1. No need to change the script itself, but you need to tweak the pitch bend range in the script UI according to your device. Usually 24 or 48 semi tonesUmFuFu wrote:1) I actually modified both scripts to go down to 1 semitone pitch-bend range. This is the only line I modified in the script:otristan wrote:The pitch bend range might be different between the one in the resource and the one I have sent here.UmFuFu wrote:Well I thought I was but it turns out I wasn't. And now that I'm trying out the factory one I'm getting really odd results. My pitch shifts are different even though all else seems the same. Kinda freaking me out... Should I/could I put this all in an e-mail for you? I'd love to get this sorted out but I'm not sure I should take up the space here.otristan wrote: You are using the MPE script from the Utilities folder from Falcon factory script ?
Not the one I've sent on KvR, right ?
Thanks so much,
B
local PitchBendRange = NumBox {"PitchBendRange", 1, 1, 48, false, displayName = "PB Range", tooltip = "Pitch Bend Range"}
Is this the only line I should need to modify?
2) If I use the Script Event Modulation with the depth sliders set to the same place it shouldn't matter right?
Thanks for your help!
2. Pitch bend range in the script is only for the hardcoded Y axis to pitch connection.
1 semitones pitch bend range do not make sense in the MPE logic as you need to do the whole keyboard range using the pitch bend.
