semi-autonomous deterministic-chaos synth?

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Deterministic chaos: in the world of dynamics, the generation of unpredictable behaviour from simple but non-linear rules. There's no 'noise', randomness, or probabilities built in.
Semi-autonomous: partially self governing; acting independently to some degree.

Since there doesn't seem to be much around which fuses together both these concepts together, tried doing so with 'Chaosorus'. The phase of a sine oscillator is perturbed by two small functions:
Image
The parameter values of these functions set the initial conditions:
Omega (on the GUI: Havoc)
k (on the GUI: Bedlam)
s (on the GUI: Disorder)
and depending on the values, a variety of sounds are produced ranging from rhythmic noise to glitch effects to pitch gliding tones and chiptune-like melodies.
The delta is simply an increment added by each key on the keyboard to the initial condition set by Omega, so that as one plays up and down the keyboard, one is greeted with a different sound-set at each key

What makes it semi-autonomous is that although you don't initially know what you'll get across the keyboard for the various parameter values, the same settings will produce the same results, so you can actually compose something with what it creates. In other words, at its heart is a process that generates self-organized sound, yet it lets you 'organize' the sound sequences in the traditional composition sense. As demonstrated in this video:

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This lays somewhere between FM synthesis and white noise generator. To get full-on chaos you need three state variables, but then it's dfficult to get rid of sub-fundamental partials. I'm hoping to expand that concept somewhere in the future.

Also, you may want to see oscillogram and spectrum for this oscillator.
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)

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This lays somewhere between FM synthesis and white noise generator
If by this it is meant that at different points this SOUNDS like white noise or FM tones, that's true. But of course the method of synthesis is neither - it is distinct from any other type of synthesis and so the results it produces are also unique.

White noise in the traditional sense is a random signal and there is no randomness here. Similarly the frequency of a waveform is not being modulated by another. The only way to describe it is literally what the math is showing: the distortion of the phase of a sine oscillator by two simple expressions (a circle map and a doubling map:
https://en.wikipedia.org/wiki/List_of_chaotic_maps)

"From the outside it displays seemingly unpredictable and complex yet musically interesting behaviour, but expose the inner workings and you discover a perfectly deterministic set of equations ticking like clockwork."

Thanks for the oscilloscope idea - will look to incorporate that in the app for visual interest.
A waveform animation appears here:
http://flexibeatz.weebly.com/chaosorus.html

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