of each cutoff, but the SHIFT knob and SPREAD knob alter both the LP and HP at the same time.
For the LFOs you already have a SPREAD control on them to do it, so just dial in some stereo modulation using that. Doing it this way you don't just get 180 degree out of phase stereo, you can get anything in between.
For the Envs you need to use an LFO where an Env controls its LEVEL (bottom right of the LFO). Set the LFO RATE to 0 hz, LFO UNI is off, trigger the LFO, so it is at the start phase, then you can adjust the SPREAD control to 180 deg to get the envelope to do that same thing as having a dedicated SPREAD destination. This way you can adjust the SPREAD control to get anywhere between in phase to out of phase modulation.
The Glue, The Drop, The Scream - www.cytomic.com
- KVRAF
- 6466 posts since 18 Jul, 2008 from New York
Thanks for explaining this. Not very intuitive but at least there is a way of accomplishing it.andy-cytomic wrote: You can modulate the spread already by modulating the shift and using a stereo modulation source. The shift and spread just alter the hp / lp cutoffs anyway, so all you end up with is stereo modulation of each cutoff, but the SHIFT knob and SPREAD knob alter both the LP and HP at the same time.
For the LFOs you already have a SPREAD control on them to do it, so just dial in some stereo modulation using that. Doing it this way you don't just get 180 degree out of phase stereo, you can get anything in between.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12443 posts since 16 Aug, 2006
Nice update Andy. Looking at the new UI, it looks like I'll be able to finally use my DAW's built-in Controller Learn/Assign/whatever to assign a knob on my keyboard to change to the next/previous filter type.
- KVRian
- 1216 posts since 6 Jul, 2005
Another 'really looking forward to the update' type post from me too! 
Great work as usual Andy!
Great work as usual Andy!
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comfortablynick comfortablynick https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=358558
- KVRist
- 338 posts since 15 May, 2015
Can't wait for the new release! GUI looks great.
